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Add null checks in disposal flow

This commit is contained in:
Dean Herbert 2023-10-02 22:28:33 +09:00
parent 94e49a34fd
commit 3aa51301e8
3 changed files with 14 additions and 4 deletions

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -101,6 +102,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject.IsNotNull())
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -60,6 +61,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject.IsNotNull())
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
}
}

View File

@ -4,6 +4,7 @@
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
@ -103,8 +104,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
base.Dispose(isDisposing);
if (drawableObject.IsNotNull())
{
drawableObject.HitObjectApplied -= onHitObjectApplied;
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
}
}
}
}