From 3715171948983a9f95fe246143f56ef14e245d65 Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Fri, 26 May 2017 20:32:21 +0900 Subject: [PATCH] Ticks can't be missed. --- osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index fc2e8bec10..1be92f6dc4 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -69,7 +69,6 @@ namespace osu.Game.Rulesets.Mania.Scoring private const double hp_increase_perfect = 0.065; private double hpMissMultiplier = 1; - private const double hp_increase_tick_miss = -0.025; private const double hp_increase_miss = -0.125; public ManiaScoreProcessor() @@ -145,9 +144,6 @@ namespace osu.Game.Rulesets.Mania.Scoring switch (judgement.Result) { case HitResult.Miss: - if (isTick) - Health.Value += hpMissMultiplier * hp_increase_tick_miss; - else Health.Value += hpMissMultiplier * hp_increase_miss; break; case HitResult.Hit: