diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index def662d3ea..392419649b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -312,7 +312,7 @@ namespace osu.Game.Tests.Visual.Gameplay public override void WatchUser(int userId) { - if (sentState) + if (!PlayingUsers.Contains(userId) && sentState) { // usually the server would do this. sendState(beatmapId);