diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index a890331f05..67aa4a8d4d 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -211,6 +211,10 @@ namespace osu.Game Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8)); Beatmap = new NonNullableBindable(defaultBeatmap); + + // ScheduleAfterChildren is safety against something in the current frame accessing the previous beatmap's track + // and potentially causing a reload of it after just unloading. + // Note that the reason for this being added *has* been resolved, so it may be feasible to remover this if required. Beatmap.BindValueChanged(b => ScheduleAfterChildren(() => { // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)