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Fix TestSongSelectScrollHandling not waiting for VolumeOverlay to load

See https://github.com/ppy/osu/actions/runs/6701786492/job/18210372721.
This commit is contained in:
Dean Herbert 2023-10-31 13:49:39 +09:00
parent fa220d34de
commit 37ec10d4f5
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@ -175,7 +175,7 @@ namespace osu.Game.Tests.Visual.Navigation
double scrollPosition = 0;
AddStep("set game volume to max", () => Game.Dependencies.Get<FrameworkConfigManager>().SetValue(FrameworkSetting.VolumeUniversal, 1d));
AddUntilStep("wait for volume overlay to hide", () => Game.ChildrenOfType<VolumeOverlay>().Single().State.Value, () => Is.EqualTo(Visibility.Hidden));
AddUntilStep("wait for volume overlay to hide", () => Game.ChildrenOfType<VolumeOverlay>().SingleOrDefault()?.State.Value, () => Is.EqualTo(Visibility.Hidden));
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());