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Fix CI issues and update comments.

This commit is contained in:
Lucas A 2019-08-20 11:18:41 +02:00
parent caf8354f50
commit 33946f0458

View File

@ -30,14 +30,14 @@ namespace osu.Game.Screens.Menu
private LeasedBindable<WorkingBeatmap> beatmap;
public new Bindable<WorkingBeatmap> Beatmap { get => beatmap; }
public new Bindable<WorkingBeatmap> Beatmap => beatmap;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
{
//we take a lease on the beatmap bindable to prevent music playback from changing / pausing music during intros, as it is causing weird interactions with certains intros
// we take a lease on the beatmap bindable to prevent music playback from changing / pausing during intros, as it is causing weird interactions with certains intros.
beatmap = base.Beatmap.BeginLease(false);
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
@ -115,7 +115,7 @@ namespace osu.Game.Screens.Menu
protected void LoadMenu()
{
DidLoadMenu = true;
beatmap.Return(); //we return the lease to the beatmap bindable as we're pushing the main menu.
beatmap.Return();
this.Push(mainMenu);
}