diff --git a/osu.Game/Screens/Menu/IntroScreen.cs b/osu.Game/Screens/Menu/IntroScreen.cs index a621e29cf8..6a98c78d5f 100644 --- a/osu.Game/Screens/Menu/IntroScreen.cs +++ b/osu.Game/Screens/Menu/IntroScreen.cs @@ -30,14 +30,14 @@ namespace osu.Game.Screens.Menu private LeasedBindable beatmap; - public new Bindable Beatmap { get => beatmap; } + public new Bindable Beatmap => beatmap; protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack(); [BackgroundDependencyLoader] private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game) { - //we take a lease on the beatmap bindable to prevent music playback from changing / pausing music during intros, as it is causing weird interactions with certains intros + // we take a lease on the beatmap bindable to prevent music playback from changing / pausing during intros, as it is causing weird interactions with certains intros. beatmap = base.Beatmap.BeginLease(false); menuVoice = config.GetBindable(OsuSetting.MenuVoice); @@ -115,7 +115,7 @@ namespace osu.Game.Screens.Menu protected void LoadMenu() { DidLoadMenu = true; - beatmap.Return(); //we return the lease to the beatmap bindable as we're pushing the main menu. + beatmap.Return(); this.Push(mainMenu); }