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mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:47:28 +08:00

Use 'out var'.

This commit is contained in:
Huo Yaoyuan 2019-11-12 18:22:35 +08:00
parent 0d81b96c5f
commit 31cc0d13da
9 changed files with 9 additions and 22 deletions

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@ -156,7 +156,7 @@ csharp_style_unused_value_expression_statement_preference = discard_variable:sil
csharp_style_unused_value_assignment_preference = discard_variable:suggestion csharp_style_unused_value_assignment_preference = discard_variable:suggestion
#Style - variable declaration #Style - variable declaration
csharp_style_inlined_variable_declaration = true:silent csharp_style_inlined_variable_declaration = true:warning
csharp_style_deconstructed_variable_declaration = true:warning csharp_style_deconstructed_variable_declaration = true:warning
#Style - other C# 7.x features #Style - other C# 7.x features

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@ -303,8 +303,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern(); var pattern = new Pattern();
bool addToCentre; int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out var addToCentre);
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out addToCentre);
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2; int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
int nextColumn = GetRandomColumn(upperBound: columnLimit); int nextColumn = GetRandomColumn(upperBound: columnLimit);

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@ -225,9 +225,7 @@ namespace osu.Game.Tournament.Screens.Editors
beatmapId.Value = Model.ID.ToString(); beatmapId.Value = Model.ID.ToString();
beatmapId.BindValueChanged(idString => beatmapId.BindValueChanged(idString =>
{ {
int parsed; int.TryParse(idString.NewValue, out var parsed);
int.TryParse(idString.NewValue, out parsed);
Model.ID = parsed; Model.ID = parsed;

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@ -267,9 +267,7 @@ namespace osu.Game.Tournament.Screens.Editors
userId.Value = user.Id.ToString(); userId.Value = user.Id.ToString();
userId.BindValueChanged(idString => userId.BindValueChanged(idString =>
{ {
long parsed; long.TryParse(idString.NewValue, out var parsed);
long.TryParse(idString.NewValue, out parsed);
user.Id = parsed; user.Id = parsed;

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@ -293,9 +293,7 @@ namespace osu.Game.Beatmaps.Formats
{ {
string[] split = line.Split(','); string[] split = line.Split(',');
EventType type; if (!Enum.TryParse(split[0], out EventType type))
if (!Enum.TryParse(split[0], out type))
throw new InvalidDataException($@"Unknown event type: {split[0]}"); throw new InvalidDataException($@"Unknown event type: {split[0]}");
switch (type) switch (type)

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@ -83,9 +83,7 @@ namespace osu.Game.Beatmaps.Formats
{ {
storyboardSprite = null; storyboardSprite = null;
EventType type; if (!Enum.TryParse(split[0], out EventType type))
if (!Enum.TryParse(split[0], out type))
throw new InvalidDataException($@"Unknown event type: {split[0]}"); throw new InvalidDataException($@"Unknown event type: {split[0]}");
switch (type) switch (type)

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@ -226,9 +226,7 @@ namespace osu.Game.IO.Legacy
public override Type BindToType(string assemblyName, string typeName) public override Type BindToType(string assemblyName, string typeName)
{ {
Type typeToDeserialize; if (cache.TryGetValue(assemblyName + typeName, out var typeToDeserialize))
if (cache.TryGetValue(assemblyName + typeName, out typeToDeserialize))
return typeToDeserialize; return typeToDeserialize;
List<Type> tmpTypes = new List<Type>(); List<Type> tmpTypes = new List<Type>();

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@ -177,8 +177,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (i >= adds.Length) if (i >= adds.Length)
break; break;
int sound; int.TryParse(adds[i], out var sound);
int.TryParse(adds[i], out sound);
nodeSoundTypes[i] = (LegacySoundType)sound; nodeSoundTypes[i] = (LegacySoundType)sound;
} }
} }

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@ -27,8 +27,7 @@ namespace osu.Game.Storyboards
public StoryboardLayer GetLayer(string name) public StoryboardLayer GetLayer(string name)
{ {
StoryboardLayer layer; if (!layers.TryGetValue(name, out var layer))
if (!layers.TryGetValue(name, out layer))
layers[name] = layer = new StoryboardLayer(name, layers.Values.Min(l => l.Depth) - 1); layers[name] = layer = new StoryboardLayer(name, layers.Values.Min(l => l.Depth) - 1);
return layer; return layer;