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remove wait, use AddUntilStep
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@ -301,7 +301,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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InputManager.Click(MouseButton.Left);
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});
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AddWaitStep("wait some", 3);
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AddAssert("present is not changed", () => panel.Preset.Value.Name == presetName);
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AddUntilStep("popover is unchanged", () => this.ChildrenOfType<OsuPopover>().FirstOrDefault() == popover);
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AddStep("edit preset name", () => popover.ChildrenOfType<LabelledTextBox>().First().Current.Value = "something new");
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@ -357,8 +356,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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InputManager.MoveMouseTo(popover.ChildrenOfType<ShearedButton>().ElementAt(1));
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InputManager.Click(MouseButton.Left);
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});
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AddWaitStep("wait some", 3);
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AddAssert("present mod not changed", () =>
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AddUntilStep("present mod not changed", () =>
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new HashSet<Mod>(this.ChildrenOfType<ModPresetPanel>().First().Preset.Value.Mods).SetEquals(previousMod));
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AddStep("select mods", () => SelectedMods.Value = mods);
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@ -388,8 +387,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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InputManager.MoveMouseTo(popover.ChildrenOfType<ShearedButton>().ElementAt(1));
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InputManager.Click(MouseButton.Left);
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});
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AddWaitStep("wait some", 3);
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AddAssert("present mod is changed", () =>
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AddUntilStep("present mod is changed", () =>
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new HashSet<Mod>(this.ChildrenOfType<ModPresetPanel>().First().Preset.Value.Mods).SetEquals(mods));
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}
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