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Make const private
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@ -19,7 +19,12 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModNoScope : Mod, IUpdatableByPlayfield, IApplicableToScoreProcessor
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public class OsuModNoScope : Mod, IUpdatableByPlayfield, IApplicableToScoreProcessor
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{
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{
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public const float CURSOR_ALPHA_TRANSITION_DURATION = 100;
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/// <summary>
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/// Slightly higher than the cutoff for <see cref="Drawable.IsPresent"/>.
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/// </summary>
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private const float min_alpha = 0.0002f;
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private const float transition_duration = 100;
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public override string Name => "No Scope";
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public override string Name => "No Scope";
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public override string Acronym => "NS";
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public override string Acronym => "NS";
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@ -47,11 +52,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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/// <summary>
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/// Slightly higher than the cutoff for <see cref="Drawable.IsPresent"/>.
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/// </summary>
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private const float min_alpha = 0.0002f;
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
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{
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{
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if (HiddenComboCount.Value == 0) return;
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if (HiddenComboCount.Value == 0) return;
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public virtual void Update(Playfield playfield)
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public virtual void Update(Playfield playfield)
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{
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{
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playfield.Cursor.Alpha = (float)Interpolation.Lerp(playfield.Cursor.Alpha, targetAlpha, Math.Clamp(playfield.Time.Elapsed / CURSOR_ALPHA_TRANSITION_DURATION, 0, 1));
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playfield.Cursor.Alpha = (float)Interpolation.Lerp(playfield.Cursor.Alpha, targetAlpha, Math.Clamp(playfield.Time.Elapsed / transition_duration, 0, 1));
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}
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}
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}
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}
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