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https://github.com/ppy/osu.git
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commit
3af7f89a95
@ -48,7 +48,8 @@ namespace osu.Game.Screens.Menu
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OnSolo = delegate { Push(consumeSongSelect()); },
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OnSolo = delegate { Push(consumeSongSelect()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnExit = delegate { Exit(); },
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OnExit = delegate { Exit(); },
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}
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},
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new MenuSideFlashes(),
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}
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}
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}
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}
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};
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};
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96
osu.Game/Screens/Menu/MenuSideFlashes.cs
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96
osu.Game/Screens/Menu/MenuSideFlashes.cs
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@ -0,0 +1,96 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using System;
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namespace osu.Game.Screens.Menu
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{
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public class MenuSideFlashes : BeatSyncedContainer
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{
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public override bool HandleInput => false;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private readonly Box leftBox;
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private readonly Box rightBox;
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private const float amplitude_dead_zone = 0.25f;
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private const float alpha_multiplier = (1 - amplitude_dead_zone) / 0.55f;
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private const float kiai_multiplier = (1 - amplitude_dead_zone * 0.95f) / 0.8f;
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private const int box_max_alpha = 200;
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private const double box_fade_in_time = 65;
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private const int box_width = 200;
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public MenuSideFlashes()
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{
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Children = new Drawable[]
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{
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leftBox = new Box
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Y,
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Width = box_width,
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Alpha = 0,
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BlendingMode = BlendingMode.Additive,
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},
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rightBox = new Box
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Y,
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Width = box_width,
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Alpha = 0,
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BlendingMode = BlendingMode.Additive,
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, OsuColour colours)
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{
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beatmap.BindTo(game.Beatmap);
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// linear colour looks better in this case, so let's use it for now.
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Color4 gradientDark = colours.Blue.Opacity(0).ToLinear();
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Color4 gradientLight = colours.Blue.Opacity(0.3f).ToLinear();
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leftBox.ColourInfo = ColourInfo.GradientHorizontal(gradientLight, gradientDark);
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rightBox.ColourInfo = ColourInfo.GradientHorizontal(gradientDark, gradientLight);
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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{
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if (beatIndex < 0)
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return;
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if (effectPoint.KiaiMode ? beatIndex % 2 == 0 : beatIndex % (int)timingPoint.TimeSignature == 0)
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flash(leftBox, timingPoint.BeatLength, effectPoint.KiaiMode, amplitudes);
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if (effectPoint.KiaiMode ? beatIndex % 2 == 1 : beatIndex % (int)timingPoint.TimeSignature == 0)
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flash(rightBox, timingPoint.BeatLength, effectPoint.KiaiMode, amplitudes);
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}
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private void flash(Drawable d, double beatLength, bool kiai, TrackAmplitudes amplitudes)
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{
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d.FadeTo(Math.Max(0, ((d.Equals(leftBox) ? amplitudes.LeftChannel : amplitudes.RightChannel) - amplitude_dead_zone) / (kiai ? kiai_multiplier : alpha_multiplier)), box_fade_in_time);
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using (d.BeginDelayedSequence(box_fade_in_time))
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d.FadeOut(beatLength, EasingTypes.In);
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}
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}
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}
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@ -189,6 +189,7 @@
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<Compile Include="Database\RulesetDatabase.cs" />
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<Compile Include="Database\RulesetDatabase.cs" />
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<Compile Include="Rulesets\Scoring\Score.cs" />
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<Compile Include="Rulesets\Scoring\Score.cs" />
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<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
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<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
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<Compile Include="Screens\Menu\MenuSideFlashes.cs" />
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<Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
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<Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
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<Compile Include="Screens\Play\HUDOverlay.cs" />
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<Compile Include="Screens\Play\HUDOverlay.cs" />
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<Compile Include="Screens\Play\HUD\StandardHealthDisplay.cs" />
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<Compile Include="Screens\Play\HUD\StandardHealthDisplay.cs" />
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