1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-13 19:53:23 +08:00

Add comment regarding no-longer-required schedule

This commit is contained in:
Dean Herbert 2020-03-04 19:07:34 +09:00
parent bac35b2a68
commit 38d91ccd0d

View File

@ -211,6 +211,10 @@ namespace osu.Game
Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
// ScheduleAfterChildren is safety against something in the current frame accessing the previous beatmap's track
// and potentially causing a reload of it after just unloading.
// Note that the reason for this being added *has* been resolved, so it may be feasible to remover this if required.
Beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
{
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)