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Make strong hit DHOs public for pool registration
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0c5333bd58
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@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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(MainPiece.Drawable as IHasAccentColour)?.FadeAccent(newColour, fadeDuration);
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(MainPiece.Drawable as IHasAccentColour)?.FadeAccent(newColour, fadeDuration);
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}
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}
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private class StrongNestedHit : DrawableStrongNestedHit
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public class StrongNestedHit : DrawableStrongNestedHit
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{
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{
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public new DrawableDrumRoll ParentHitObject => (DrawableDrumRoll)base.ParentHitObject;
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public new DrawableDrumRoll ParentHitObject => (DrawableDrumRoll)base.ParentHitObject;
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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override DrawableStrongNestedHit CreateStrongNestedHit(DrumRollTick.StrongNestedHit hitObject) => new StrongNestedHit(hitObject);
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protected override DrawableStrongNestedHit CreateStrongNestedHit(DrumRollTick.StrongNestedHit hitObject) => new StrongNestedHit(hitObject);
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private class StrongNestedHit : DrawableStrongNestedHit
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public class StrongNestedHit : DrawableStrongNestedHit
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{
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{
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public new DrawableDrumRollTick ParentHitObject => (DrawableDrumRollTick)base.ParentHitObject;
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public new DrawableDrumRollTick ParentHitObject => (DrawableDrumRollTick)base.ParentHitObject;
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@ -252,7 +252,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override DrawableStrongNestedHit CreateStrongNestedHit(Hit.StrongNestedHit hitObject) => new StrongNestedHit(hitObject);
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protected override DrawableStrongNestedHit CreateStrongNestedHit(Hit.StrongNestedHit hitObject) => new StrongNestedHit(hitObject);
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private class StrongNestedHit : DrawableStrongNestedHit
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public class StrongNestedHit : DrawableStrongNestedHit
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{
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{
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public new DrawableHit ParentHitObject => (DrawableHit)base.ParentHitObject;
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public new DrawableHit ParentHitObject => (DrawableHit)base.ParentHitObject;
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