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Use whitelist to avoid exposing settings to user that shouldn't be
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@ -5,6 +5,8 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Handlers;
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using osu.Framework.Input.Handlers;
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using osu.Framework.Input.Handlers.Joystick;
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using osu.Framework.Input.Handlers.Midi;
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using osu.Framework.Input.Handlers.Mouse;
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using osu.Framework.Input.Handlers.Mouse;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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@ -50,11 +52,6 @@ namespace osu.Game.Overlays.Settings.Sections
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private SettingsSubsection createSectionFor(InputHandler handler)
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private SettingsSubsection createSectionFor(InputHandler handler)
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{
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{
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var settingsControls = handler.CreateSettingsControlsFromAllBindables(false);
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if (settingsControls.Count == 0)
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return null;
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SettingsSubsection section;
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SettingsSubsection section;
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switch (handler)
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switch (handler)
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@ -63,11 +60,21 @@ namespace osu.Game.Overlays.Settings.Sections
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section = new MouseSettings(mh);
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section = new MouseSettings(mh);
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break;
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break;
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default:
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// whitelist the handlers which should be displayed to avoid any weird cases of users touching settings they shouldn't.
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case JoystickHandler _:
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case MidiHandler _:
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section = new HandlerSection(handler);
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section = new HandlerSection(handler);
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break;
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break;
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default:
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return null;
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}
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}
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var settingsControls = handler.CreateSettingsControlsFromAllBindables(false);
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if (settingsControls.Count == 0)
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return null;
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section.AddRange(settingsControls);
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section.AddRange(settingsControls);
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return section;
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return section;
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