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Ticks can't be missed.
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ca08011734
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@ -69,7 +69,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
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private const double hp_increase_perfect = 0.065;
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private const double hp_increase_perfect = 0.065;
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private double hpMissMultiplier = 1;
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private double hpMissMultiplier = 1;
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private const double hp_increase_tick_miss = -0.025;
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private const double hp_increase_miss = -0.125;
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private const double hp_increase_miss = -0.125;
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public ManiaScoreProcessor()
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public ManiaScoreProcessor()
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@ -145,9 +144,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
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switch (judgement.Result)
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switch (judgement.Result)
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{
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{
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case HitResult.Miss:
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case HitResult.Miss:
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if (isTick)
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Health.Value += hpMissMultiplier * hp_increase_tick_miss;
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else
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Health.Value += hpMissMultiplier * hp_increase_miss;
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Health.Value += hpMissMultiplier * hp_increase_miss;
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break;
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break;
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case HitResult.Hit:
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case HitResult.Hit:
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