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Fix test incorrect sending state too often
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@ -312,7 +312,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override void WatchUser(int userId)
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public override void WatchUser(int userId)
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{
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{
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if (sentState)
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if (!PlayingUsers.Contains(userId) && sentState)
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{
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{
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// usually the server would do this.
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// usually the server would do this.
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sendState(beatmapId);
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sendState(beatmapId);
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