diff --git a/osu.Game/Localisation/GameplaySettingsStrings.cs b/osu.Game/Localisation/GameplaySettingsStrings.cs new file mode 100644 index 0000000000..172387bbb8 --- /dev/null +++ b/osu.Game/Localisation/GameplaySettingsStrings.cs @@ -0,0 +1,95 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class GameplaySettingsStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.GameplaySettings"; + + /// + /// "Gameplay" + /// + public static LocalisableString GameplaySectionHeader => new TranslatableString(getKey(@"gameplay_section_header"), @"Gameplay"); + + /// + /// "General" + /// + public static LocalisableString GeneralHeader => new TranslatableString(getKey(@"general_header"), @"General"); + + /// + /// "Background dim" + /// + public static LocalisableString Dim => new TranslatableString(getKey(@"dim"), @"Background dim"); + + /// + /// "Background blur" + /// + public static LocalisableString Blur => new TranslatableString(getKey(@"blur"), @"Background blur"); + + /// + /// "Lighten playfield during breaks" + /// + public static LocalisableString LightenDuringBreaks => new TranslatableString(getKey(@"lighten_during_breaks"), @"Lighten playfield during breaks"); + + /// + /// "HUD overlay visibility mode" + /// + public static LocalisableString HUDVisibilityMode => new TranslatableString(getKey(@"hud_visibility_mode"), @"HUD overlay visibility mode"); + + /// + /// "Show difficulty graph on progress bar" + /// + public static LocalisableString ShowProgressGraph => new TranslatableString(getKey(@"show_progress_graph"), @"Show difficulty graph on progress bar"); + + /// + /// "Show health display even when you can't fail" + /// + public static LocalisableString ShowHealthDisplayWhenCantFail => new TranslatableString(getKey(@"show_health_display_when_cant_fail"), @"Show health display even when you can't fail"); + + /// + /// "Fade playfield to red when health is low" + /// + public static LocalisableString FadePlayfieldWhenHealthLow => new TranslatableString(getKey(@"fade_playfield_when_health_low"), @"Fade playfield to red when health is low"); + + /// + /// "Always show key overlay" + /// + public static LocalisableString KeyOverlay => new TranslatableString(getKey(@"key_overlay"), @"Always show key overlay"); + + /// + /// "Positional hitsounds" + /// + public static LocalisableString PositionalHitsounds => new TranslatableString(getKey(@"positional_hitsounds"), @"Positional hitsounds"); + + /// + /// "Always play first combo break sound" + /// + public static LocalisableString AlwaysPlayFirstComboBreak => new TranslatableString(getKey(@"always_play_first_combo_break"), @"Always play first combo break sound"); + + /// + /// "Score display mode" + /// + public static LocalisableString ScoreDisplayMode => new TranslatableString(getKey(@"score_display_mode"), @"Score display mode"); + + /// + /// "Disable Windows key during gameplay" + /// + public static LocalisableString DisableWinKey => new TranslatableString(getKey(@"disable_win_key"), @"Disable Windows key during gameplay"); + + /// + /// "Mods" + /// + public static LocalisableString ModsHeader => new TranslatableString(getKey(@"mods_header"), @"Mods"); + + /// + /// "Increase visibility of first object when visual impairment mods are enabled" + /// + public static LocalisableString IncreaseFirstObjectVisibility => new TranslatableString(getKey(@"increase_first_object_visibility"), @"Increase visibility of first object when visual impairment mods are enabled"); + + + private static string getKey(string key) => $"{prefix}:{key}"; + } +} diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs index 353292606f..efb586fdca 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs @@ -6,13 +6,14 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Configuration; +using osu.Game.Localisation; using osu.Game.Rulesets.Scoring; namespace osu.Game.Overlays.Settings.Sections.Gameplay { public class GeneralSettings : SettingsSubsection { - protected override LocalisableString Header => "General"; + protected override LocalisableString Header => GameplaySettingsStrings.GeneralHeader; [BackgroundDependencyLoader] private void load(OsuConfigManager config) @@ -21,62 +22,62 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay { new SettingsSlider { - LabelText = "Background dim", + LabelText = GameplaySettingsStrings.Dim, Current = config.GetBindable(OsuSetting.DimLevel), KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider { - LabelText = "Background blur", + LabelText = GameplaySettingsStrings.Blur, Current = config.GetBindable(OsuSetting.BlurLevel), KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsCheckbox { - LabelText = "Lighten playfield during breaks", + LabelText = GameplaySettingsStrings.LightenDuringBreaks, Current = config.GetBindable(OsuSetting.LightenDuringBreaks) }, new SettingsEnumDropdown { - LabelText = "HUD overlay visibility mode", + LabelText = GameplaySettingsStrings.HUDVisibilityMode, Current = config.GetBindable(OsuSetting.HUDVisibilityMode) }, new SettingsCheckbox { - LabelText = "Show difficulty graph on progress bar", + LabelText = GameplaySettingsStrings.ShowProgressGraph, Current = config.GetBindable(OsuSetting.ShowProgressGraph) }, new SettingsCheckbox { - LabelText = "Show health display even when you can't fail", + LabelText = GameplaySettingsStrings.ShowHealthDisplayWhenCantFail, Current = config.GetBindable(OsuSetting.ShowHealthDisplayWhenCantFail), Keywords = new[] { "hp", "bar" } }, new SettingsCheckbox { - LabelText = "Fade playfield to red when health is low", + LabelText = GameplaySettingsStrings.FadePlayfieldWhenHealthLow, Current = config.GetBindable(OsuSetting.FadePlayfieldWhenHealthLow), }, new SettingsCheckbox { - LabelText = "Always show key overlay", + LabelText = GameplaySettingsStrings.KeyOverlay, Current = config.GetBindable(OsuSetting.KeyOverlay) }, new SettingsCheckbox { - LabelText = "Positional hitsounds", + LabelText = GameplaySettingsStrings.PositionalHitsounds, Current = config.GetBindable(OsuSetting.PositionalHitSounds) }, new SettingsCheckbox { - LabelText = "Always play first combo break sound", + LabelText = GameplaySettingsStrings.AlwaysPlayFirstComboBreak, Current = config.GetBindable(OsuSetting.AlwaysPlayFirstComboBreak) }, new SettingsEnumDropdown { - LabelText = "Score display mode", + LabelText = GameplaySettingsStrings.ScoreDisplayMode, Current = config.GetBindable(OsuSetting.ScoreDisplayMode), Keywords = new[] { "scoring" } }, @@ -86,7 +87,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay { Add(new SettingsCheckbox { - LabelText = "Disable Windows key during gameplay", + LabelText = GameplaySettingsStrings.DisableWinKey, Current = config.GetBindable(OsuSetting.GameplayDisableWinKey) }); } diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs index ec9ddde2da..dfa060e8d5 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/ModsSettings.cs @@ -6,12 +6,13 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Localisation; using osu.Game.Configuration; +using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections.Gameplay { public class ModsSettings : SettingsSubsection { - protected override LocalisableString Header => "Mods"; + protected override LocalisableString Header => GameplaySettingsStrings.ModsHeader; public override IEnumerable FilterTerms => base.FilterTerms.Concat(new[] { "mod" }); @@ -22,7 +23,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay { new SettingsCheckbox { - LabelText = "Increase visibility of first object when visual impairment mods are enabled", + LabelText = GameplaySettingsStrings.IncreaseFirstObjectVisibility, Current = config.GetBindable(OsuSetting.IncreaseFirstObjectVisibility), }, }; diff --git a/osu.Game/Overlays/Settings/Sections/GameplaySection.cs b/osu.Game/Overlays/Settings/Sections/GameplaySection.cs index acb94a6a01..42d9d48d73 100644 --- a/osu.Game/Overlays/Settings/Sections/GameplaySection.cs +++ b/osu.Game/Overlays/Settings/Sections/GameplaySection.cs @@ -9,12 +9,14 @@ using osu.Game.Rulesets; using System.Linq; using osu.Framework.Graphics.Sprites; using osu.Framework.Logging; +using osu.Framework.Localisation; +using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections { public class GameplaySection : SettingsSection { - public override string Header => "Gameplay"; + public override LocalisableString Header => GameplaySettingsStrings.GameplaySectionHeader; public override Drawable CreateIcon() => new SpriteIcon {