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Revert no longer needed access modifier change

This commit is contained in:
Bartłomiej Dach 2022-06-24 13:01:16 +02:00
parent f47b74a938
commit 3497e966fd
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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// The length (in milliseconds) between ticks of this drumroll. /// The length (in milliseconds) between ticks of this drumroll.
/// <para>Half of this value is the hit window of the ticks.</para> /// <para>Half of this value is the hit window of the ticks.</para>
/// </summary> /// </summary>
protected double TickSpacing = 100; private double tickSpacing = 100;
private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY; private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
double scoringDistance = base_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity; double scoringDistance = base_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
Velocity = scoringDistance / timingPoint.BeatLength; Velocity = scoringDistance / timingPoint.BeatLength;
TickSpacing = timingPoint.BeatLength / TickRate; tickSpacing = timingPoint.BeatLength / TickRate;
overallDifficulty = difficulty.OverallDifficulty; overallDifficulty = difficulty.OverallDifficulty;
} }
@ -91,19 +91,19 @@ namespace osu.Game.Rulesets.Taiko.Objects
{ {
List<TaikoHitObject> ticks = new List<TaikoHitObject>(); List<TaikoHitObject> ticks = new List<TaikoHitObject>();
if (TickSpacing == 0) if (tickSpacing == 0)
return ticks; return ticks;
bool first = true; bool first = true;
for (double t = StartTime; t < EndTime + TickSpacing / 2; t += TickSpacing) for (double t = StartTime; t < EndTime + tickSpacing / 2; t += tickSpacing)
{ {
cancellationToken.ThrowIfCancellationRequested(); cancellationToken.ThrowIfCancellationRequested();
ticks.Add(new DrumRollTick ticks.Add(new DrumRollTick
{ {
FirstTick = first, FirstTick = first,
TickSpacing = TickSpacing, TickSpacing = tickSpacing,
StartTime = t, StartTime = t,
IsStrong = IsStrong IsStrong = IsStrong
}); });