diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs b/osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs index 922b2d08b6..2c04d3e1dc 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs @@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Taiko.UI { public sealed class TaikoMascotTextureAnimation : TextureAnimation { - private const float clear_animation_speed = 1000 / 10F; + private const float clear_animation_speed = 1000 / 10f; private static readonly int[] clear_animation_sequence = { 0, 1, 2, 3, 4, 5, 6, 5, 6, 5, 4, 3, 2, 1, 0 }; private int currentFrame;