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@@ -1568,6 +1568,9 @@ namespace osu.Game.Rulesets.Vitaru.Objects.Characters
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private readonly Bindable<bool> familiar = VitaruSettings.VitaruConfigManager.GetBindable<bool>(VitaruSetting.Familiar);
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private int familiarity;
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private readonly Bindable<bool> late = VitaruSettings.VitaruConfigManager.GetBindable<bool>(VitaruSetting.Late);
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private int time;
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private readonly Bindable<bool> lastDance = VitaruSettings.VitaruConfigManager.GetBindable<bool>(VitaruSetting.LastDance);
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private int dance;
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@@ -1661,7 +1664,16 @@ namespace osu.Game.Rulesets.Vitaru.Objects.Characters
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}
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}
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if (workingBeatmap.Value.BeatmapInfo.OnlineBeatmapID == 114716 && currentCharacter == Characters.FlandreScarlet && insane && playerList.Count == 1)
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if (workingBeatmap.Value.BeatmapInfo.OnlineBeatmapID == 0 && currentCharacter == Characters.SakuyaIzayoi && !late && playerList.Count == 1)
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{
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if (Time.Current >= 0 && time == 0)
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{
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Speak("Can't be late. . .");
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time++;
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}
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}
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if (workingBeatmap.Value.BeatmapInfo.OnlineBeatmapID == 114716 && currentCharacter == Characters.FlandreScarlet && late && insane && playerList.Count == 1)
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{
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if (Time.Current >= 760 && insanity == 0)
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{
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@@ -1681,7 +1693,7 @@ namespace osu.Game.Rulesets.Vitaru.Objects.Characters
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}
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}
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if (workingBeatmap.Value.BeatmapInfo.OnlineBeatmapID == 114716 && currentCharacter == Characters.FlandreScarlet && !insane && playerList.Count == 1)
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if (workingBeatmap.Value.BeatmapInfo.OnlineBeatmapID == 114716 && currentCharacter == Characters.FlandreScarlet && late && !insane && playerList.Count == 1)
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{
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if (Time.Current >= 760 && insanity == 0)
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{
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@@ -1830,7 +1842,6 @@ namespace osu.Game.Rulesets.Vitaru.Objects.Characters
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public enum Characters
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{
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//Alex,
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[System.ComponentModel.Description("Reimu Hakurei")]
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ReimuHakurei = 1,
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[System.ComponentModel.Description("Marisa Kirisame")]
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@@ -51,11 +51,13 @@ namespace osu.Game.Rulesets.Vitaru.Settings
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//Touhosu
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Set(VitaruSetting.Familiar, false);
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Set(VitaruSetting.Late, false);
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Set(VitaruSetting.LastDance, false);
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Set(VitaruSetting.Insane, true);
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Set(VitaruSetting.Awoken, false);
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Set(VitaruSetting.Sacred, false);
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Set(VitaruSetting.Resurrected, false);
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Set(VitaruSetting.Bonded, false);
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Set(VitaruSetting.Revenge, false);
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//Online Multiplayer
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@@ -105,6 +107,7 @@ namespace osu.Game.Rulesets.Vitaru.Settings
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//Touhosu
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Familiar,
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Late,
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LastDance,
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Insane,
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Awoken,
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@@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Vitaru.Wiki.Sections
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private Bindable<Characters> selectedCharacter;
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private Bindable<bool> familiar;
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private Bindable<bool> late;
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private Bindable<bool> lastDance;
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private Bindable<bool> insane;
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private Bindable<bool> awoken;
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@@ -48,6 +49,7 @@ namespace osu.Game.Rulesets.Vitaru.Wiki.Sections
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selectedCharacter = VitaruSettings.VitaruConfigManager.GetBindable<Characters>(VitaruSetting.Characters);
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familiar = VitaruSettings.VitaruConfigManager.GetBindable<bool>(VitaruSetting.Familiar);
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late = VitaruSettings.VitaruConfigManager.GetBindable<bool>(VitaruSetting.Late);
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lastDance = VitaruSettings.VitaruConfigManager.GetBindable<bool>(VitaruSetting.LastDance);
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insane = VitaruSettings.VitaruConfigManager.GetBindable<bool>(VitaruSetting.Insane);
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awoken = VitaruSettings.VitaruConfigManager.GetBindable<bool>(VitaruSetting.Awoken);
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@@ -264,7 +266,7 @@ namespace osu.Game.Rulesets.Vitaru.Wiki.Sections
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"\nDifficulty: Time Freeze" +
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"\nAbility (passive): Leader (WIP)";
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if (false)//selectedGamemode.Value == VitaruGamemode.Touhosu)
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if (selectedGamemode.Value == VitaruGamemode.Touhosu && late)
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stats = stats + "\n\nHong was your typical war hero. She fought valiantly, saved allies, showed no mercy against the enemy. " +
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"She didn't really care for all the medals or attention though, now that the war was over she just wanted to retire to her mansion.\n\n" +
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"Upon returning home she met with the Scarlet sisters she had entrusted the house with, ony to find they are different. " +
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