1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-07 01:43:25 +08:00

Remove bluring of storyboard

This commit is contained in:
ColdVolcano 2017-12-28 14:31:34 -06:00
parent bc90793b1c
commit 3845c7ac7d

View File

@ -75,7 +75,7 @@ namespace osu.Game.Screens.Play
#endregion #endregion
private BreakOverlay breakOverlay; private BreakOverlay breakOverlay;
private BufferedContainer storyboardContainer; private Container storyboardContainer;
private DrawableStoryboard storyboard; private DrawableStoryboard storyboard;
private HUDOverlay hudOverlay; private HUDOverlay hudOverlay;
@ -149,7 +149,7 @@ namespace osu.Game.Screens.Play
Children = new Drawable[] Children = new Drawable[]
{ {
storyboardContainer = new BufferedContainer storyboardContainer = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Clock = offsetClock, Clock = offsetClock,
@ -389,7 +389,6 @@ namespace osu.Game.Screens.Play
storyboardContainer.FadeColour(new Color4(opacity, opacity, opacity, 1), 800); storyboardContainer.FadeColour(new Color4(opacity, opacity, opacity, 1), 800);
storyboardContainer.FadeTo(storyboardVisible && opacity > 0 ? 1 : 0, 800, Easing.OutQuint); storyboardContainer.FadeTo(storyboardVisible && opacity > 0 ? 1 : 0, 800, Easing.OutQuint);
storyboardContainer.BlurTo(blur, 800, Easing.OutQuint);
Background?.FadeTo(!storyboardVisible || beatmap.Background == null ? opacity : 0, 800, Easing.OutQuint); Background?.FadeTo(!storyboardVisible || beatmap.Background == null ? opacity : 0, 800, Easing.OutQuint);
(Background as BackgroundScreenBeatmap)?.BlurTo(blur, 800, Easing.OutQuint); (Background as BackgroundScreenBeatmap)?.BlurTo(blur, 800, Easing.OutQuint);