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Update osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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public sealed class TaikoMascotTextureAnimation : TextureAnimation
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public sealed class TaikoMascotTextureAnimation : TextureAnimation
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{
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private const float clear_animation_speed = 1000 / 10F;
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private const float clear_animation_speed = 1000 / 10f;
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private static readonly int[] clear_animation_sequence = { 0, 1, 2, 3, 4, 5, 6, 5, 6, 5, 4, 3, 2, 1, 0 };
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private static readonly int[] clear_animation_sequence = { 0, 1, 2, 3, 4, 5, 6, 5, 6, 5, 4, 3, 2, 1, 0 };
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private int currentFrame;
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private int currentFrame;
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