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Add second call of runOutsideGameplay on update progress notification

At this point the update is already started in the background but I
guess we can still block the notification from interrupting the user.
This commit is contained in:
Dean Herbert 2024-10-07 17:07:25 +09:00
parent 1f45b2134f
commit 38ee824b12
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@ -97,7 +97,7 @@ namespace osu.Desktop.Updater
},
};
Schedule(() => notificationOverlay.Post(notification));
runOutsideOfGameplay(() => notificationOverlay.Post(notification));
}
notification.StartDownload();