mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 09:02:55 +08:00
Merge remote-tracking branch 'upstream/master' into correct-preview-loop
This commit is contained in:
commit
3b1f83da1d
@ -27,8 +27,8 @@
|
|||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
|
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
|
||||||
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.3" />
|
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.3" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.3" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.1" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.3" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Resources">
|
<ItemGroup Label="Resources">
|
||||||
<EmbeddedResource Include="lazer.ico" />
|
<EmbeddedResource Include="lazer.ico" />
|
||||||
|
@ -13,7 +13,7 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Tests
|
namespace osu.Game.Rulesets.Catch.Tests
|
||||||
{
|
{
|
||||||
public class TestCaseAutoJuiceStream : TestCasePlayer
|
public class TestCaseAutoJuiceStream : PlayerTestCase
|
||||||
{
|
{
|
||||||
public TestCaseAutoJuiceStream()
|
public TestCaseAutoJuiceStream()
|
||||||
: base(new CatchRuleset())
|
: base(new CatchRuleset())
|
||||||
|
@ -8,11 +8,12 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||||
using osu.Game.Rulesets.Catch.UI;
|
using osu.Game.Rulesets.Catch.UI;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Tests
|
namespace osu.Game.Rulesets.Catch.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseBananaShower : Game.Tests.Visual.TestCasePlayer
|
public class TestCaseBananaShower : PlayerTestCase
|
||||||
{
|
{
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
{
|
{
|
||||||
@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
typeof(DrawableBananaShower),
|
typeof(DrawableBananaShower),
|
||||||
|
|
||||||
typeof(CatchRuleset),
|
typeof(CatchRuleset),
|
||||||
typeof(CatchRulesetContainer),
|
typeof(DrawableCatchRuleset),
|
||||||
};
|
};
|
||||||
|
|
||||||
public TestCaseBananaShower()
|
public TestCaseBananaShower()
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Tests
|
namespace osu.Game.Rulesets.Catch.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
|
public class TestCaseCatchPlayer : PlayerTestCase
|
||||||
{
|
{
|
||||||
public TestCaseCatchPlayer()
|
public TestCaseCatchPlayer()
|
||||||
: base(new CatchRuleset())
|
: base(new CatchRuleset())
|
||||||
|
@ -4,11 +4,12 @@
|
|||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Tests
|
namespace osu.Game.Rulesets.Catch.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
|
public class TestCaseCatchStacker : PlayerTestCase
|
||||||
{
|
{
|
||||||
public TestCaseCatchStacker()
|
public TestCaseCatchStacker()
|
||||||
: base(new CatchRuleset())
|
: base(new CatchRuleset())
|
||||||
|
@ -1,22 +1,28 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Tests
|
namespace osu.Game.Rulesets.Catch.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseHyperDash : Game.Tests.Visual.TestCasePlayer
|
public class TestCaseHyperDash : PlayerTestCase
|
||||||
{
|
{
|
||||||
public TestCaseHyperDash()
|
public TestCaseHyperDash()
|
||||||
: base(new CatchRuleset())
|
: base(new CatchRuleset())
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
|
||||||
|
}
|
||||||
|
|
||||||
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
|
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
|
||||||
{
|
{
|
||||||
var beatmap = new Beatmap
|
var beatmap = new Beatmap
|
||||||
@ -28,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// Should produce a hperdash
|
// Should produce a hyper-dash
|
||||||
beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
|
beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
|
||||||
beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
|
beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
|
||||||
|
|
||||||
@ -38,11 +44,5 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
|
|
||||||
return beatmap;
|
return beatmap;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void AddCheckSteps(Func<Player> player)
|
|
||||||
{
|
|
||||||
base.AddCheckSteps(player);
|
|
||||||
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,9 +2,9 @@
|
|||||||
<Import Project="..\osu.TestProject.props" />
|
<Import Project="..\osu.TestProject.props" />
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Project">
|
<PropertyGroup Label="Project">
|
||||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch
|
|||||||
{
|
{
|
||||||
public class CatchRuleset : Ruleset
|
public class CatchRuleset : Ruleset
|
||||||
{
|
{
|
||||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new CatchRulesetContainer(this, beatmap);
|
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableCatchRuleset(this, beatmap);
|
||||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
|
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
|
||||||
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
|
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
|
||||||
|
|
||||||
|
@ -21,10 +21,10 @@ namespace osu.Game.Rulesets.Catch.Mods
|
|||||||
|
|
||||||
private CatchPlayfield playfield;
|
private CatchPlayfield playfield;
|
||||||
|
|
||||||
public override void ApplyToRulesetContainer(RulesetContainer<CatchHitObject> rulesetContainer)
|
public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
|
||||||
{
|
{
|
||||||
playfield = (CatchPlayfield)rulesetContainer.Playfield;
|
playfield = (CatchPlayfield)drawableRuleset.Playfield;
|
||||||
base.ApplyToRulesetContainer(rulesetContainer);
|
base.ApplyToDrawableRuleset(drawableRuleset);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class CatchFlashlight : Flashlight
|
private class CatchFlashlight : Flashlight
|
||||||
|
@ -20,6 +20,13 @@ namespace osu.Game.Rulesets.Catch.Mods
|
|||||||
|
|
||||||
public void ApplyToHitObject(HitObject hitObject)
|
public void ApplyToHitObject(HitObject hitObject)
|
||||||
{
|
{
|
||||||
|
if (hitObject is JuiceStream stream)
|
||||||
|
{
|
||||||
|
lastPosition = stream.EndX;
|
||||||
|
lastStartTime = stream.EndTime;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (!(hitObject is Fruit))
|
if (!(hitObject is Fruit))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -70,7 +77,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
|||||||
private void applyRandomOffset(ref float position, double maxOffset)
|
private void applyRandomOffset(ref float position, double maxOffset)
|
||||||
{
|
{
|
||||||
bool right = RNG.NextBool();
|
bool right = RNG.NextBool();
|
||||||
float rand = Math.Min(20, (float)RNG.NextDouble(0, maxOffset)) / CatchPlayfield.BASE_WIDTH;
|
float rand = Math.Min(20, (float)RNG.NextDouble(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
|
||||||
|
|
||||||
if (right)
|
if (right)
|
||||||
{
|
{
|
||||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
Origin = Anchor.BottomLeft;
|
Origin = Anchor.BottomLeft;
|
||||||
X = 0;
|
X = 0;
|
||||||
|
|
||||||
InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
|
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||||
|
|
||||||
foreach (var b in s.NestedHitObjects.Cast<Banana>())
|
foreach (var b in s.NestedHitObjects.Cast<Banana>())
|
||||||
AddNested(getVisualRepresentation?.Invoke(b));
|
AddNested(getVisualRepresentation?.Invoke(b));
|
||||||
|
@ -26,10 +26,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
InternalChild = pulp = new Pulp
|
AddInternal(pulp = new Pulp { Size = Size });
|
||||||
{
|
|
||||||
Size = Size
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Color4 AccentColour
|
public override Color4 AccentColour
|
||||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
// todo: this should come from the skin.
|
// todo: this should come from the skin.
|
||||||
AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
|
AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
|
||||||
|
|
||||||
InternalChildren = new[]
|
AddRangeInternal(new[]
|
||||||
{
|
{
|
||||||
createPulp(HitObject.VisualRepresentation),
|
createPulp(HitObject.VisualRepresentation),
|
||||||
border = new Circle
|
border = new Circle
|
||||||
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
};
|
});
|
||||||
|
|
||||||
if (HitObject.HyperDash)
|
if (HitObject.HyperDash)
|
||||||
{
|
{
|
||||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
Origin = Anchor.BottomLeft;
|
Origin = Anchor.BottomLeft;
|
||||||
X = 0;
|
X = 0;
|
||||||
|
|
||||||
InternalChild = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
|
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
|
||||||
|
|
||||||
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
|
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
|
||||||
AddNested(getVisualRepresentation?.Invoke(o));
|
AddNested(getVisualRepresentation?.Invoke(o));
|
||||||
|
@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
|||||||
{
|
{
|
||||||
public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
|
public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
|
||||||
{
|
{
|
||||||
public CatchScoreProcessor(RulesetContainer<CatchHitObject> rulesetContainer)
|
public CatchScoreProcessor(DrawableRuleset<CatchHitObject> drawableRuleset)
|
||||||
: base(rulesetContainer)
|
: base(drawableRuleset)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -17,13 +17,13 @@ using osu.Game.Rulesets.UI.Scrolling;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.UI
|
namespace osu.Game.Rulesets.Catch.UI
|
||||||
{
|
{
|
||||||
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
|
public class DrawableCatchRuleset : DrawableScrollingRuleset<CatchHitObject>
|
||||||
{
|
{
|
||||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
|
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
|
||||||
|
|
||||||
protected override bool UserScrollSpeedAdjustment => false;
|
protected override bool UserScrollSpeedAdjustment => false;
|
||||||
|
|
||||||
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(ruleset, beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
Direction.Value = ScrollingDirection.Down;
|
Direction.Value = ScrollingDirection.Down;
|
||||||
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
|
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
|
||||||
|
|
||||||
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
|
||||||
|
|
||||||
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
|
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
|
||||||
{
|
{
|
@ -2,9 +2,9 @@
|
|||||||
<Import Project="..\osu.TestProject.props" />
|
<Import Project="..\osu.TestProject.props" />
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Project">
|
<PropertyGroup Label="Project">
|
||||||
|
@ -10,11 +10,11 @@ using osu.Game.Rulesets.UI.Scrolling;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Edit
|
namespace osu.Game.Rulesets.Mania.Edit
|
||||||
{
|
{
|
||||||
public class ManiaEditRulesetContainer : ManiaRulesetContainer
|
public class DrawableManiaEditRuleset : DrawableManiaRuleset
|
||||||
{
|
{
|
||||||
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
|
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
|
||||||
|
|
||||||
public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(ruleset, beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
}
|
}
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
|||||||
[Cached(Type = typeof(IManiaHitObjectComposer))]
|
[Cached(Type = typeof(IManiaHitObjectComposer))]
|
||||||
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
|
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
|
||||||
{
|
{
|
||||||
protected new ManiaEditRulesetContainer RulesetContainer { get; private set; }
|
protected new DrawableManiaEditRuleset DrawableRuleset { get; private set; }
|
||||||
|
|
||||||
public ManiaHitObjectComposer(Ruleset ruleset)
|
public ManiaHitObjectComposer(Ruleset ruleset)
|
||||||
: base(ruleset)
|
: base(ruleset)
|
||||||
@ -32,23 +32,23 @@ namespace osu.Game.Rulesets.Mania.Edit
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="screenSpacePosition">The screen-space position.</param>
|
/// <param name="screenSpacePosition">The screen-space position.</param>
|
||||||
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
|
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
|
||||||
public Column ColumnAt(Vector2 screenSpacePosition) => RulesetContainer.GetColumnByPosition(screenSpacePosition);
|
public Column ColumnAt(Vector2 screenSpacePosition) => DrawableRuleset.GetColumnByPosition(screenSpacePosition);
|
||||||
|
|
||||||
private DependencyContainer dependencies;
|
private DependencyContainer dependencies;
|
||||||
|
|
||||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||||
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||||
|
|
||||||
public int TotalColumns => ((ManiaPlayfield)RulesetContainer.Playfield).TotalColumns;
|
public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
|
||||||
|
|
||||||
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
{
|
{
|
||||||
RulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
|
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap);
|
||||||
|
|
||||||
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
|
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
|
||||||
dependencies.CacheAs(RulesetContainer.ScrollingInfo);
|
dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
|
||||||
|
|
||||||
return RulesetContainer;
|
return DrawableRuleset;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
{
|
{
|
||||||
public class ManiaRuleset : Ruleset
|
public class ManiaRuleset : Ruleset
|
||||||
{
|
{
|
||||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
|
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableManiaRuleset(this, beatmap);
|
||||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
||||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
||||||
|
|
||||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
AddRangeInternal(new Drawable[]
|
||||||
{
|
{
|
||||||
bodyPiece = new BodyPiece
|
bodyPiece = new BodyPiece
|
||||||
{
|
{
|
||||||
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.TopCentre
|
Origin = Anchor.TopCentre
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
|
|
||||||
foreach (var tick in tickContainer)
|
foreach (var tick in tickContainer)
|
||||||
AddNested(tick);
|
AddNested(tick);
|
||||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
Size = new Vector2(1);
|
Size = new Vector2(1);
|
||||||
|
|
||||||
InternalChildren = new[]
|
AddRangeInternal(new[]
|
||||||
{
|
{
|
||||||
glowContainer = new CircularContainer
|
glowContainer = new CircularContainer
|
||||||
{
|
{
|
||||||
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Color4 AccentColour
|
public override Color4 AccentColour
|
||||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
CornerRadius = 5;
|
CornerRadius = 5;
|
||||||
Masking = true;
|
Masking = true;
|
||||||
|
|
||||||
InternalChild = headPiece = new NotePiece();
|
AddInternal(headPiece = new NotePiece());
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||||
|
@ -92,8 +92,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public ManiaScoreProcessor(RulesetContainer<ManiaHitObject> rulesetContainer)
|
public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
||||||
: base(rulesetContainer)
|
: base(drawableRuleset)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -28,8 +28,10 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
{
|
{
|
||||||
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject>
|
public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
|
||||||
{
|
{
|
||||||
|
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
|
||||||
|
|
||||||
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
|
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
|
||||||
|
|
||||||
public IEnumerable<BarLine> BarLines;
|
public IEnumerable<BarLine> BarLines;
|
||||||
@ -38,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||||
|
|
||||||
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(ruleset, beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
// Generate the bar lines
|
// Generate the bar lines
|
||||||
@ -97,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
|
public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
|
||||||
|
|
||||||
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||||
|
|
||||||
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
||||||
{
|
{
|
@ -4,12 +4,13 @@
|
|||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseHitCircleLongCombo : Game.Tests.Visual.TestCasePlayer
|
public class TestCaseHitCircleLongCombo : PlayerTestCase
|
||||||
{
|
{
|
||||||
public TestCaseHitCircleLongCombo()
|
public TestCaseHitCircleLongCombo()
|
||||||
: base(new OsuRuleset())
|
: base(new OsuRuleset())
|
||||||
|
@ -2,11 +2,12 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseOsuPlayer : Game.Tests.Visual.TestCasePlayer
|
public class TestCaseOsuPlayer : PlayerTestCase
|
||||||
{
|
{
|
||||||
public TestCaseOsuPlayer()
|
public TestCaseOsuPlayer()
|
||||||
: base(new OsuRuleset())
|
: base(new OsuRuleset())
|
||||||
|
@ -2,9 +2,9 @@
|
|||||||
<Import Project="..\osu.TestProject.props" />
|
<Import Project="..\osu.TestProject.props" />
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Project">
|
<PropertyGroup Label="Project">
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics.Cursor;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
@ -8,9 +9,9 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit
|
namespace osu.Game.Rulesets.Osu.Edit
|
||||||
{
|
{
|
||||||
public class OsuEditRulesetContainer : OsuRulesetContainer
|
public class DrawableOsuEditRuleset : DrawableOsuRuleset
|
||||||
{
|
{
|
||||||
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(ruleset, beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -19,10 +20,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
|
|
||||||
private class OsuPlayfieldNoCursor : OsuPlayfield
|
private class OsuPlayfieldNoCursor : OsuPlayfield
|
||||||
{
|
{
|
||||||
public OsuPlayfieldNoCursor()
|
protected override CursorContainer CreateCursor() => null;
|
||||||
{
|
|
||||||
Cursor?.Expire();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
=> new OsuEditRulesetContainer(ruleset, beatmap);
|
=> new DrawableOsuEditRuleset(ruleset, beatmap);
|
||||||
|
|
||||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||||
{
|
{
|
||||||
|
@ -18,7 +18,7 @@ using osuTK.Graphics;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Mods
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
{
|
{
|
||||||
public class OsuModBlinds : Mod, IApplicableToRulesetContainer<OsuHitObject>, IApplicableToScoreProcessor
|
public class OsuModBlinds : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToScoreProcessor
|
||||||
{
|
{
|
||||||
public override string Name => "Blinds";
|
public override string Name => "Blinds";
|
||||||
public override string Description => "Play with blinds on your screen.";
|
public override string Description => "Play with blinds on your screen.";
|
||||||
@ -32,9 +32,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
public override double ScoreMultiplier => 1.12;
|
public override double ScoreMultiplier => 1.12;
|
||||||
private DrawableOsuBlinds blinds;
|
private DrawableOsuBlinds blinds;
|
||||||
|
|
||||||
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
|
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||||
{
|
{
|
||||||
rulesetContainer.Overlays.Add(blinds = new DrawableOsuBlinds(rulesetContainer.Playfield.HitObjectContainer, rulesetContainer.Beatmap));
|
drawableRuleset.Overlays.Add(blinds = new DrawableOsuBlinds(drawableRuleset.Playfield.HitObjectContainer, drawableRuleset.Beatmap));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
||||||
|
@ -13,7 +13,7 @@ using static osu.Game.Input.Handlers.ReplayInputHandler;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Mods
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
{
|
{
|
||||||
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer<OsuHitObject>
|
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||||||
{
|
{
|
||||||
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
||||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
||||||
@ -79,10 +79,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
state.Apply(osuInputManager.CurrentState, osuInputManager);
|
state.Apply(osuInputManager.CurrentState, osuInputManager);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
|
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||||
{
|
{
|
||||||
// grab the input manager for future use.
|
// grab the input manager for future use.
|
||||||
osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager;
|
osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
|
||||||
osuInputManager.AllowUserPresses = false;
|
osuInputManager.AllowUserPresses = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
@ -14,7 +15,7 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||||
{
|
{
|
||||||
public class SliderBall : CircularContainer, ISliderProgress
|
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
|
||||||
{
|
{
|
||||||
private const float width = 128;
|
private const float width = 128;
|
||||||
|
|
||||||
@ -107,18 +108,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
private Vector2? lastScreenSpaceMousePosition;
|
private Vector2? lastScreenSpaceMousePosition;
|
||||||
|
|
||||||
protected override bool OnMouseDown(MouseDownEvent e)
|
|
||||||
{
|
|
||||||
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
|
|
||||||
return base.OnMouseDown(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnMouseUp(MouseUpEvent e)
|
|
||||||
{
|
|
||||||
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
|
|
||||||
return base.OnMouseUp(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||||
{
|
{
|
||||||
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
|
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
|
||||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
{
|
{
|
||||||
public class OsuRuleset : Ruleset
|
public class OsuRuleset : Ruleset
|
||||||
{
|
{
|
||||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new OsuRulesetContainer(this, beatmap);
|
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableOsuRuleset(this, beatmap);
|
||||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
|
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
|
||||||
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
|
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
|
||||||
|
|
||||||
|
@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
{
|
{
|
||||||
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject>
|
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject>
|
||||||
{
|
{
|
||||||
public OsuScoreProcessor(RulesetContainer<OsuHitObject> rulesetContainer)
|
public OsuScoreProcessor(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||||
: base(rulesetContainer)
|
: base(drawableRuleset)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -17,11 +17,11 @@ using osu.Game.Rulesets.UI;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.UI
|
namespace osu.Game.Rulesets.Osu.UI
|
||||||
{
|
{
|
||||||
public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
|
public class DrawableOsuRuleset : DrawableRuleset<OsuHitObject>
|
||||||
{
|
{
|
||||||
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
|
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
|
||||||
|
|
||||||
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(ruleset, beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
protected override Playfield CreatePlayfield() => new OsuPlayfield();
|
protected override Playfield CreatePlayfield() => new OsuPlayfield();
|
||||||
|
|
||||||
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
||||||
|
|
||||||
public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
||||||
{
|
{
|
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
protected override double TimePerAction => default_duration * 2;
|
protected override double TimePerAction => default_duration * 2;
|
||||||
|
|
||||||
private readonly Random rng = new Random(1337);
|
private readonly Random rng = new Random(1337);
|
||||||
private TaikoRulesetContainer rulesetContainer;
|
private DrawableTaikoRuleset drawableRuleset;
|
||||||
private Container playfieldContainer;
|
private Container playfieldContainer;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Height = 768,
|
Height = 768,
|
||||||
Children = new[] { rulesetContainer = new TaikoRulesetContainer(new TaikoRuleset(), beatmap) }
|
Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap) }
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
|
|
||||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||||
|
|
||||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addStrongHitJudgement(bool kiai)
|
private void addStrongHitJudgement(bool kiai)
|
||||||
@ -154,33 +154,33 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
|
|
||||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||||
|
|
||||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
|
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addMissJudgement()
|
private void addMissJudgement()
|
||||||
{
|
{
|
||||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
|
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addBarLine(bool major, double delay = scroll_time)
|
private void addBarLine(bool major, double delay = scroll_time)
|
||||||
{
|
{
|
||||||
BarLine bl = new BarLine { StartTime = rulesetContainer.Playfield.Time.Current + delay };
|
BarLine bl = new BarLine { StartTime = drawableRuleset.Playfield.Time.Current + delay };
|
||||||
|
|
||||||
rulesetContainer.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
|
drawableRuleset.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addSwell(double duration = default_duration)
|
private void addSwell(double duration = default_duration)
|
||||||
{
|
{
|
||||||
var swell = new Swell
|
var swell = new Swell
|
||||||
{
|
{
|
||||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||||
Duration = duration,
|
Duration = duration,
|
||||||
};
|
};
|
||||||
|
|
||||||
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
rulesetContainer.Playfield.Add(new DrawableSwell(swell));
|
drawableRuleset.Playfield.Add(new DrawableSwell(swell));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addDrumRoll(bool strong, double duration = default_duration)
|
private void addDrumRoll(bool strong, double duration = default_duration)
|
||||||
@ -190,40 +190,40 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
|
|
||||||
var d = new DrumRoll
|
var d = new DrumRoll
|
||||||
{
|
{
|
||||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||||
IsStrong = strong,
|
IsStrong = strong,
|
||||||
Duration = duration,
|
Duration = duration,
|
||||||
};
|
};
|
||||||
|
|
||||||
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
|
drawableRuleset.Playfield.Add(new DrawableDrumRoll(d));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addCentreHit(bool strong)
|
private void addCentreHit(bool strong)
|
||||||
{
|
{
|
||||||
Hit h = new Hit
|
Hit h = new Hit
|
||||||
{
|
{
|
||||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||||
IsStrong = strong
|
IsStrong = strong
|
||||||
};
|
};
|
||||||
|
|
||||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
rulesetContainer.Playfield.Add(new DrawableCentreHit(h));
|
drawableRuleset.Playfield.Add(new DrawableCentreHit(h));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addRimHit(bool strong)
|
private void addRimHit(bool strong)
|
||||||
{
|
{
|
||||||
Hit h = new Hit
|
Hit h = new Hit
|
||||||
{
|
{
|
||||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||||
IsStrong = strong
|
IsStrong = strong
|
||||||
};
|
};
|
||||||
|
|
||||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
rulesetContainer.Playfield.Add(new DrawableRimHit(h));
|
drawableRuleset.Playfield.Add(new DrawableRimHit(h));
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestStrongNestedHit : DrawableStrongNestedHit
|
private class TestStrongNestedHit : DrawableStrongNestedHit
|
||||||
|
@ -2,9 +2,9 @@
|
|||||||
<Import Project="..\osu.TestProject.props" />
|
<Import Project="..\osu.TestProject.props" />
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
|
||||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
|
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Project">
|
<PropertyGroup Label="Project">
|
||||||
|
@ -22,10 +22,10 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
|||||||
|
|
||||||
private TaikoPlayfield playfield;
|
private TaikoPlayfield playfield;
|
||||||
|
|
||||||
public override void ApplyToRulesetContainer(RulesetContainer<TaikoHitObject> rulesetContainer)
|
public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||||
{
|
{
|
||||||
playfield = (TaikoPlayfield)rulesetContainer.Playfield;
|
playfield = (TaikoPlayfield)drawableRuleset.Playfield;
|
||||||
base.ApplyToRulesetContainer(rulesetContainer);
|
base.ApplyToDrawableRuleset(drawableRuleset);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TaikoFlashlight : Flashlight
|
private class TaikoFlashlight : Flashlight
|
||||||
|
@ -44,17 +44,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
RelativeSizeAxes = Axes.Y;
|
RelativeSizeAxes = Axes.Y;
|
||||||
Width = tracker_width;
|
Width = tracker_width;
|
||||||
|
|
||||||
InternalChildren = new[]
|
AddInternal(Tracker = new Box
|
||||||
{
|
|
||||||
Tracker = new Box
|
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
EdgeSmoothness = new Vector2(0.5f, 0),
|
EdgeSmoothness = new Vector2(0.5f, 0),
|
||||||
Alpha = 0.75f
|
Alpha = 0.75f
|
||||||
}
|
});
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
protected override void UpdateState(ArmedState state)
|
||||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
protected DrawableTaikoHitObject(TaikoHitObject hitObject)
|
protected DrawableTaikoHitObject(TaikoHitObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
InternalChildren = new[]
|
AddRangeInternal(new[]
|
||||||
{
|
{
|
||||||
nonProxiedContent = new Container
|
nonProxiedContent = new Container
|
||||||
{
|
{
|
||||||
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
Child = Content = new Container { RelativeSizeAxes = Axes.Both }
|
Child = Content = new Container { RelativeSizeAxes = Axes.Both }
|
||||||
},
|
},
|
||||||
proxiedContent = new ProxiedContentContainer { RelativeSizeAxes = Axes.Both }
|
proxiedContent = new ProxiedContentContainer { RelativeSizeAxes = Axes.Both }
|
||||||
};
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -32,8 +32,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private double hpMissMultiplier;
|
private double hpMissMultiplier;
|
||||||
|
|
||||||
public TaikoScoreProcessor(RulesetContainer<TaikoHitObject> rulesetContainer)
|
public TaikoScoreProcessor(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||||
: base(rulesetContainer)
|
: base(drawableRuleset)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
{
|
{
|
||||||
public class TaikoRuleset : Ruleset
|
public class TaikoRuleset : Ruleset
|
||||||
{
|
{
|
||||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new TaikoRulesetContainer(this, beatmap);
|
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableTaikoRuleset(this, beatmap);
|
||||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
|
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
|
||||||
|
|
||||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||||
|
@ -20,13 +20,13 @@ using osu.Game.Rulesets.UI.Scrolling;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject>
|
public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
|
||||||
{
|
{
|
||||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||||
|
|
||||||
protected override bool UserScrollSpeedAdjustment => false;
|
protected override bool UserScrollSpeedAdjustment => false;
|
||||||
|
|
||||||
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(ruleset, beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
Direction.Value = ScrollingDirection.Left;
|
Direction.Value = ScrollingDirection.Left;
|
||||||
@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
||||||
|
|
||||||
public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||||
|
|
||||||
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
|
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
|
||||||
|
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
public class TaikoPlayfield : ScrollingPlayfield
|
public class TaikoPlayfield : ScrollingPlayfield
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
|
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const float DEFAULT_HEIGHT = 178;
|
public const float DEFAULT_HEIGHT = 178;
|
||||||
|
|
||||||
|
@ -9,7 +9,6 @@ using NUnit.Framework;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Input.States;
|
using osu.Framework.Input.States;
|
||||||
@ -33,7 +32,7 @@ using osu.Game.Users;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Background
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseBackgroundScreenBeatmap : ManualInputManagerTestCase
|
public class TestCaseBackgroundScreenBeatmap : ManualInputManagerTestCase
|
||||||
@ -48,14 +47,12 @@ namespace osu.Game.Tests.Visual
|
|||||||
};
|
};
|
||||||
|
|
||||||
private DummySongSelect songSelect;
|
private DummySongSelect songSelect;
|
||||||
private DimAccessiblePlayerLoader playerLoader;
|
private TestPlayerLoader playerLoader;
|
||||||
private DimAccessiblePlayer player;
|
private TestPlayer player;
|
||||||
private DatabaseContextFactory factory;
|
private DatabaseContextFactory factory;
|
||||||
private BeatmapManager manager;
|
private BeatmapManager manager;
|
||||||
private RulesetStore rulesets;
|
private RulesetStore rulesets;
|
||||||
|
|
||||||
private ScreenStackCacheContainer screenStackContainer;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(GameHost host)
|
private void load(GameHost host)
|
||||||
{
|
{
|
||||||
@ -74,30 +71,28 @@ namespace osu.Game.Tests.Visual
|
|||||||
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, host, Beatmap.Default));
|
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, host, Beatmap.Default));
|
||||||
Dependencies.Cache(new OsuConfigManager(LocalStorage));
|
Dependencies.Cache(new OsuConfigManager(LocalStorage));
|
||||||
|
|
||||||
|
manager.Import(TestResources.GetTestBeatmapForImport());
|
||||||
|
|
||||||
Beatmap.SetDefault();
|
Beatmap.SetDefault();
|
||||||
}
|
}
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public virtual void SetUp()
|
public virtual void SetUp() => Schedule(() =>
|
||||||
{
|
{
|
||||||
Schedule(() =>
|
Child = new OsuScreenStack(songSelect = new DummySongSelect())
|
||||||
{
|
{
|
||||||
manager.Delete(manager.GetAllUsableBeatmapSets());
|
RelativeSizeAxes = Axes.Both
|
||||||
var temp = TestResources.GetTestBeatmapForImport();
|
};
|
||||||
manager.Import(temp);
|
|
||||||
Child = screenStackContainer = new ScreenStackCacheContainer { RelativeSizeAxes = Axes.Both };
|
|
||||||
screenStackContainer.ScreenStack.Push(songSelect = new DummySongSelect());
|
|
||||||
});
|
});
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check if <see cref="PlayerLoader"/> properly triggers background dim previews when a user hovers over the visual settings panel.
|
/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void PlayerLoaderSettingsHoverTest()
|
public void PlayerLoaderSettingsHoverTest()
|
||||||
{
|
{
|
||||||
setupUserSettings();
|
setupUserSettings();
|
||||||
AddStep("Start player loader", () => songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer())));
|
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { BlockLoad = true })));
|
||||||
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
|
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
|
||||||
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
|
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
|
||||||
AddStep("Trigger background preview", () =>
|
AddStep("Trigger background preview", () =>
|
||||||
@ -106,16 +101,16 @@ namespace osu.Game.Tests.Visual
|
|||||||
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
|
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
|
||||||
});
|
});
|
||||||
waitForDim();
|
waitForDim();
|
||||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||||
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||||
waitForDim();
|
waitForDim();
|
||||||
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
|
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// In the case of a user triggering the dim preview the instant player gets loaded, then moving the cursor off of the visual settings:
|
/// In the case of a user triggering the dim preview the instant player gets loaded, then moving the cursor off of the visual settings:
|
||||||
/// The OnHover of PlayerLoader will trigger, which could potentially trigger an undim unless checked for in PlayerLoader.
|
/// The OnHover of PlayerLoader will trigger, which could potentially cause visual settings to be unapplied unless checked for in PlayerLoader.
|
||||||
/// We need to check that in this scenario, the dim is still properly applied after entering player.
|
/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void PlayerLoaderTransitionTest()
|
public void PlayerLoaderTransitionTest()
|
||||||
@ -124,7 +119,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
|
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
|
||||||
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
|
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
|
||||||
waitForDim();
|
waitForDim();
|
||||||
AddAssert("Screen is dimmed and unblurred", () => songSelect.IsBackgroundDimmed() && songSelect.IsBackgroundUnblurred());
|
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -165,51 +160,54 @@ namespace osu.Game.Tests.Visual
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check if the <see cref="UserDimContainer"/> is properly accepting user dim changes at all.
|
/// Check if the <see cref="UserDimContainer"/> is properly accepting user-defined visual changes at all.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void DisableUserDimTest()
|
public void DisableUserDimTest()
|
||||||
{
|
{
|
||||||
performFullSetup();
|
performFullSetup();
|
||||||
waitForDim();
|
waitForDim();
|
||||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||||
AddStep("EnableUserDim disabled", () => songSelect.DimEnabled.Value = false);
|
AddStep("EnableUserDim disabled", () => songSelect.DimEnabled.Value = false);
|
||||||
waitForDim();
|
waitForDim();
|
||||||
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
|
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
|
||||||
AddStep("EnableUserDim enabled", () => songSelect.DimEnabled.Value = true);
|
AddStep("EnableUserDim enabled", () => songSelect.DimEnabled.Value = true);
|
||||||
waitForDim();
|
waitForDim();
|
||||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check if the fade container retains dim when pausing
|
/// Check if the visual settings container retains dim and blur when pausing
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void PauseTest()
|
public void PauseTest()
|
||||||
{
|
{
|
||||||
performFullSetup(true);
|
performFullSetup(true);
|
||||||
AddStep("Pause", () => player.CurrentPausableGameplayContainer.Pause());
|
AddStep("Pause", () => player.Pause());
|
||||||
waitForDim();
|
waitForDim();
|
||||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||||
AddStep("Unpause", () => player.CurrentPausableGameplayContainer.Resume());
|
AddStep("Unpause", () => player.Resume());
|
||||||
waitForDim();
|
waitForDim();
|
||||||
AddAssert("Screen is dimmed", () => songSelect.IsBackgroundDimmed());
|
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check if the fade container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
|
/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void TransitionTest()
|
public void TransitionTest()
|
||||||
{
|
{
|
||||||
performFullSetup();
|
performFullSetup();
|
||||||
AddStep("Transition to Results", () => player.Push(new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
|
var results = new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } });
|
||||||
|
AddStep("Transition to Results", () => player.Push(results));
|
||||||
|
AddUntilStep("Wait for results is current", results.IsCurrentScreen);
|
||||||
waitForDim();
|
waitForDim();
|
||||||
AddAssert("Screen is undimmed and is original background", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent());
|
AddAssert("Screen is undimmed, original background retained", () =>
|
||||||
|
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Check if background gets undimmed when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
|
/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Test]
|
[Test]
|
||||||
public void TransitionOutTest()
|
public void TransitionOutTest()
|
||||||
@ -217,7 +215,23 @@ namespace osu.Game.Tests.Visual
|
|||||||
performFullSetup();
|
performFullSetup();
|
||||||
AddStep("Exit to song select", () => player.Exit());
|
AddStep("Exit to song select", () => player.Exit());
|
||||||
waitForDim();
|
waitForDim();
|
||||||
AddAssert("Screen is undimmed", () => songSelect.IsBackgroundUndimmed());
|
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void ResumeFromPlayerTest()
|
||||||
|
{
|
||||||
|
performFullSetup();
|
||||||
|
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
|
||||||
|
AddStep("Resume PlayerLoader", () => player.Restart());
|
||||||
|
waitForDim();
|
||||||
|
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
|
||||||
|
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||||
|
waitForDim();
|
||||||
|
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void waitForDim() => AddWaitStep("Wait for dim", 5);
|
private void waitForDim() => AddWaitStep("Wait for dim", 5);
|
||||||
@ -241,14 +255,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
setupUserSettings();
|
setupUserSettings();
|
||||||
|
|
||||||
AddStep("Start player loader", () =>
|
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { AllowPause = allowPause, })));
|
||||||
{
|
|
||||||
songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer
|
|
||||||
{
|
|
||||||
AllowPause = allowPause,
|
|
||||||
Ready = true,
|
|
||||||
}));
|
|
||||||
});
|
|
||||||
AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
|
AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
|
||||||
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
|
||||||
AddUntilStep("Wait for player to load", () => player.IsLoaded);
|
AddUntilStep("Wait for player to load", () => player.IsLoaded);
|
||||||
@ -261,7 +268,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { new OsuModNoFail() });
|
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { new OsuModNoFail() });
|
||||||
songSelect.DimLevel.Value = 0.7f;
|
songSelect.DimLevel.Value = 0.7f;
|
||||||
songSelect.BlurLevel.Value = 0.0f;
|
songSelect.BlurLevel.Value = 0.4f;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -289,14 +296,18 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1 - (float)DimLevel.Value);
|
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1 - (float)DimLevel.Value);
|
||||||
|
|
||||||
public bool IsBackgroundUnblurred() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
|
|
||||||
|
|
||||||
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
|
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
|
||||||
|
|
||||||
|
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * 25);
|
||||||
|
|
||||||
|
public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
|
||||||
|
|
||||||
public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0;
|
public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0;
|
||||||
|
|
||||||
public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1;
|
public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1;
|
||||||
|
|
||||||
|
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Make sure every time a screen gets pushed, the background doesn't get replaced
|
/// Make sure every time a screen gets pushed, the background doesn't get replaced
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -312,9 +323,11 @@ namespace osu.Game.Tests.Visual
|
|||||||
}
|
}
|
||||||
|
|
||||||
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
||||||
|
|
||||||
|
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class DimAccessiblePlayer : Player
|
private class TestPlayer : Player
|
||||||
{
|
{
|
||||||
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
||||||
|
|
||||||
@ -328,12 +341,10 @@ namespace osu.Game.Tests.Visual
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public PausableGameplayContainer CurrentPausableGameplayContainer => PausableGameplayContainer;
|
|
||||||
|
|
||||||
public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
|
public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
|
||||||
|
|
||||||
// Whether or not the player should be allowed to load.
|
// Whether or not the player should be allowed to load.
|
||||||
public bool Ready;
|
public bool BlockLoad;
|
||||||
|
|
||||||
public Bindable<bool> StoryboardEnabled;
|
public Bindable<bool> StoryboardEnabled;
|
||||||
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
|
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
|
||||||
@ -344,42 +355,31 @@ namespace osu.Game.Tests.Visual
|
|||||||
public bool IsStoryboardInvisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha <= 1;
|
public bool IsStoryboardInvisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha <= 1;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuConfigManager config)
|
private void load(OsuConfigManager config, CancellationToken token)
|
||||||
{
|
{
|
||||||
while (!Ready)
|
while (BlockLoad && !token.IsCancellationRequested)
|
||||||
Thread.Sleep(1);
|
Thread.Sleep(1);
|
||||||
|
|
||||||
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||||
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
|
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
|
||||||
RulesetContainer.IsPaused.BindTo(IsPaused);
|
DrawableRuleset.IsPaused.BindTo(IsPaused);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class ScreenStackCacheContainer : Container
|
private class TestPlayerLoader : PlayerLoader
|
||||||
{
|
|
||||||
[Cached]
|
|
||||||
private BackgroundScreenStack backgroundScreenStack;
|
|
||||||
|
|
||||||
public readonly ScreenStack ScreenStack;
|
|
||||||
|
|
||||||
public ScreenStackCacheContainer()
|
|
||||||
{
|
|
||||||
Add(backgroundScreenStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both });
|
|
||||||
Add(ScreenStack = new ScreenStack { RelativeSizeAxes = Axes.Both });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private class DimAccessiblePlayerLoader : PlayerLoader
|
|
||||||
{
|
{
|
||||||
public VisualSettings VisualSettingsPos => VisualSettings;
|
public VisualSettings VisualSettingsPos => VisualSettings;
|
||||||
public BackgroundScreen ScreenPos => Background;
|
public BackgroundScreen ScreenPos => Background;
|
||||||
|
|
||||||
public DimAccessiblePlayerLoader(Player player)
|
public TestPlayerLoader(Player player)
|
||||||
: base(() => player)
|
: base(() => player)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
|
public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
|
||||||
|
|
||||||
|
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
|
||||||
|
|
||||||
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -388,6 +388,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
protected override UserDimContainer CreateFadeContainer() => fadeContainer = new TestUserDimContainer { RelativeSizeAxes = Axes.Both };
|
protected override UserDimContainer CreateFadeContainer() => fadeContainer = new TestUserDimContainer { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
public Color4 CurrentColour => fadeContainer.CurrentColour;
|
public Color4 CurrentColour => fadeContainer.CurrentColour;
|
||||||
|
|
||||||
public float CurrentAlpha => fadeContainer.CurrentAlpha;
|
public float CurrentAlpha => fadeContainer.CurrentAlpha;
|
||||||
|
|
||||||
public Vector2 CurrentBlur => Background.BlurSigma;
|
public Vector2 CurrentBlur => Background.BlurSigma;
|
@ -9,7 +9,7 @@ using osu.Game.Input;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Components
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseIdleTracker : ManualInputManagerTestCase
|
public class TestCaseIdleTracker : ManualInputManagerTestCase
|
@ -13,7 +13,7 @@ using osu.Game.Online;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Components
|
||||||
{
|
{
|
||||||
public class TestCasePollingComponent : OsuTestCase
|
public class TestCasePollingComponent : OsuTestCase
|
||||||
{
|
{
|
@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Components
|
||||||
{
|
{
|
||||||
public class TestCasePreviewTrackManager : OsuTestCase, IPreviewTrackOwner
|
public class TestCasePreviewTrackManager : OsuTestCase, IPreviewTrackOwner
|
||||||
{
|
{
|
@ -9,7 +9,7 @@ using osu.Game.Screens.Edit;
|
|||||||
using osu.Game.Screens.Edit.Compose.Components;
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Editor
|
||||||
{
|
{
|
||||||
public class TestCaseBeatDivisorControl : OsuTestCase
|
public class TestCaseBeatDivisorControl : OsuTestCase
|
||||||
{
|
{
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu;
|
|||||||
using osu.Game.Screens.Edit.Compose;
|
using osu.Game.Screens.Edit.Compose;
|
||||||
using osu.Game.Tests.Beatmaps;
|
using osu.Game.Tests.Beatmaps;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Editor
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseEditorCompose : EditorClockTestCase
|
public class TestCaseEditorCompose : EditorClockTestCase
|
@ -7,7 +7,7 @@ using NUnit.Framework;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Editor
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseEditorComposeRadioButtons : OsuTestCase
|
public class TestCaseEditorComposeRadioButtons : OsuTestCase
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
|||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osuTK;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
@ -14,9 +13,10 @@ using osu.Framework.Graphics.UserInterface;
|
|||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||||
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Editor
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseEditorComposeTimeline : EditorClockTestCase
|
public class TestCaseEditorComposeTimeline : EditorClockTestCase
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics.UserInterface;
|
|||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Screens.Edit.Components.Menus;
|
using osu.Game.Screens.Edit.Components.Menus;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Editor
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseEditorMenuBar : OsuTestCase
|
public class TestCaseEditorMenuBar : OsuTestCase
|
@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Editor
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseEditorSeekSnapping : EditorClockTestCase
|
public class TestCaseEditorSeekSnapping : EditorClockTestCase
|
@ -6,12 +6,12 @@ using System.Collections.Generic;
|
|||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osuTK;
|
|
||||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
|
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
||||||
using osu.Game.Tests.Beatmaps;
|
using osu.Game.Tests.Beatmaps;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Editor
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseEditorSummaryTimeline : EditorClockTestCase
|
public class TestCaseEditorSummaryTimeline : EditorClockTestCase
|
@ -7,7 +7,6 @@ using JetBrains.Annotations;
|
|||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osuTK;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
@ -20,8 +19,9 @@ using osu.Game.Rulesets.Osu.Objects;
|
|||||||
using osu.Game.Screens.Edit.Compose;
|
using osu.Game.Screens.Edit.Compose;
|
||||||
using osu.Game.Screens.Edit.Compose.Components;
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
using osu.Game.Tests.Beatmaps;
|
using osu.Game.Tests.Beatmaps;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Editor
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
[Cached(Type = typeof(IPlacementHandler))]
|
[Cached(Type = typeof(IPlacementHandler))]
|
@ -10,7 +10,7 @@ using osu.Game.Screens.Edit.Components;
|
|||||||
using osu.Game.Tests.Beatmaps;
|
using osu.Game.Tests.Beatmaps;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Editor
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCasePlaybackControl : OsuTestCase
|
public class TestCasePlaybackControl : OsuTestCase
|
@ -12,7 +12,7 @@ using osu.Game.Graphics.Sprites;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Editor
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseWaveContainer : OsuTestCase
|
public class TestCaseWaveContainer : OsuTestCase
|
@ -2,16 +2,16 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osuTK;
|
|
||||||
using osuTK.Graphics;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Audio;
|
using osu.Framework.Graphics.Audio;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Editor
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseWaveform : OsuTestCase
|
public class TestCaseWaveform : OsuTestCase
|
@ -14,7 +14,7 @@ using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Editor
|
||||||
{
|
{
|
||||||
public class TestCaseZoomableScrollContainer : ManualInputManagerTestCase
|
public class TestCaseZoomableScrollContainer : ManualInputManagerTestCase
|
||||||
{
|
{
|
@ -1,17 +1,16 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
[Description("Player instantiated with an autoplay mod.")]
|
[Description("Player instantiated with an autoplay mod.")]
|
||||||
public class TestCaseAutoplay : TestCasePlayer
|
public class TestCaseAutoplay : AllPlayersTestCase
|
||||||
{
|
{
|
||||||
protected override Player CreatePlayer(Ruleset ruleset)
|
protected override Player CreatePlayer(Ruleset ruleset)
|
||||||
{
|
{
|
||||||
@ -24,11 +23,10 @@ namespace osu.Game.Tests.Visual
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void AddCheckSteps(Func<Player> player)
|
protected override void AddCheckSteps()
|
||||||
{
|
{
|
||||||
base.AddCheckSteps(player);
|
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
||||||
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore.Value > 0);
|
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
||||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private class ScoreAccessiblePlayer : Player
|
private class ScoreAccessiblePlayer : Player
|
@ -1,12 +1,12 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Game.Beatmaps.Timing;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps.Timing;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseBreakOverlay : OsuTestCase
|
public class TestCaseBreakOverlay : OsuTestCase
|
@ -5,38 +5,48 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osuTK.Input;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
[Description("player pause/fail screens")]
|
[Description("player pause/fail screens")]
|
||||||
public class TestCaseGameplayMenuOverlay : ManualInputManagerTestCase
|
public class TestCaseGameplayMenuOverlay : ManualInputManagerTestCase
|
||||||
{
|
{
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PausableGameplayContainer) };
|
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseOverlay) };
|
||||||
|
|
||||||
private FailOverlay failOverlay;
|
private FailOverlay failOverlay;
|
||||||
private PausableGameplayContainer.PauseOverlay pauseOverlay;
|
private PauseOverlay pauseOverlay;
|
||||||
|
|
||||||
|
private GlobalActionContainer globalActionContainer;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load(OsuGameBase game)
|
||||||
{
|
{
|
||||||
Add(pauseOverlay = new PausableGameplayContainer.PauseOverlay
|
Child = globalActionContainer = new GlobalActionContainer(game)
|
||||||
|
{
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
pauseOverlay = new PauseOverlay
|
||||||
{
|
{
|
||||||
OnResume = () => Logger.Log(@"Resume"),
|
OnResume = () => Logger.Log(@"Resume"),
|
||||||
OnRetry = () => Logger.Log(@"Retry"),
|
OnRetry = () => Logger.Log(@"Retry"),
|
||||||
OnQuit = () => Logger.Log(@"Quit"),
|
OnQuit = () => Logger.Log(@"Quit"),
|
||||||
});
|
},
|
||||||
|
failOverlay = new FailOverlay
|
||||||
|
|
||||||
Add(failOverlay = new FailOverlay
|
|
||||||
{
|
{
|
||||||
OnRetry = () => Logger.Log(@"Retry"),
|
OnRetry = () => Logger.Log(@"Retry"),
|
||||||
OnQuit = () => Logger.Log(@"Quit"),
|
OnQuit = () => Logger.Log(@"Quit"),
|
||||||
});
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
var retryCount = 0;
|
var retryCount = 0;
|
||||||
|
|
||||||
@ -79,12 +89,6 @@ namespace osu.Game.Tests.Visual
|
|||||||
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected.Value));
|
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected.Value));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void press(Key key)
|
|
||||||
{
|
|
||||||
InputManager.PressKey(key);
|
|
||||||
InputManager.ReleaseKey(key);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
|
/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -92,7 +96,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||||
|
|
||||||
AddStep("Press enter", () => press(Key.Enter));
|
AddStep("Press select", () => press(GlobalAction.Select));
|
||||||
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
|
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
|
||||||
|
|
||||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||||
@ -270,5 +274,17 @@ namespace osu.Game.Tests.Visual
|
|||||||
});
|
});
|
||||||
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void press(Key key)
|
||||||
|
{
|
||||||
|
InputManager.PressKey(key);
|
||||||
|
InputManager.ReleaseKey(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void press(GlobalAction action)
|
||||||
|
{
|
||||||
|
globalActionContainer.TriggerPressed(action);
|
||||||
|
globalActionContainer.TriggerReleased(action);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -10,7 +10,7 @@ using osu.Game.Screens.Play.HUD;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
[Description("'Hold to Quit' UI element")]
|
[Description("'Hold to Quit' UI element")]
|
||||||
public class TestCaseHoldForMenuButton : ManualInputManagerTestCase
|
public class TestCaseHoldForMenuButton : ManualInputManagerTestCase
|
@ -11,7 +11,7 @@ using osu.Framework.Timing;
|
|||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseKeyCounter : ManualInputManagerTestCase
|
public class TestCaseKeyCounter : ManualInputManagerTestCase
|
@ -8,7 +8,7 @@ using osu.Game.Overlays;
|
|||||||
using osu.Game.Overlays.MedalSplash;
|
using osu.Game.Overlays.MedalSplash;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseMedalOverlay : OsuTestCase
|
public class TestCaseMedalOverlay : OsuTestCase
|
152
osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
Normal file
152
osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
Normal file
@ -0,0 +1,152 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Screens;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Rulesets.Osu;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
|
{
|
||||||
|
public class TestCasePause : PlayerTestCase
|
||||||
|
{
|
||||||
|
protected new PausePlayer Player => (PausePlayer)base.Player;
|
||||||
|
|
||||||
|
public TestCasePause()
|
||||||
|
: base(new OsuRuleset())
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPauseResume()
|
||||||
|
{
|
||||||
|
pauseAndConfirm();
|
||||||
|
resumeAndConfirm();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPauseTooSoon()
|
||||||
|
{
|
||||||
|
pauseAndConfirm();
|
||||||
|
resumeAndConfirm();
|
||||||
|
|
||||||
|
pause();
|
||||||
|
|
||||||
|
confirmClockRunning(true);
|
||||||
|
confirmPauseOverlayShown(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestExitTooSoon()
|
||||||
|
{
|
||||||
|
pauseAndConfirm();
|
||||||
|
|
||||||
|
resume();
|
||||||
|
|
||||||
|
AddStep("exit too soon", () => Player.Exit());
|
||||||
|
|
||||||
|
confirmClockRunning(true);
|
||||||
|
confirmPauseOverlayShown(false);
|
||||||
|
|
||||||
|
AddAssert("not exited", () => Player.IsCurrentScreen());
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPauseAfterFail()
|
||||||
|
{
|
||||||
|
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||||
|
AddAssert("fail overlay shown", () => Player.FailOverlayVisible);
|
||||||
|
|
||||||
|
confirmClockRunning(false);
|
||||||
|
|
||||||
|
pause();
|
||||||
|
|
||||||
|
confirmClockRunning(false);
|
||||||
|
confirmPauseOverlayShown(false);
|
||||||
|
|
||||||
|
AddAssert("fail overlay still shown", () => Player.FailOverlayVisible);
|
||||||
|
|
||||||
|
exitAndConfirm();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestExitFromGameplay()
|
||||||
|
{
|
||||||
|
AddStep("exit", () => Player.Exit());
|
||||||
|
|
||||||
|
confirmPaused();
|
||||||
|
|
||||||
|
exitAndConfirm();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestExitFromPause()
|
||||||
|
{
|
||||||
|
pauseAndConfirm();
|
||||||
|
exitAndConfirm();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void pauseAndConfirm()
|
||||||
|
{
|
||||||
|
pause();
|
||||||
|
confirmPaused();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void resumeAndConfirm()
|
||||||
|
{
|
||||||
|
resume();
|
||||||
|
confirmResumed();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void exitAndConfirm()
|
||||||
|
{
|
||||||
|
AddUntilStep("player not exited", () => Player.IsCurrentScreen());
|
||||||
|
AddStep("exit", () => Player.Exit());
|
||||||
|
confirmExited();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void confirmPaused()
|
||||||
|
{
|
||||||
|
confirmClockRunning(false);
|
||||||
|
AddAssert("pause overlay shown", () => Player.PauseOverlayVisible);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void confirmResumed()
|
||||||
|
{
|
||||||
|
confirmClockRunning(true);
|
||||||
|
confirmPauseOverlayShown(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void confirmExited()
|
||||||
|
{
|
||||||
|
AddUntilStep("player exited", () => !Player.IsCurrentScreen());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void pause() => AddStep("pause", () => Player.Pause());
|
||||||
|
private void resume() => AddStep("resume", () => Player.Resume());
|
||||||
|
|
||||||
|
private void confirmPauseOverlayShown(bool isShown) =>
|
||||||
|
AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown);
|
||||||
|
|
||||||
|
private void confirmClockRunning(bool isRunning) =>
|
||||||
|
AddAssert("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.GameplayClock.IsRunning == isRunning);
|
||||||
|
|
||||||
|
protected override bool AllowFail => true;
|
||||||
|
|
||||||
|
protected override Player CreatePlayer(Ruleset ruleset) => new PausePlayer();
|
||||||
|
|
||||||
|
protected class PausePlayer : Player
|
||||||
|
{
|
||||||
|
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||||
|
|
||||||
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||||
|
|
||||||
|
public bool FailOverlayVisible => FailOverlay.State == Visibility.Visible;
|
||||||
|
|
||||||
|
public bool PauseOverlayVisible => PauseOverlay.State == Visibility.Visible;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -9,20 +9,16 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Screens;
|
using osu.Game.Screens;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
public class TestCasePlayerLoader : ManualInputManagerTestCase
|
public class TestCasePlayerLoader : ManualInputManagerTestCase
|
||||||
{
|
{
|
||||||
private PlayerLoader loader;
|
private PlayerLoader loader;
|
||||||
private readonly ScreenStack stack;
|
private readonly OsuScreenStack stack;
|
||||||
|
|
||||||
[Cached]
|
|
||||||
private BackgroundScreenStack backgroundStack;
|
|
||||||
|
|
||||||
public TestCasePlayerLoader()
|
public TestCasePlayerLoader()
|
||||||
{
|
{
|
||||||
InputManager.Add(backgroundStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both });
|
InputManager.Add(stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both });
|
||||||
InputManager.Add(stack = new ScreenStack { RelativeSizeAxes = Axes.Both });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
@ -0,0 +1,56 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Lists;
|
||||||
|
using osu.Framework.Timing;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
|
{
|
||||||
|
public class TestCasePlayerReferenceLeaking : AllPlayersTestCase
|
||||||
|
{
|
||||||
|
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
|
||||||
|
|
||||||
|
private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
|
||||||
|
|
||||||
|
protected override void AddCheckSteps()
|
||||||
|
{
|
||||||
|
AddUntilStep("no leaked beatmaps", () =>
|
||||||
|
{
|
||||||
|
GC.Collect();
|
||||||
|
GC.WaitForPendingFinalizers();
|
||||||
|
int count = 0;
|
||||||
|
|
||||||
|
workingWeakReferences.ForEachAlive(_ => count++);
|
||||||
|
return count == 1;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("no leaked players", () =>
|
||||||
|
{
|
||||||
|
GC.Collect();
|
||||||
|
GC.WaitForPendingFinalizers();
|
||||||
|
int count = 0;
|
||||||
|
|
||||||
|
playerWeakReferences.ForEachAlive(_ => count++);
|
||||||
|
return count == 1;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock clock)
|
||||||
|
{
|
||||||
|
var working = base.CreateWorkingBeatmap(beatmap, clock);
|
||||||
|
workingWeakReferences.Add(working);
|
||||||
|
return working;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Player CreatePlayer(Ruleset ruleset)
|
||||||
|
{
|
||||||
|
var player = base.CreatePlayer(ruleset);
|
||||||
|
playerWeakReferences.Add(player);
|
||||||
|
return player;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
@ -9,10 +8,10 @@ using osu.Game.Rulesets.Scoring;
|
|||||||
using osu.Game.Scoring;
|
using osu.Game.Scoring;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
[Description("Player instantiated with a replay.")]
|
[Description("Player instantiated with a replay.")]
|
||||||
public class TestCaseReplay : TestCasePlayer
|
public class TestCaseReplay : AllPlayersTestCase
|
||||||
{
|
{
|
||||||
protected override Player CreatePlayer(Ruleset ruleset)
|
protected override Player CreatePlayer(Ruleset ruleset)
|
||||||
{
|
{
|
||||||
@ -21,11 +20,10 @@ namespace osu.Game.Tests.Visual
|
|||||||
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
|
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void AddCheckSteps(Func<Player> player)
|
protected override void AddCheckSteps()
|
||||||
{
|
{
|
||||||
base.AddCheckSteps(player);
|
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
||||||
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)player()).ScoreProcessor.TotalScore.Value > 0);
|
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
||||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
@ -7,7 +7,7 @@ using osu.Game.Graphics.UserInterface;
|
|||||||
using osu.Game.Screens.Play.HUD;
|
using osu.Game.Screens.Play.HUD;
|
||||||
using osu.Game.Screens.Play.PlayerSettings;
|
using osu.Game.Screens.Play.PlayerSettings;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseReplaySettingsOverlay : OsuTestCase
|
public class TestCaseReplaySettingsOverlay : OsuTestCase
|
@ -13,7 +13,7 @@ using osu.Game.Screens.Ranking;
|
|||||||
using osu.Game.Screens.Ranking.Pages;
|
using osu.Game.Screens.Ranking.Pages;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseResults : ScreenTestCase
|
public class TestCaseResults : ScreenTestCase
|
@ -9,7 +9,7 @@ using osu.Game.Graphics.UserInterface;
|
|||||||
using osu.Game.Screens.Play.HUD;
|
using osu.Game.Screens.Play.HUD;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseScoreCounter : OsuTestCase
|
public class TestCaseScoreCounter : OsuTestCase
|
@ -5,7 +5,6 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osuTK;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
@ -15,8 +14,9 @@ using osu.Game.Rulesets.Objects.Drawables;
|
|||||||
using osu.Game.Rulesets.Timing;
|
using osu.Game.Rulesets.Timing;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseScrollingHitObjects : OsuTestCase
|
public class TestCaseScrollingHitObjects : OsuTestCase
|
||||||
@ -170,12 +170,12 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
InternalChild = new Box
|
AddInternal(new Box
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Both
|
RelativeSizeAxes = Axes.Both
|
||||||
};
|
});
|
||||||
|
|
||||||
switch (direction)
|
switch (direction)
|
||||||
{
|
{
|
||||||
@ -205,7 +205,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
InternalChild = new Box { Size = new Vector2(75) };
|
AddInternal(new Box { Size = new Vector2(75) });
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
protected override void UpdateState(ArmedState state)
|
@ -13,7 +13,7 @@ using osu.Game.Graphics;
|
|||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
public class TestCaseSkinReloadable : OsuTestCase
|
public class TestCaseSkinReloadable : OsuTestCase
|
||||||
{
|
{
|
@ -4,7 +4,7 @@
|
|||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseSkipOverlay : OsuTestCase
|
public class TestCaseSkipOverlay : OsuTestCase
|
@ -10,7 +10,7 @@ using osu.Framework.Timing;
|
|||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseSongProgress : OsuTestCase
|
public class TestCaseSongProgress : OsuTestCase
|
@ -13,7 +13,7 @@ using osu.Game.Overlays;
|
|||||||
using osu.Game.Storyboards.Drawables;
|
using osu.Game.Storyboards.Drawables;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseStoryboard : OsuTestCase
|
public class TestCaseStoryboard : OsuTestCase
|
@ -6,7 +6,7 @@ using osu.Game.Online.API;
|
|||||||
using osu.Game.Screens.Menu;
|
using osu.Game.Screens.Menu;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Menus
|
||||||
{
|
{
|
||||||
public class TestCaseDisclaimer : ScreenTestCase
|
public class TestCaseDisclaimer : ScreenTestCase
|
||||||
{
|
{
|
||||||
@ -16,6 +16,8 @@ namespace osu.Game.Tests.Visual
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
|
Add(api);
|
||||||
|
|
||||||
AddStep("load disclaimer", () => LoadScreen(new Disclaimer()));
|
AddStep("load disclaimer", () => LoadScreen(new Disclaimer()));
|
||||||
|
|
||||||
AddStep("toggle support", () =>
|
AddStep("toggle support", () =>
|
@ -4,14 +4,14 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osuTK.Graphics;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Screens.Menu;
|
using osu.Game.Screens.Menu;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Menus
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseIntroSequence : OsuTestCase
|
public class TestCaseIntroSequence : OsuTestCase
|
@ -9,7 +9,7 @@ using osu.Game.Screens;
|
|||||||
using osu.Game.Screens.Menu;
|
using osu.Game.Screens.Menu;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Menus
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseLoaderAnimation : OsuTestCase
|
public class TestCaseLoaderAnimation : OsuTestCase
|
@ -8,7 +8,7 @@ using NUnit.Framework;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Overlays.Toolbar;
|
using osu.Game.Overlays.Toolbar;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Menus
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseToolbar : OsuTestCase
|
public class TestCaseToolbar : OsuTestCase
|
@ -14,7 +14,7 @@ using osu.Game.Screens.Multi.Lounge.Components;
|
|||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Multiplayer
|
||||||
{
|
{
|
||||||
public class TestCaseLoungeRoomsContainer : MultiplayerTestCase
|
public class TestCaseLoungeRoomsContainer : MultiplayerTestCase
|
||||||
{
|
{
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu;
|
|||||||
using osu.Game.Rulesets.Osu.Mods;
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
using osu.Game.Screens.Multi.Match.Components;
|
using osu.Game.Screens.Multi.Match.Components;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Multiplayer
|
||||||
{
|
{
|
||||||
public class TestCaseMatchHeader : MultiplayerTestCase
|
public class TestCaseMatchHeader : MultiplayerTestCase
|
||||||
{
|
{
|
@ -8,7 +8,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Game.Screens.Multi.Match.Components;
|
using osu.Game.Screens.Multi.Match.Components;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Multiplayer
|
||||||
{
|
{
|
||||||
public class TestCaseMatchHostInfo : OsuTestCase
|
public class TestCaseMatchHostInfo : OsuTestCase
|
||||||
{
|
{
|
@ -11,7 +11,7 @@ using osu.Game.Online.Multiplayer.RoomStatuses;
|
|||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Screens.Multi.Match.Components;
|
using osu.Game.Screens.Multi.Match.Components;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Multiplayer
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseMatchInfo : MultiplayerTestCase
|
public class TestCaseMatchInfo : MultiplayerTestCase
|
@ -10,7 +10,7 @@ using osu.Game.Screens.Multi.Match.Components;
|
|||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Multiplayer
|
||||||
{
|
{
|
||||||
public class TestCaseMatchLeaderboard : MultiplayerTestCase
|
public class TestCaseMatchLeaderboard : MultiplayerTestCase
|
||||||
{
|
{
|
@ -6,7 +6,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Game.Screens.Multi.Match.Components;
|
using osu.Game.Screens.Multi.Match.Components;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Multiplayer
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseMatchParticipants : MultiplayerTestCase
|
public class TestCaseMatchParticipants : MultiplayerTestCase
|
@ -16,7 +16,7 @@ using osu.Game.Screens.Multi.Ranking.Types;
|
|||||||
using osu.Game.Screens.Ranking;
|
using osu.Game.Screens.Ranking;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Multiplayer
|
||||||
{
|
{
|
||||||
public class TestCaseMatchResults : MultiplayerTestCase
|
public class TestCaseMatchResults : MultiplayerTestCase
|
||||||
{
|
{
|
@ -15,7 +15,7 @@ using osu.Game.Online.Multiplayer;
|
|||||||
using osu.Game.Screens.Multi;
|
using osu.Game.Screens.Multi;
|
||||||
using osu.Game.Screens.Multi.Match.Components;
|
using osu.Game.Screens.Multi.Match.Components;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Multiplayer
|
||||||
{
|
{
|
||||||
public class TestCaseMatchSettingsOverlay : MultiplayerTestCase
|
public class TestCaseMatchSettingsOverlay : MultiplayerTestCase
|
||||||
{
|
{
|
@ -7,7 +7,7 @@ using osu.Framework.Screens;
|
|||||||
using osu.Game.Screens;
|
using osu.Game.Screens;
|
||||||
using osu.Game.Screens.Multi;
|
using osu.Game.Screens.Multi;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Multiplayer
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseMultiHeader : OsuTestCase
|
public class TestCaseMultiHeader : OsuTestCase
|
||||||
@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
int index = 0;
|
int index = 0;
|
||||||
|
|
||||||
ScreenStack screenStack = new ScreenStack(new TestMultiplayerSubScreen(index)) { RelativeSizeAxes = Axes.Both };
|
OsuScreenStack screenStack = new OsuScreenStack(new TestMultiplayerSubScreen(index)) { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
@ -4,25 +4,24 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Game.Screens.Multi;
|
|
||||||
using osu.Game.Screens.Multi.Lounge;
|
using osu.Game.Screens.Multi.Lounge;
|
||||||
using osu.Game.Screens.Multi.Lounge.Components;
|
using osu.Game.Screens.Multi.Lounge.Components;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Multiplayer
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseMultiScreen : ScreenTestCase
|
public class TestCaseMultiScreen : ScreenTestCase
|
||||||
{
|
{
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
{
|
{
|
||||||
typeof(Multiplayer),
|
typeof(Screens.Multi.Multiplayer),
|
||||||
typeof(LoungeSubScreen),
|
typeof(LoungeSubScreen),
|
||||||
typeof(FilterControl)
|
typeof(FilterControl)
|
||||||
};
|
};
|
||||||
|
|
||||||
public TestCaseMultiScreen()
|
public TestCaseMultiScreen()
|
||||||
{
|
{
|
||||||
Multiplayer multi = new Multiplayer();
|
Screens.Multi.Multiplayer multi = new Screens.Multi.Multiplayer();
|
||||||
|
|
||||||
AddStep(@"show", () => LoadScreen(multi));
|
AddStep(@"show", () => LoadScreen(multi));
|
||||||
}
|
}
|
@ -9,7 +9,7 @@ using osu.Game.Online.Multiplayer;
|
|||||||
using osu.Game.Online.Multiplayer.RoomStatuses;
|
using osu.Game.Online.Multiplayer.RoomStatuses;
|
||||||
using osu.Game.Screens.Multi.Lounge.Components;
|
using osu.Game.Screens.Multi.Lounge.Components;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Multiplayer
|
||||||
{
|
{
|
||||||
public class TestCaseRoomStatus : OsuTestCase
|
public class TestCaseRoomStatus : OsuTestCase
|
||||||
{
|
{
|
@ -0,0 +1,56 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osu.Game.Overlays;
|
||||||
|
using osu.Game.Overlays.AccountCreation;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Online
|
||||||
|
{
|
||||||
|
public class TestCaseAccountCreationOverlay : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(ErrorTextFlowContainer),
|
||||||
|
typeof(AccountCreationBackground),
|
||||||
|
typeof(ScreenEntry),
|
||||||
|
typeof(ScreenWarning),
|
||||||
|
typeof(ScreenWelcome),
|
||||||
|
typeof(AccountCreationScreen),
|
||||||
|
};
|
||||||
|
|
||||||
|
[Cached(typeof(IAPIProvider))]
|
||||||
|
private DummyAPIAccess api = new DummyAPIAccess();
|
||||||
|
|
||||||
|
public TestCaseAccountCreationOverlay()
|
||||||
|
{
|
||||||
|
Container userPanelArea;
|
||||||
|
AccountCreationOverlay accountCreation;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
api,
|
||||||
|
accountCreation = new AccountCreationOverlay(),
|
||||||
|
userPanelArea = new Container
|
||||||
|
{
|
||||||
|
Padding = new MarginPadding(10),
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
api.Logout();
|
||||||
|
api.LocalUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true);
|
||||||
|
|
||||||
|
AddStep("show", () => accountCreation.State = Visibility.Visible);
|
||||||
|
AddStep("logout", () => api.Logout());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -9,7 +9,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Game.Overlays.Profile.Header;
|
using osu.Game.Overlays.Profile.Header;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Online
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseBadgeContainer : OsuTestCase
|
public class TestCaseBadgeContainer : OsuTestCase
|
@ -14,7 +14,7 @@ using osu.Game.Overlays.BeatmapSet.Scores;
|
|||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Online
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseBeatmapSetOverlay : OsuTestCase
|
public class TestCaseBeatmapSetOverlay : OsuTestCase
|
@ -15,7 +15,7 @@ using osu.Game.Overlays.Chat.Tabs;
|
|||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Online
|
||||||
{
|
{
|
||||||
public class TestCaseChannelTabControl : OsuTestCase
|
public class TestCaseChannelTabControl : OsuTestCase
|
||||||
{
|
{
|
@ -12,7 +12,7 @@ using osu.Game.Overlays;
|
|||||||
using osu.Game.Overlays.Chat;
|
using osu.Game.Overlays.Chat;
|
||||||
using osu.Game.Overlays.Chat.Tabs;
|
using osu.Game.Overlays.Chat.Tabs;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Online
|
||||||
{
|
{
|
||||||
[Description("Testing chat api and overlay")]
|
[Description("Testing chat api and overlay")]
|
||||||
public class TestCaseChatDisplay : OsuTestCase
|
public class TestCaseChatDisplay : OsuTestCase
|
@ -1,24 +1,24 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osuTK.Graphics;
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Online.Chat;
|
|
||||||
using osu.Game.Overlays.Chat;
|
|
||||||
using osu.Game.Users;
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Online.Chat;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
|
using osu.Game.Overlays.Chat;
|
||||||
|
using osu.Game.Users;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual.Online
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestCaseChatLink : OsuTestCase
|
public class TestCaseChatLink : OsuTestCase
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user