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Ticks can't be missed.

This commit is contained in:
smoogipooo 2017-05-26 20:32:21 +09:00
parent ca08011734
commit 3715171948

View File

@ -69,7 +69,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
private const double hp_increase_perfect = 0.065; private const double hp_increase_perfect = 0.065;
private double hpMissMultiplier = 1; private double hpMissMultiplier = 1;
private const double hp_increase_tick_miss = -0.025;
private const double hp_increase_miss = -0.125; private const double hp_increase_miss = -0.125;
public ManiaScoreProcessor() public ManiaScoreProcessor()
@ -145,9 +144,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
switch (judgement.Result) switch (judgement.Result)
{ {
case HitResult.Miss: case HitResult.Miss:
if (isTick)
Health.Value += hpMissMultiplier * hp_increase_tick_miss;
else
Health.Value += hpMissMultiplier * hp_increase_miss; Health.Value += hpMissMultiplier * hp_increase_miss;
break; break;
case HitResult.Hit: case HitResult.Hit: