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Add GameplaySettingsStrings
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osu.Game/Localisation/GameplaySettingsStrings.cs
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95
osu.Game/Localisation/GameplaySettingsStrings.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class GameplaySettingsStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.GameplaySettings";
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/// <summary>
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/// "Gameplay"
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/// </summary>
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public static LocalisableString GameplaySectionHeader => new TranslatableString(getKey(@"gameplay_section_header"), @"Gameplay");
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/// <summary>
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/// "General"
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/// </summary>
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public static LocalisableString GeneralHeader => new TranslatableString(getKey(@"general_header"), @"General");
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/// <summary>
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/// "Background dim"
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/// </summary>
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public static LocalisableString Dim => new TranslatableString(getKey(@"dim"), @"Background dim");
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/// <summary>
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/// "Background blur"
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/// </summary>
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public static LocalisableString Blur => new TranslatableString(getKey(@"blur"), @"Background blur");
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/// <summary>
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/// "Lighten playfield during breaks"
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/// </summary>
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public static LocalisableString LightenDuringBreaks => new TranslatableString(getKey(@"lighten_during_breaks"), @"Lighten playfield during breaks");
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/// <summary>
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/// "HUD overlay visibility mode"
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/// </summary>
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public static LocalisableString HUDVisibilityMode => new TranslatableString(getKey(@"hud_visibility_mode"), @"HUD overlay visibility mode");
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/// <summary>
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/// "Show difficulty graph on progress bar"
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/// </summary>
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public static LocalisableString ShowProgressGraph => new TranslatableString(getKey(@"show_progress_graph"), @"Show difficulty graph on progress bar");
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/// <summary>
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/// "Show health display even when you can't fail"
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/// </summary>
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public static LocalisableString ShowHealthDisplayWhenCantFail => new TranslatableString(getKey(@"show_health_display_when_cant_fail"), @"Show health display even when you can't fail");
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/// <summary>
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/// "Fade playfield to red when health is low"
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/// </summary>
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public static LocalisableString FadePlayfieldWhenHealthLow => new TranslatableString(getKey(@"fade_playfield_when_health_low"), @"Fade playfield to red when health is low");
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/// <summary>
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/// "Always show key overlay"
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/// </summary>
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public static LocalisableString KeyOverlay => new TranslatableString(getKey(@"key_overlay"), @"Always show key overlay");
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/// <summary>
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/// "Positional hitsounds"
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/// </summary>
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public static LocalisableString PositionalHitsounds => new TranslatableString(getKey(@"positional_hitsounds"), @"Positional hitsounds");
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/// <summary>
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/// "Always play first combo break sound"
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/// </summary>
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public static LocalisableString AlwaysPlayFirstComboBreak => new TranslatableString(getKey(@"always_play_first_combo_break"), @"Always play first combo break sound");
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/// <summary>
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/// "Score display mode"
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/// </summary>
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public static LocalisableString ScoreDisplayMode => new TranslatableString(getKey(@"score_display_mode"), @"Score display mode");
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/// <summary>
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/// "Disable Windows key during gameplay"
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/// </summary>
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public static LocalisableString DisableWinKey => new TranslatableString(getKey(@"disable_win_key"), @"Disable Windows key during gameplay");
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/// <summary>
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/// "Mods"
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/// </summary>
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public static LocalisableString ModsHeader => new TranslatableString(getKey(@"mods_header"), @"Mods");
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/// <summary>
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/// "Increase visibility of first object when visual impairment mods are enabled"
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/// </summary>
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public static LocalisableString IncreaseFirstObjectVisibility => new TranslatableString(getKey(@"increase_first_object_visibility"), @"Increase visibility of first object when visual impairment mods are enabled");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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@ -6,13 +6,14 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class GeneralSettings : SettingsSubsection
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{
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protected override LocalisableString Header => "General";
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protected override LocalisableString Header => GameplaySettingsStrings.GeneralHeader;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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@ -21,62 +22,62 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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new SettingsSlider<double>
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{
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LabelText = "Background dim",
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LabelText = GameplaySettingsStrings.Dim,
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Current = config.GetBindable<double>(OsuSetting.DimLevel),
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsSlider<double>
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{
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LabelText = "Background blur",
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LabelText = GameplaySettingsStrings.Blur,
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Current = config.GetBindable<double>(OsuSetting.BlurLevel),
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsCheckbox
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{
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LabelText = "Lighten playfield during breaks",
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LabelText = GameplaySettingsStrings.LightenDuringBreaks,
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Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
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},
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new SettingsEnumDropdown<HUDVisibilityMode>
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{
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LabelText = "HUD overlay visibility mode",
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LabelText = GameplaySettingsStrings.HUDVisibilityMode,
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Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
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},
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new SettingsCheckbox
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{
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LabelText = "Show difficulty graph on progress bar",
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LabelText = GameplaySettingsStrings.ShowProgressGraph,
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Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
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},
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new SettingsCheckbox
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{
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LabelText = "Show health display even when you can't fail",
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LabelText = GameplaySettingsStrings.ShowHealthDisplayWhenCantFail,
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Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
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Keywords = new[] { "hp", "bar" }
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},
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new SettingsCheckbox
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{
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LabelText = "Fade playfield to red when health is low",
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LabelText = GameplaySettingsStrings.FadePlayfieldWhenHealthLow,
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Current = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
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},
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new SettingsCheckbox
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{
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LabelText = "Always show key overlay",
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LabelText = GameplaySettingsStrings.KeyOverlay,
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Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
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},
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new SettingsCheckbox
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{
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LabelText = "Positional hitsounds",
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LabelText = GameplaySettingsStrings.PositionalHitsounds,
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Current = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
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},
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new SettingsCheckbox
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{
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LabelText = "Always play first combo break sound",
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LabelText = GameplaySettingsStrings.AlwaysPlayFirstComboBreak,
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Current = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak)
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},
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new SettingsEnumDropdown<ScoringMode>
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{
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LabelText = "Score display mode",
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LabelText = GameplaySettingsStrings.ScoreDisplayMode,
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Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
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Keywords = new[] { "scoring" }
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},
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@ -86,7 +87,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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Add(new SettingsCheckbox
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{
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LabelText = "Disable Windows key during gameplay",
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LabelText = GameplaySettingsStrings.DisableWinKey,
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Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
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});
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}
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@ -6,12 +6,13 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class ModsSettings : SettingsSubsection
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{
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protected override LocalisableString Header => "Mods";
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protected override LocalisableString Header => GameplaySettingsStrings.ModsHeader;
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public override IEnumerable<string> FilterTerms => base.FilterTerms.Concat(new[] { "mod" });
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@ -22,7 +23,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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new SettingsCheckbox
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{
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LabelText = "Increase visibility of first object when visual impairment mods are enabled",
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LabelText = GameplaySettingsStrings.IncreaseFirstObjectVisibility,
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Current = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility),
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},
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};
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@ -9,12 +9,14 @@ using osu.Game.Rulesets;
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using System.Linq;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Logging;
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using osu.Framework.Localisation;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections
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{
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public class GameplaySection : SettingsSection
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{
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public override string Header => "Gameplay";
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public override LocalisableString Header => GameplaySettingsStrings.GameplaySectionHeader;
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public override Drawable CreateIcon() => new SpriteIcon
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{
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