mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 16:12:57 +08:00
Merge branch 'master' into multi-spectator-fix-startup-delay
This commit is contained in:
commit
35af15f491
@ -92,25 +92,6 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
}
|
||||
|
||||
[Test]
|
||||
[FlakyTest]
|
||||
/*
|
||||
* Fail rate around 1.2%.
|
||||
*
|
||||
* Failing with realm refetch occasionally being null.
|
||||
* My only guess is that the WorkingBeatmap at SetupScreen is dummy instead of the true one.
|
||||
* If it's something else, we have larger issues with realm, but I don't think that's the case.
|
||||
*
|
||||
* at osu.Framework.Logging.ThrowingTraceListener.Fail(String message1, String message2)
|
||||
* at System.Diagnostics.TraceInternal.Fail(String message, String detailMessage)
|
||||
* at System.Diagnostics.TraceInternal.TraceProvider.Fail(String message, String detailMessage)
|
||||
* at System.Diagnostics.Debug.Fail(String message, String detailMessage)
|
||||
* at osu.Game.Database.ModelManager`1.<>c__DisplayClass8_0.<performFileOperation>b__0(Realm realm) ModelManager.cs:line 50
|
||||
* at osu.Game.Database.RealmExtensions.Write(Realm realm, Action`1 function) RealmExtensions.cs:line 14
|
||||
* at osu.Game.Database.ModelManager`1.performFileOperation(TModel item, Action`1 operation) ModelManager.cs:line 47
|
||||
* at osu.Game.Database.ModelManager`1.AddFile(TModel item, Stream contents, String filename) ModelManager.cs:line 37
|
||||
* at osu.Game.Screens.Edit.Setup.ResourcesSection.ChangeAudioTrack(FileInfo source) ResourcesSection.cs:line 115
|
||||
* at osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.<TestAddAudioTrack>b__11_0() TestSceneEditorBeatmapCreation.cs:line 101
|
||||
*/
|
||||
public void TestAddAudioTrack()
|
||||
{
|
||||
AddAssert("track is virtual", () => Beatmap.Value.Track is TrackVirtual);
|
||||
|
@ -84,12 +84,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFocusOnTabKeyWhenExpanded()
|
||||
public void TestFocusOnEnterKeyWhenExpanded()
|
||||
{
|
||||
setLocalUserPlaying(true);
|
||||
|
||||
assertChatFocused(false);
|
||||
AddStep("press tab", () => InputManager.Key(Key.Tab));
|
||||
AddStep("press enter", () => InputManager.Key(Key.Enter));
|
||||
assertChatFocused(true);
|
||||
}
|
||||
|
||||
@ -99,19 +99,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
setLocalUserPlaying(true);
|
||||
|
||||
assertChatFocused(false);
|
||||
AddStep("press tab", () => InputManager.Key(Key.Tab));
|
||||
AddStep("press enter", () => InputManager.Key(Key.Enter));
|
||||
assertChatFocused(true);
|
||||
AddStep("press escape", () => InputManager.Key(Key.Escape));
|
||||
assertChatFocused(false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFocusOnTabKeyWhenNotExpanded()
|
||||
public void TestFocusOnEnterKeyWhenNotExpanded()
|
||||
{
|
||||
AddStep("set not expanded", () => chatDisplay.Expanded.Value = false);
|
||||
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
|
||||
|
||||
AddStep("press tab", () => InputManager.Key(Key.Tab));
|
||||
AddStep("press enter", () => InputManager.Key(Key.Enter));
|
||||
assertChatFocused(true);
|
||||
AddUntilStep("is visible", () => chatDisplay.IsPresent);
|
||||
|
||||
@ -120,21 +120,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFocusToggleViaAction()
|
||||
{
|
||||
AddStep("set not expanded", () => chatDisplay.Expanded.Value = false);
|
||||
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
|
||||
|
||||
AddStep("press tab", () => InputManager.Key(Key.Tab));
|
||||
assertChatFocused(true);
|
||||
AddUntilStep("is visible", () => chatDisplay.IsPresent);
|
||||
|
||||
AddStep("press tab", () => InputManager.Key(Key.Tab));
|
||||
assertChatFocused(false);
|
||||
AddUntilStep("is not visible", () => !chatDisplay.IsPresent);
|
||||
}
|
||||
|
||||
private void assertChatFocused(bool isFocused) =>
|
||||
AddAssert($"chat {(isFocused ? "focused" : "not focused")}", () => textBox.HasFocus == isFocused);
|
||||
|
||||
|
@ -237,6 +237,12 @@ namespace osu.Game.Configuration
|
||||
value: disabledState ? CommonStrings.Disabled.ToLower() : CommonStrings.Enabled.ToLower(),
|
||||
shortcut: LookupKeyBindings(GlobalAction.ToggleGameplayMouseButtons))
|
||||
),
|
||||
new TrackedSetting<bool>(OsuSetting.GameplayLeaderboard, state => new SettingDescription(
|
||||
rawValue: state,
|
||||
name: GlobalActionKeyBindingStrings.ToggleInGameLeaderboard,
|
||||
value: state ? CommonStrings.Enabled.ToLower() : CommonStrings.Disabled.ToLower(),
|
||||
shortcut: LookupKeyBindings(GlobalAction.ToggleInGameLeaderboard))
|
||||
),
|
||||
new TrackedSetting<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode, visibilityMode => new SettingDescription(
|
||||
rawValue: visibilityMode,
|
||||
name: GameplaySettingsStrings.HUDVisibilityMode,
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Database
|
||||
// (ie. if an async import finished very recently).
|
||||
Realm.Realm.Write(realm =>
|
||||
{
|
||||
var managed = realm.Find<TModel>(item.ID);
|
||||
var managed = realm.FindWithRefresh<TModel>(item.ID);
|
||||
Debug.Assert(managed != null);
|
||||
operation(managed);
|
||||
|
||||
|
@ -82,8 +82,9 @@ namespace osu.Game.Database
|
||||
/// 30 2023-06-16 Run migration of old lazer scores again. This time with more correct rounding considerations.
|
||||
/// 31 2023-06-26 Add Version and LegacyTotalScore to ScoreInfo, set Version to 30000002 and copy TotalScore into LegacyTotalScore for legacy scores.
|
||||
/// 32 2023-07-09 Populate legacy scores with the ScoreV2 mod (and restore TotalScore to the legacy total for such scores) using replay files.
|
||||
/// 33 2023-08-16 Reset default chat toggle key binding to avoid conflict with newly added leaderboard toggle key binding.
|
||||
/// </summary>
|
||||
private const int schema_version = 32;
|
||||
private const int schema_version = 33;
|
||||
|
||||
/// <summary>
|
||||
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
|
||||
@ -771,6 +772,7 @@ namespace osu.Game.Database
|
||||
break;
|
||||
|
||||
case 8:
|
||||
{
|
||||
// Ctrl -/+ now adjusts UI scale so let's clear any bindings which overlap these combinations.
|
||||
// New defaults will be populated by the key store afterwards.
|
||||
var keyBindings = migration.NewRealm.All<RealmKeyBinding>();
|
||||
@ -784,6 +786,7 @@ namespace osu.Game.Database
|
||||
migration.NewRealm.Remove(decreaseSpeedBinding);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case 9:
|
||||
// Pretty pointless to do this as beatmaps aren't really loaded via realm yet, but oh well.
|
||||
@ -838,6 +841,7 @@ namespace osu.Game.Database
|
||||
break;
|
||||
|
||||
case 11:
|
||||
{
|
||||
string keyBindingClassName = getMappedOrOriginalName(typeof(RealmKeyBinding));
|
||||
|
||||
if (!migration.OldRealm.Schema.TryFindObjectSchema(keyBindingClassName, out _))
|
||||
@ -864,6 +868,7 @@ namespace osu.Game.Database
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case 14:
|
||||
foreach (var beatmap in migration.NewRealm.All<BeatmapInfo>())
|
||||
@ -1012,6 +1017,19 @@ namespace osu.Game.Database
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case 33:
|
||||
{
|
||||
// Clear default bindings for the chat focus toggle,
|
||||
// as they would conflict with the newly-added leaderboard toggle.
|
||||
var keyBindings = migration.NewRealm.All<RealmKeyBinding>();
|
||||
|
||||
var toggleChatBind = keyBindings.FirstOrDefault(bind => bind.ActionInt == (int)GlobalAction.ToggleChatFocus);
|
||||
if (toggleChatBind != null && toggleChatBind.KeyCombination.Keys.SequenceEqual(new[] { InputKey.Tab }))
|
||||
migration.NewRealm.Remove(toggleChatBind);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Logger.Log($"Migration completed in {stopwatch.ElapsedMilliseconds}ms");
|
||||
|
@ -8,6 +8,34 @@ namespace osu.Game.Database
|
||||
{
|
||||
public static class RealmExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Performs a <see cref="Realm.Find{T}(System.Nullable{long})"/>.
|
||||
/// If a match was not found, a <see cref="Realm.Refresh"/> is performed before trying a second time.
|
||||
/// This ensures that an instance is found even if the realm requested against was not in a consistent state.
|
||||
/// </summary>
|
||||
/// <param name="realm">The realm to operate on.</param>
|
||||
/// <param name="id">The ID of the entity to find in the realm.</param>
|
||||
/// <typeparam name="T">The type of the entity to find in the realm.</typeparam>
|
||||
/// <returns>
|
||||
/// The retrieved entity of type <typeparamref name="T"/>.
|
||||
/// Can be <see langword="null"/> if the entity is still not found by <paramref name="id"/> even after a refresh.
|
||||
/// </returns>
|
||||
public static T? FindWithRefresh<T>(this Realm realm, Guid id) where T : IRealmObject
|
||||
{
|
||||
var found = realm.Find<T>(id);
|
||||
|
||||
if (found == null)
|
||||
{
|
||||
// It may be that we access this from the update thread before a refresh has taken place.
|
||||
// To ensure that behaviour matches what we'd expect (the object generally *should be* available), force
|
||||
// a refresh to bring in any off-thread changes immediately.
|
||||
realm.Refresh();
|
||||
found = realm.Find<T>(id);
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a write operation against the provided realm instance.
|
||||
/// </summary>
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Database
|
||||
/// <summary>
|
||||
/// Construct a new instance of live realm data.
|
||||
/// </summary>
|
||||
/// <param name="data">The realm data.</param>
|
||||
/// <param name="data">The realm data. Must be managed (see <see cref="IRealmObjectBase.IsManaged"/>).</param>
|
||||
/// <param name="realm">The realm factory the data was sourced from. May be null for an unmanaged object.</param>
|
||||
public RealmLive(T data, RealmAccess realm)
|
||||
: base(data.ID)
|
||||
@ -62,7 +62,7 @@ namespace osu.Game.Database
|
||||
return;
|
||||
}
|
||||
|
||||
perform(retrieveFromID(r));
|
||||
perform(r.FindWithRefresh<T>(ID)!);
|
||||
RealmLiveStatistics.USAGE_ASYNC.Value++;
|
||||
});
|
||||
}
|
||||
@ -84,7 +84,7 @@ namespace osu.Game.Database
|
||||
|
||||
return realm.Run(r =>
|
||||
{
|
||||
var returnData = perform(retrieveFromID(r));
|
||||
var returnData = perform(r.FindWithRefresh<T>(ID)!);
|
||||
RealmLiveStatistics.USAGE_ASYNC.Value++;
|
||||
|
||||
if (returnData is RealmObjectBase realmObject && realmObject.IsManaged)
|
||||
@ -141,25 +141,10 @@ namespace osu.Game.Database
|
||||
}
|
||||
|
||||
dataIsFromUpdateThread = true;
|
||||
data = retrieveFromID(realm.Realm);
|
||||
data = realm.Realm.FindWithRefresh<T>(ID)!;
|
||||
|
||||
RealmLiveStatistics.USAGE_UPDATE_REFETCH.Value++;
|
||||
}
|
||||
|
||||
private T retrieveFromID(Realm realm)
|
||||
{
|
||||
var found = realm.Find<T>(ID);
|
||||
|
||||
if (found == null)
|
||||
{
|
||||
// It may be that we access this from the update thread before a refresh has taken place.
|
||||
// To ensure that behaviour matches what we'd expect (the object *is* available), force
|
||||
// a refresh to bring in any off-thread changes immediately.
|
||||
realm.Refresh();
|
||||
found = realm.Find<T>(ID)!;
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
}
|
||||
|
||||
internal static class RealmLiveStatistics
|
||||
|
@ -116,9 +116,10 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(new[] { InputKey.F3 }, GlobalAction.DecreaseScrollSpeed),
|
||||
new KeyBinding(new[] { InputKey.F4 }, GlobalAction.IncreaseScrollSpeed),
|
||||
new KeyBinding(new[] { InputKey.Shift, InputKey.Tab }, GlobalAction.ToggleInGameInterface),
|
||||
new KeyBinding(InputKey.Tab, GlobalAction.ToggleInGameLeaderboard),
|
||||
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
||||
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
||||
new KeyBinding(InputKey.Tab, GlobalAction.ToggleChatFocus),
|
||||
new KeyBinding(InputKey.Enter, GlobalAction.ToggleChatFocus),
|
||||
new KeyBinding(InputKey.F1, GlobalAction.SaveReplay),
|
||||
new KeyBinding(InputKey.F2, GlobalAction.ExportReplay),
|
||||
};
|
||||
@ -204,7 +205,6 @@ namespace osu.Game.Input.Bindings
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleMute))]
|
||||
ToggleMute,
|
||||
|
||||
// In-Game Keybindings
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SkipCutscene))]
|
||||
SkipCutscene,
|
||||
|
||||
@ -232,7 +232,6 @@ namespace osu.Game.Input.Bindings
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.QuickExit))]
|
||||
QuickExit,
|
||||
|
||||
// Game-wide beatmap music controller keybindings
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.MusicNext))]
|
||||
MusicNext,
|
||||
|
||||
@ -260,7 +259,6 @@ namespace osu.Game.Input.Bindings
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.PauseGameplay))]
|
||||
PauseGameplay,
|
||||
|
||||
// Editor
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorSetupMode))]
|
||||
EditorSetupMode,
|
||||
|
||||
@ -285,7 +283,6 @@ namespace osu.Game.Input.Bindings
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleInGameInterface))]
|
||||
ToggleInGameInterface,
|
||||
|
||||
// Song select keybindings
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleModSelection))]
|
||||
ToggleModSelection,
|
||||
|
||||
@ -378,5 +375,8 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleReplaySettings))]
|
||||
ToggleReplaySettings,
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleInGameLeaderboard))]
|
||||
ToggleInGameLeaderboard,
|
||||
}
|
||||
}
|
||||
|
@ -219,6 +219,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleInGameInterface => new TranslatableString(getKey(@"toggle_in_game_interface"), @"Toggle in-game interface");
|
||||
|
||||
/// <summary>
|
||||
/// "Toggle in-game leaderboard"
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleInGameLeaderboard => new TranslatableString(getKey(@"toggle_in_game_leaderboard"), @"Toggle in-game leaderboard");
|
||||
|
||||
/// <summary>
|
||||
/// "Toggle mod select"
|
||||
/// </summary>
|
||||
|
@ -199,6 +199,8 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
if (loadableBeatmap is DummyWorkingBeatmap)
|
||||
{
|
||||
Logger.Log("Editor was loaded without a valid beatmap; creating a new beatmap.");
|
||||
|
||||
isNewBeatmap = true;
|
||||
|
||||
loadableBeatmap = beatmapManager.CreateNew(Ruleset.Value, api.LocalUser.Value);
|
||||
|
@ -81,6 +81,7 @@ namespace osu.Game.Screens.Play
|
||||
public Bindable<bool> ShowHud { get; } = new BindableBool();
|
||||
|
||||
private Bindable<HUDVisibilityMode> configVisibilityMode;
|
||||
private Bindable<bool> configLeaderboardVisibility;
|
||||
private Bindable<bool> configSettingsOverlay;
|
||||
|
||||
private readonly BindableBool replayLoaded = new BindableBool();
|
||||
@ -186,6 +187,7 @@ namespace osu.Game.Screens.Play
|
||||
ModDisplay.Current.Value = mods;
|
||||
|
||||
configVisibilityMode = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode);
|
||||
configLeaderboardVisibility = config.GetBindable<bool>(OsuSetting.GameplayLeaderboard);
|
||||
configSettingsOverlay = config.GetBindable<bool>(OsuSetting.ReplaySettingsOverlay);
|
||||
|
||||
if (configVisibilityMode.Value == HUDVisibilityMode.Never && !hasShownNotificationOnce)
|
||||
@ -398,6 +400,10 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
case GlobalAction.ToggleInGameLeaderboard:
|
||||
configLeaderboardVisibility.Value = !configLeaderboardVisibility.Value;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
Loading…
Reference in New Issue
Block a user