1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:58:21 +08:00

Move ControlPointInfo copying to base Beatmap.Clone method (and remove setter)

This commit is contained in:
Dean Herbert 2021-01-07 23:52:04 +09:00
parent 77b55212a3
commit 3c3e860dbc
5 changed files with 12 additions and 14 deletions

View File

@ -50,7 +50,15 @@ namespace osu.Game.Beatmaps
IBeatmap IBeatmap.Clone() => Clone();
public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();
public Beatmap<T> Clone()
{
var clone = (Beatmap<T>)MemberwiseClone();
clone.ControlPointInfo = ControlPointInfo.CreateCopy();
// todo: deep clone other elements as required.
return clone;
}
}
public class Beatmap : Beatmap<HitObject>

View File

@ -24,7 +24,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// The control points in this beatmap.
/// </summary>
ControlPointInfo ControlPointInfo { get; set; }
ControlPointInfo ControlPointInfo { get; }
/// <summary>
/// The breaks in this beatmap.

View File

@ -111,8 +111,6 @@ namespace osu.Game.Beatmaps
// Convert
IBeatmap converted = converter.Convert(cancellationSource.Token);
converted.ControlPointInfo = converted.ControlPointInfo.CreateCopy();
// Apply conversion mods to the result
foreach (var mod in mods.OfType<IApplicableAfterBeatmapConversion>())
{

View File

@ -74,11 +74,7 @@ namespace osu.Game.Screens.Edit
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
public ControlPointInfo ControlPointInfo
{
get => PlayableBeatmap.ControlPointInfo;
set => PlayableBeatmap.ControlPointInfo = value;
}
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;

View File

@ -29,11 +29,7 @@ namespace osu.Game.Screens.Play
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
public ControlPointInfo ControlPointInfo
{
get => PlayableBeatmap.ControlPointInfo;
set => PlayableBeatmap.ControlPointInfo = value;
}
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;