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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Default/DefaultReverseArrow.cs
2023-10-02 22:28:33 +09:00

70 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public partial class DefaultReverseArrow : CompositeDrawable
{
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
public DefaultReverseArrow()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = OsuHitObject.OBJECT_DIMENSIONS;
InternalChild = new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(0.35f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
[BackgroundDependencyLoader]
private void load()
{
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
}
private void updateStateTransforms(DrawableHitObject hitObject, ArmedState state)
{
const double move_out_duration = 35;
const double move_in_duration = 250;
const double total = 300;
switch (state)
{
case ArmedState.Idle:
InternalChild.ScaleTo(1.3f, move_out_duration, Easing.Out)
.Then()
.ScaleTo(1f, move_in_duration, Easing.Out)
.Loop(total - (move_in_duration + move_out_duration));
break;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject.IsNotNull())
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
}
}
}