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Add second call of runOutsideGameplay
on update progress notification
At this point the update is already started in the background but I guess we can still block the notification from interrupting the user.
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@ -97,7 +97,7 @@ namespace osu.Desktop.Updater
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},
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};
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Schedule(() => notificationOverlay.Post(notification));
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runOutsideOfGameplay(() => notificationOverlay.Post(notification));
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}
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notification.StartDownload();
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