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Merge branch 'master' into fix-storyboard-sprites-3

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Dean Herbert 2024-01-22 18:03:24 +09:00 committed by GitHub
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192 changed files with 2854 additions and 1135 deletions

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu"))
{
host.Run(new OsuTestBrowser());
return 0;

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@ -10,7 +10,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<ItemGroup>

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu"))
{
host.Run(new OsuTestBrowser());
return 0;

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@ -10,7 +10,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<ItemGroup>

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu"))
{
host.Run(new OsuTestBrowser());
return 0;

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@ -10,7 +10,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<ItemGroup>

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu"))
{
host.Run(new OsuTestBrowser());
return 0;

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@ -10,7 +10,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<ItemGroup>

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.110.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.114.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -30,12 +30,19 @@ namespace osu.Desktop
[STAThread]
public static void Main(string[] args)
{
// NVIDIA profiles are based on the executable name of a process.
// Lazer and stable share the same executable name.
// Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup.
NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
// run Squirrel first, as the app may exit after these run
/*
* WARNING: DO NOT PLACE **ANY** CODE ABOVE THE FOLLOWING BLOCK!
*
* Logic handling Squirrel MUST run before EVERYTHING if you do not want to break it.
* To be more precise: Squirrel is internally using a rather... crude method to determine whether it is running under NUnit,
* namely by checking loaded assemblies:
* https://github.com/clowd/Clowd.Squirrel/blob/24427217482deeeb9f2cacac555525edfc7bd9ac/src/Squirrel/SimpleSplat/PlatformModeDetector.cs#L17-L32
*
* If it finds ANY assembly from the ones listed above - REGARDLESS of the reason why it is loaded -
* the app will then do completely broken things like:
* - not creating system shortcuts (as the logic is if'd out if "running tests")
* - not exiting after the install / first-update / uninstall hooks are ran (as the `Environment.Exit()` calls are if'd out if "running tests")
*/
if (OperatingSystem.IsWindows())
{
var windowsVersion = Environment.OSVersion.Version;
@ -59,6 +66,11 @@ namespace osu.Desktop
setupSquirrel();
}
// NVIDIA profiles are based on the executable name of a process.
// Lazer and stable share the same executable name.
// Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup.
NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
// Back up the cwd before DesktopGameHost changes it
string cwd = Environment.CurrentDirectory;
@ -90,7 +102,7 @@ namespace osu.Desktop
}
}
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { BindIPC = !tournamentClient }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null }))
{
if (!host.IsPrimaryInstance)
{

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@ -23,9 +23,9 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Clowd.Squirrel" Version="2.10.2" />
<PackageReference Include="Clowd.Squirrel" Version="2.11.1" />
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="System.IO.Packaging" Version="7.0.0" />
<PackageReference Include="System.IO.Packaging" Version="8.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
</ItemGroup>
<ItemGroup Label="Resources">

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@ -8,7 +8,7 @@
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.9" />
<PackageReference Include="nunit" Version="3.13.3" />
<PackageReference Include="nunit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Scoring.Legacy;
@ -62,13 +63,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000;
}
int difficultyPeppyStars = (int)Math.Round(
(baseBeatmap.Difficulty.DrainRate
+ baseBeatmap.Difficulty.OverallDifficulty
+ baseBeatmap.Difficulty.CircleSize
+ Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5);
scoreMultiplier = difficultyPeppyStars;
scoreMultiplier = LegacyRulesetExtensions.CalculateDifficultyPeppyStars(baseBeatmap.Difficulty, objectCount, drainLength);
LegacyScoreAttributes attributes = new LegacyScoreAttributes();

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@ -1,10 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
@ -16,37 +14,35 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Test]
public void TestMinor()
{
AddStep("Create barlines", () => recreate());
AddStep("Create barlines", recreate);
}
private void recreate(Func<IEnumerable<BarLine>>? createBarLines = null)
private void recreate()
{
var stageDefinitions = new List<StageDefinition>
{
new StageDefinition(4),
};
SetContents(_ => new ManiaPlayfield(stageDefinitions).With(s =>
SetContents(_ =>
{
if (createBarLines != null)
var maniaPlayfield = new ManiaPlayfield(stageDefinitions);
// Must be scheduled so the pool is loaded before we try and retrieve from it.
Schedule(() =>
{
var barLines = createBarLines();
foreach (var b in barLines)
s.Add(b);
return;
}
for (int i = 0; i < 64; i++)
{
s.Add(new BarLine
maniaPlayfield.Add(new BarLine
{
StartTime = Time.Current + i * 500,
Major = i % 4 == 0,
});
}
}));
});
return maniaPlayfield;
});
}
}
}

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@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -1,22 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly ColumnFlow<Column> columnFlow;
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
private readonly DrawablePool<DrawableManiaJudgement> judgementPool;
private readonly JudgementPooler<DrawableManiaJudgement> judgementPooler;
private readonly Drawable barLineContainer;
@ -48,6 +49,8 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly int firstColumnIndex;
private ISkinSource currentSkin = null!;
public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
{
this.firstColumnIndex = firstColumnIndex;
@ -65,7 +68,6 @@ namespace osu.Game.Rulesets.Mania.UI
InternalChildren = new Drawable[]
{
judgementPool = new DrawablePool<DrawableManiaJudgement>(2),
new Container
{
Anchor = Anchor.TopCentre,
@ -104,7 +106,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
RelativeSizeAxes = Axes.Y,
},
new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.StageForeground), _ => null)
new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.StageForeground))
{
RelativeSizeAxes = Axes.Both
},
@ -137,11 +139,13 @@ namespace osu.Game.Rulesets.Mania.UI
AddNested(column);
}
var hitWindows = new ManiaHitWindows();
AddInternal(judgementPooler = new JudgementPooler<DrawableManiaJudgement>(Enum.GetValues<HitResult>().Where(r => hitWindows.IsHitResultAllowed(r))));
RegisterPool<BarLine, DrawableBarLine>(50, 200);
}
private ISkinSource currentSkin;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
@ -170,7 +174,7 @@ namespace osu.Game.Rulesets.Mania.UI
base.Dispose(isDisposing);
if (currentSkin != null)
if (currentSkin.IsNotNull())
currentSkin.SourceChanged -= onSkinChanged;
}
@ -196,13 +200,13 @@ namespace osu.Game.Rulesets.Mania.UI
return;
judgements.Clear(false);
judgements.Add(judgementPool.Get(j =>
judgements.Add(judgementPooler.Get(result.Type, j =>
{
j.Apply(result, judgedObject);
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
}));
})!);
}
protected override void Update()

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@ -1,51 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
/// <summary>
/// This test covers autoplay working correctly in the editor on fast streams.
/// Might seem like a weird test, but frame stability being toggled can cause autoplay to operation incorrectly.
/// This is clearly a bug with the autoplay algorithm, but is worked around at an editor level for now.
/// </summary>
public partial class TestSceneEditorAutoplayFastStreams : EditorTestScene
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var testBeatmap = new TestBeatmap(ruleset, false);
testBeatmap.HitObjects.AddRange(new[]
{
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 530 },
new HitCircle { StartTime = 560 },
new HitCircle { StartTime = 590 },
new HitCircle { StartTime = 620 },
});
return testBeatmap;
}
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
[Test]
public void TestAllHit()
{
AddStep("start playback", () => EditorClock.Start());
AddUntilStep("wait for all hit", () =>
{
DrawableHitCircle[] hitCircles = Editor.ChildrenOfType<DrawableHitCircle>().OrderBy(s => s.HitObject.StartTime).ToArray();
return hitCircles.Length == 5 && hitCircles.All(h => h.IsHit);
});
}
}
}

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@ -46,12 +46,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
moveMouseToObject(() => slider);
AddStep("seek after end", () => EditorClock.Seek(750));
AddUntilStep("wait for seek", () => !EditorClock.IsSeeking);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("slider not selected", () => EditorBeatmap.SelectedHitObjects.Count == 0);
AddStep("seek to visible", () => EditorClock.Seek(650));
AddUntilStep("wait for seek", () => !EditorClock.IsSeeking);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddUntilStep("slider selected", () => EditorBeatmap.SelectedHitObjects.Single() == slider);
}

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@ -1,8 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
@ -21,5 +31,129 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
[Test]
public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
[Test]
public void TestSliderDimsOnlyAfterStartTime()
{
bool sliderDimmedBeforeStartTime = false;
CreateModTest(new ModTestData
{
Mod = new OsuModFlashlight(),
PassCondition = () =>
{
sliderDimmedBeforeStartTime |=
Player.GameplayClockContainer.CurrentTime < 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
return Player.GameplayState.HasPassed && !sliderDimmedBeforeStartTime;
},
Beatmap = new OsuBeatmap
{
HitObjects = new List<OsuHitObject>
{
new HitCircle { StartTime = 0, },
new Slider
{
StartTime = 1000,
Path = new SliderPath(new[]
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
})
}
},
BeatmapInfo =
{
StackLeniency = 0,
}
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(0, new Vector2(), OsuAction.LeftButton),
new OsuReplayFrame(990, new Vector2()),
new OsuReplayFrame(1000, new Vector2(), OsuAction.LeftButton),
new OsuReplayFrame(2000, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(2001, new Vector2(100)),
},
Autoplay = false,
});
}
[Test]
public void TestSliderDoesDimAfterStartTimeIfHitEarly()
{
bool sliderDimmed = false;
CreateModTest(new ModTestData
{
Mod = new OsuModFlashlight(),
PassCondition = () =>
{
sliderDimmed |=
Player.GameplayClockContainer.CurrentTime >= 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
return Player.GameplayState.HasPassed && sliderDimmed;
},
Beatmap = new OsuBeatmap
{
HitObjects = new List<OsuHitObject>
{
new Slider
{
StartTime = 1000,
Path = new SliderPath(new[]
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
})
}
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(990, new Vector2(), OsuAction.LeftButton),
new OsuReplayFrame(2000, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(2001, new Vector2(100)),
},
Autoplay = false,
});
}
[Test]
public void TestSliderDoesDimAfterStartTimeIfHitLate()
{
bool sliderDimmed = false;
CreateModTest(new ModTestData
{
Mod = new OsuModFlashlight(),
PassCondition = () =>
{
sliderDimmed |=
Player.GameplayClockContainer.CurrentTime >= 1000 && Player.ChildrenOfType<ModFlashlight<OsuHitObject>.Flashlight>().Single().FlashlightDim > 0;
return Player.GameplayState.HasPassed && sliderDimmed;
},
Beatmap = new OsuBeatmap
{
HitObjects = new List<OsuHitObject>
{
new Slider
{
StartTime = 1000,
Path = new SliderPath(new[]
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
})
}
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(1100, new Vector2(), OsuAction.LeftButton),
new OsuReplayFrame(2000, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(2001, new Vector2(100)),
},
Autoplay = false,
});
}
}
}

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@ -51,7 +51,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
public void TestUserAlreadyHasTouchDeviceActive()
{
loadPlayer();
// it is presumed that a previous screen (i.e. song select) will set this up
AddStep("set up touchscreen user", () =>
{
currentPlayer.Score.ScoreInfo.Mods = currentPlayer.Score.ScoreInfo.Mods.Append(new OsuModTouchDevice()).ToArray();
@ -69,6 +68,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
AddAssert("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf<OsuModTouchDevice>());
}
[Test]
public void TestTouchActivePriorToPlayerLoad()
{
AddStep("set touch input active", () => statics.SetValue(Static.TouchInputActive, true));
loadPlayer();
AddUntilStep("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf<OsuModTouchDevice>());
}
[Test]
public void TestTouchDuringBreak()
{

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@ -25,16 +25,16 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved]
private OsuConfigManager config { get; set; } = null!;
private readonly List<DrawablePool<TestDrawableOsuJudgement>> pools;
private readonly List<DrawablePool<TestDrawableOsuJudgement>> pools = new List<DrawablePool<TestDrawableOsuJudgement>>();
public TestSceneDrawableJudgement()
[TestCaseSource(nameof(validResults))]
public void Test(HitResult result)
{
pools = new List<DrawablePool<TestDrawableOsuJudgement>>();
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
showResult(result);
}
private static IEnumerable<HitResult> validResults => Enum.GetValues<HitResult>().Skip(1);
[Test]
public void TestHitLightingDisabled()
{
@ -72,19 +72,21 @@ namespace osu.Game.Rulesets.Osu.Tests
pools.Add(pool = new DrawablePool<TestDrawableOsuJudgement>(1));
else
{
pool = pools[poolIndex];
// We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
pool = pools[poolIndex];
((Container)pool.Parent!).Clear(false);
}
var container = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
Child = pool,
};
// Must be scheduled so the pool is loaded before we try and retrieve from it.
Schedule(() =>
{
pool,
pool.Get(j => j.Apply(new JudgementResult(new HitObject
container.Add(pool.Get(j => j.Apply(new JudgementResult(new HitObject
{
StartTime = Time.Current
}, new Judgement())
@ -94,9 +96,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
})
}
};
}));
});
poolIndex++;
return container;

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
DrawableSlider dho = null;
AddStep("create slider", () => Child = dho = new DrawableSlider(prepareObject(new Slider
AddStep("create slider", () => Child = dho = new DrawableSlider(applyDefaults(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddWaitStep("wait for progression", 1);
AddStep("apply new slider", () => dho.Apply(prepareObject(new Slider
AddStep("apply new slider", () => dho.Apply(applyDefaults(new Slider
{
Position = new Vector2(256, 192),
ComboIndex = 1,
@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Child = new SkinProvidingContainer(provider)
{
RelativeSizeAxes = Axes.Both,
Child = dho = new DrawableSlider(prepareObject(new Slider
Child = dho = new DrawableSlider(applyDefaults(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
@ -97,7 +97,38 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("ball is red", () => dho.ChildrenOfType<LegacySliderBall>().Single().BallColour == Color4.Red);
}
private Slider prepareObject(Slider slider)
[Test]
public void TestIncreaseRepeatCount()
{
DrawableSlider dho = null;
AddStep("create slider", () =>
{
Child = dho = new DrawableSlider(applyDefaults(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
StartTime = Time.Current,
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(150, 100),
new Vector2(300, 0),
})
}));
});
AddStep("increase repeat count", () =>
{
dho.HitObject.RepeatCount++;
applyDefaults(dho.HitObject);
});
AddAssert("repeat got custom anchor", () =>
dho.ChildrenOfType<DrawableSliderRepeat>().Single().RelativeAnchorPosition == Vector2.Divide(dho.SliderBody!.PathOffset, dho.DrawSize));
}
private Slider applyDefaults(Slider slider)
{
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return slider;

View File

@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="Moq" Version="4.18.4" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -7,6 +7,7 @@ using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
@ -62,13 +63,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000;
}
int difficultyPeppyStars = (int)Math.Round(
(baseBeatmap.Difficulty.DrainRate
+ baseBeatmap.Difficulty.OverallDifficulty
+ baseBeatmap.Difficulty.CircleSize
+ Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5);
scoreMultiplier = difficultyPeppyStars;
scoreMultiplier = LegacyRulesetExtensions.CalculateDifficultyPeppyStars(baseBeatmap.Difficulty, objectCount, drainLength);
LegacyScoreAttributes attributes = new LegacyScoreAttributes();

View File

@ -51,10 +51,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
base.LoadComplete();
hitObjectPosition = hitObject.PositionBindable.GetBoundCopy();
hitObjectPosition.BindValueChanged(_ => updateConnectingPath());
hitObjectPosition.BindValueChanged(_ => Scheduler.AddOnce(updateConnectingPath));
pathVersion = hitObject.Path.Version.GetBoundCopy();
pathVersion.BindValueChanged(_ => updateConnectingPath());
pathVersion.BindValueChanged(_ => Scheduler.AddOnce(updateConnectingPath));
updateConnectingPath();
}

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@ -4,20 +4,15 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -41,8 +36,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public Action<DragEvent> DragInProgress;
public Action DragEnded;
public List<PathControlPoint> PointsInSegment;
public readonly BindableBool IsSelected = new BindableBool();
public readonly PathControlPoint ControlPoint;
@ -56,27 +49,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private IBindable<Vector2> hitObjectPosition;
private IBindable<float> hitObjectScale;
[UsedImplicitly]
private readonly IBindable<int> hitObjectVersion;
public PathControlPointPiece(T hitObject, PathControlPoint controlPoint)
{
this.hitObject = hitObject;
ControlPoint = controlPoint;
// we don't want to run the path type update on construction as it may inadvertently change the hit object.
cachePoints(hitObject);
hitObjectVersion = hitObject.Path.Version.GetBoundCopy();
// schedule ensure that updates are only applied after all operations from a single frame are applied.
// this avoids inadvertently changing the hit object path type for batch operations.
hitObjectVersion.BindValueChanged(_ => Scheduler.AddOnce(() =>
{
cachePoints(hitObject);
updatePathType();
}));
controlPoint.Changed += updateMarkerDisplay;
Origin = Anchor.Centre;
@ -214,28 +191,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override void OnDragEnd(DragEndEvent e) => DragEnded?.Invoke();
private void cachePoints(T hitObject) => PointsInSegment = hitObject.Path.PointsInSegment(ControlPoint);
/// <summary>
/// Handles correction of invalid path types.
/// </summary>
private void updatePathType()
{
if (ControlPoint.Type != PathType.PERFECT_CURVE)
return;
if (PointsInSegment.Count > 3)
ControlPoint.Type = PathType.BEZIER;
if (PointsInSegment.Count != 3)
return;
ReadOnlySpan<Vector2> points = PointsInSegment.Select(p => p.Position).ToArray();
RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points);
if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
ControlPoint.Type = PathType.BEZIER;
}
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>

View File

@ -14,10 +14,12 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
@ -76,6 +78,50 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
controlPoints.BindTo(hitObject.Path.ControlPoints);
}
/// <summary>
/// Handles correction of invalid path types.
/// </summary>
public void EnsureValidPathTypes()
{
List<PathControlPoint> pointsInCurrentSegment = new List<PathControlPoint>();
foreach (var controlPoint in controlPoints)
{
if (controlPoint.Type != null)
{
pointsInCurrentSegment.Add(controlPoint);
ensureValidPathType(pointsInCurrentSegment);
pointsInCurrentSegment.Clear();
}
pointsInCurrentSegment.Add(controlPoint);
}
ensureValidPathType(pointsInCurrentSegment);
}
private void ensureValidPathType(IReadOnlyList<PathControlPoint> segment)
{
if (segment.Count == 0)
return;
var first = segment[0];
if (first.Type != PathType.PERFECT_CURVE)
return;
if (segment.Count > 3)
first.Type = PathType.BEZIER;
if (segment.Count != 3)
return;
ReadOnlySpan<Vector2> points = segment.Select(p => p.Position).ToArray();
RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points);
if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
first.Type = PathType.BEZIER;
}
/// <summary>
/// Selects the <see cref="PathControlPointPiece{T}"/> corresponding to the given <paramref name="pathControlPoint"/>,
/// and deselects all other <see cref="PathControlPointPiece{T}"/>s.
@ -240,7 +286,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// <param name="type">The path type we want to assign to the given control point piece.</param>
private void updatePathType(PathControlPointPiece<T> piece, PathType? type)
{
int indexInSegment = piece.PointsInSegment.IndexOf(piece.ControlPoint);
var pointsInSegment = hitObject.Path.PointsInSegment(piece.ControlPoint);
int indexInSegment = pointsInSegment.IndexOf(piece.ControlPoint);
if (type?.Type == SplineType.PerfectCurve)
{
@ -249,8 +296,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
// and one segment of the previous type.
int thirdPointIndex = indexInSegment + 2;
if (piece.PointsInSegment.Count > thirdPointIndex + 1)
piece.PointsInSegment[thirdPointIndex].Type = piece.PointsInSegment[0].Type;
if (pointsInSegment.Count > thirdPointIndex + 1)
pointsInSegment[thirdPointIndex].Type = pointsInSegment[0].Type;
}
hitObject.Path.ExpectedDistance.Value = null;
@ -339,6 +386,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
// Maintain the path types in case they got defaulted to bezier at some point during the drag.
for (int i = 0; i < hitObject.Path.ControlPoints.Count; i++)
hitObject.Path.ControlPoints[i].Type = dragPathTypes[i];
EnsureValidPathTypes();
}
public void DragEnded() => changeHandler?.EndChange();
@ -412,6 +461,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
updatePathType(p, type);
EnsureValidPathTypes();
});
if (countOfState == totalCount)

View File

@ -267,6 +267,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
segmentStart.Type = PathType.BEZIER;
break;
}
controlPointVisualiser.EnsureValidPathTypes();
}
private void updateCursor()

View File

@ -254,6 +254,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
// Move the control points from the insertion index onwards to make room for the insertion
controlPoints.Insert(insertionIndex, pathControlPoint);
ControlPointVisualiser?.EnsureValidPathTypes();
HitObject.SnapTo(distanceSnapProvider);
return pathControlPoint;
@ -275,6 +277,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
controlPoints.Remove(c);
}
ControlPointVisualiser?.EnsureValidPathTypes();
// Snap the slider to the current beat divisor before checking length validity.
HitObject.SnapTo(distanceSnapProvider);

View File

@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
if (drawable is DrawableSlider s)
s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
s.OnUpdate += _ => flashlight.OnSliderTrackingChange(s);
}
private partial class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
@ -66,10 +66,10 @@ namespace osu.Game.Rulesets.Osu.Mods
FlashlightSmoothness = 1.4f;
}
public void OnSliderTrackingChange(ValueChangedEvent<bool> e)
public void OnSliderTrackingChange(DrawableSlider e)
{
// If a slider is in a tracking state, a further dim should be applied to the (remaining) visible portion of the playfield.
FlashlightDim = e.NewValue ? 0.8f : 0.0f;
FlashlightDim = Time.Current >= e.HitObject.StartTime && e.Tracking.Value ? 0.8f : 0.0f;
}
protected override bool OnMouseMove(MouseMoveEvent e)

View File

@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private Container<DrawableSliderRepeat> repeatContainer;
private PausableSkinnableSound slidingSample;
private readonly LayoutValue drawSizeLayout;
private readonly LayoutValue relativeAnchorPositionLayout;
public DrawableSlider()
: this(null)
@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AlwaysPresent = true,
Alpha = 0
};
AddLayout(drawSizeLayout = new LayoutValue(Invalidation.DrawSize | Invalidation.MiscGeometry));
AddLayout(relativeAnchorPositionLayout = new LayoutValue(Invalidation.DrawSize | Invalidation.MiscGeometry));
}
[BackgroundDependencyLoader]
@ -190,6 +190,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
repeatContainer.Add(repeat);
break;
}
relativeAnchorPositionLayout.Invalidate();
}
protected override void ClearNestedHitObjects()
@ -244,6 +246,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
else if (slidingSample.IsPlaying)
slidingSample.Stop();
}
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
// During slider path editing, the PlaySliderBody is scheduled to refresh once on Update.
// It is crucial to perform the code below in UpdateAfterChildren. This ensures that the SliderBody has the opportunity
// to update its Size and PathOffset beforehand, ensuring correct placement.
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
@ -256,14 +267,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Size = SliderBody?.Size ?? Vector2.Zero;
OriginPosition = SliderBody?.PathOffset ?? Vector2.Zero;
if (!drawSizeLayout.IsValid)
if (!relativeAnchorPositionLayout.IsValid)
{
Vector2 pos = Vector2.Divide(OriginPosition, DrawSize);
foreach (var obj in NestedHitObjects)
obj.RelativeAnchorPosition = pos;
Ball.RelativeAnchorPosition = pos;
drawSizeLayout.Validate();
relativeAnchorPositionLayout.Validate();
}
}

View File

@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Objects
set
{
repeatCount = value;
updateNestedPositions();
endPositionCache.Invalidate();
}
}
@ -165,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public Slider()
{
SamplesBindable.CollectionChanged += (_, _) => UpdateNestedSamples();
Path.Version.ValueChanged += _ => updateNestedPositions();
Path.Version.ValueChanged += _ => endPositionCache.Invalidate();
}
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)

View File

@ -14,16 +14,16 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
public abstract class SliderEndCircle : HitCircle
{
private readonly Slider slider;
protected readonly Slider Slider;
protected SliderEndCircle(Slider slider)
{
this.slider = slider;
Slider = slider;
}
public int RepeatIndex { get; set; }
public double SpanDuration => slider.SpanDuration;
public double SpanDuration => Slider.SpanDuration;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects
else
{
// The first end circle should fade in with the slider.
TimePreempt += StartTime - slider.StartTime;
TimePreempt += StartTime - Slider.StartTime;
}
}

View File

@ -13,7 +13,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public partial class ArgonCursor : OsuCursorSprite
public partial class ArgonCursor : SkinnableCursor
{
public ArgonCursor()
{

View File

@ -3,47 +3,39 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public partial class DefaultApproachCircle : SkinnableSprite
public partial class DefaultApproachCircle : Sprite
{
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
public DefaultApproachCircle()
: base("Gameplay/osu/approachcircle")
{
}
private IBindable<Color4> accentColour = null!;
[BackgroundDependencyLoader]
private void load()
private void load(TextureStore textures)
{
accentColour.BindTo(drawableObject.AccentColour);
Texture = textures.Get(@"Gameplay/osu/approachcircle").WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2);
// account for the sprite being used for the default approach circle being taken from stable,
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
Scale = new Vector2(128 / 118f);
}
protected override void LoadComplete()
{
base.LoadComplete();
accentColour.BindValueChanged(colour => Colour = colour.NewValue, true);
}
protected override Drawable CreateDefault(ISkinComponentLookup lookup)
{
var drawable = base.CreateDefault(lookup);
// Although this is a non-legacy component, osu-resources currently stores approach circle as a legacy-like texture.
// See LegacyApproachCircle for documentation as to why this is required.
drawable.Scale = new Vector2(128 / 118f);
return drawable;
accentColour = drawableObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
}
}
}

View File

@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
ScaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
pathVersion = drawableSlider.PathVersion.GetBoundCopy();
pathVersion.BindValueChanged(_ => Refresh());
pathVersion.BindValueChanged(_ => Scheduler.AddOnce(Refresh));
AccentColourBindable = drawableObject.AccentColour.GetBoundCopy();
AccentColourBindable.BindValueChanged(accent => AccentColour = GetBodyAccentColour(skin, accent.NewValue), true);

View File

@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
{
TriangleScale = 1.2f;
HideAlphaDiscrepancies = false;
ClampToDrawable = false;
}
protected override void Update()

View File

@ -1,9 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Skinning;
@ -12,40 +13,31 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
// todo: this should probably not be a SkinnableSprite, as this is always created for legacy skins and is recreated on skin change.
public partial class LegacyApproachCircle : SkinnableSprite
public partial class LegacyApproachCircle : Sprite
{
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
public LegacyApproachCircle()
: base(@"approachcircle", OsuHitObject.OBJECT_DIMENSIONS * 2)
{
}
private IBindable<Color4> accentColour = null!;
[BackgroundDependencyLoader]
private void load()
private void load(ISkinSource skin)
{
accentColour.BindTo(drawableObject.AccentColour);
var texture = skin.GetTexture(@"approachcircle");
Debug.Assert(texture != null);
Texture = texture.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2);
// account for the sprite being used for the default approach circle being taken from stable,
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
Scale = new Vector2(128 / 118f);
}
protected override void LoadComplete()
{
base.LoadComplete();
accentColour = drawableObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
}
protected override Drawable CreateDefault(ISkinComponentLookup lookup)
{
var drawable = base.CreateDefault(lookup);
// account for the sprite being used for the default approach circle being taken from stable,
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
drawable.Scale = new Vector2(128 / 118f);
return drawable;
}
}
}

View File

@ -9,8 +9,11 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public partial class LegacyCursor : OsuCursorSprite
public partial class LegacyCursor : SkinnableCursor
{
private const float pressed_scale = 1.3f;
private const float released_scale = 1f;
private readonly ISkin skin;
private bool spin;
@ -51,5 +54,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
if (spin)
ExpandTarget.Spin(10000, RotationDirection.Clockwise);
}
public override void Expand()
{
ExpandTarget?.ScaleTo(released_scale)
.ScaleTo(pressed_scale, 100, Easing.Out);
}
public override void Contract()
{
ExpandTarget?.ScaleTo(released_scale, 100, Easing.Out);
}
}
}

View File

@ -135,7 +135,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
protected override void Update()
{
base.Update();
spinningMiddle.Rotation = discTop.Rotation = DrawableSpinner.RotationTracker.Rotation;
float turnRatio = spinningMiddle.Texture != null ? 0.5f : 1;
discTop.Rotation = DrawableSpinner.RotationTracker.Rotation * turnRatio;
spinningMiddle.Rotation = DrawableSpinner.RotationTracker.Rotation;
discBottom.Rotation = discTop.Rotation / 3;
glow.Alpha = DrawableSpinner.Progress;

View File

@ -163,7 +163,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return null;
case OsuSkinComponents.ApproachCircle:
if (IsProvidingLegacyResources)
if (GetTexture(@"approachcircle") != null)
return new LegacyApproachCircle();
return null;

View File

@ -33,6 +33,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private void load(OsuRulesetConfigManager? rulesetConfig)
{
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorRipples, showRipples);
AddInternal(ripplePool);
}
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)

View File

@ -24,15 +24,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public const float SIZE = 28;
private const float pressed_scale = 1.2f;
private const float released_scale = 1f;
private bool cursorExpand;
private SkinnableDrawable cursorSprite;
private Container cursorScaleContainer = null!;
private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite;
private SkinnableCursor skinnableCursor => (SkinnableCursor)cursorSprite.Drawable;
public IBindable<float> CursorScale => cursorScale;
@ -57,17 +54,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
[BackgroundDependencyLoader]
private void load()
{
InternalChild = cursorScaleContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Child = cursorSprite = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
}
};
InternalChild = CreateCursorContent();
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
userCursorScale.ValueChanged += _ => cursorScale.Value = CalculateCursorScale();
@ -84,6 +71,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
cursorScale.Value = CalculateCursorScale();
}
protected virtual Drawable CreateCursorContent() => cursorScaleContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Child = cursorSprite = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
},
};
protected virtual float CalculateCursorScale()
{
float scale = userCursorScale.Value;
@ -106,10 +105,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
if (!cursorExpand) return;
expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 400, Easing.OutElasticHalf);
skinnableCursor.Expand();
}
public void Contract() => expandTarget.ScaleTo(released_scale, 400, Easing.OutQuad);
public void Contract() => skinnableCursor.Contract();
/// <summary>
/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
@ -117,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public static float GetScaleForCircleSize(float circleSize) =>
1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
private partial class DefaultCursor : OsuCursorSprite
private partial class DefaultCursor : SkinnableCursor
{
public DefaultCursor()
{

View File

@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public abstract partial class OsuCursorSprite : CompositeDrawable
{
/// <summary>
/// The an optional piece of the cursor to expand when in a clicked state.
/// If null, the whole cursor will be affected by expansion.
/// </summary>
public Drawable ExpandTarget { get; protected set; }
}
}

View File

@ -0,0 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public abstract partial class SkinnableCursor : CompositeDrawable
{
private const float pressed_scale = 1.2f;
private const float released_scale = 1f;
public virtual void Expand()
{
ExpandTarget?.ScaleTo(released_scale)
.ScaleTo(pressed_scale, 400, Easing.OutElasticHalf);
}
public virtual void Contract()
{
ExpandTarget?.ScaleTo(released_scale, 400, Easing.OutQuad);
}
/// <summary>
/// The an optional piece of the cursor to expand when in a clicked state.
/// If null, the whole cursor will be affected by expansion.
/// </summary>
public Drawable? ExpandTarget { get; protected set; }
}
}

View File

@ -4,13 +4,11 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
@ -35,6 +33,8 @@ namespace osu.Game.Rulesets.Osu.UI
private readonly ProxyContainer spinnerProxies;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly JudgementPooler<DrawableOsuJudgement> judgementPooler;
public SmokeContainer Smoke { get; }
public FollowPointRenderer FollowPoints { get; }
@ -42,8 +42,6 @@ namespace osu.Game.Rulesets.Osu.UI
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
private readonly Container judgementAboveHitObjectLayer;
public OsuPlayfield()
@ -65,24 +63,15 @@ namespace osu.Game.Rulesets.Osu.UI
HitPolicy = new StartTimeOrderedHitPolicy();
foreach (var result in Enum.GetValues<HitResult>().Where(r =>
AddInternal(judgementPooler = new JudgementPooler<DrawableOsuJudgement>(new[]
{
switch (r)
{
case HitResult.Great:
case HitResult.Ok:
case HitResult.Meh:
case HitResult.Miss:
case HitResult.LargeTickMiss:
case HitResult.IgnoreMiss:
return true;
}
return false;
}))
poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgementLoaded));
AddRangeInternal(poolDictionary.Values);
HitResult.Great,
HitResult.Ok,
HitResult.Meh,
HitResult.Miss,
HitResult.LargeTickMiss,
HitResult.IgnoreMiss,
}, onJudgementLoaded));
NewResult += onNewResult;
}
@ -182,10 +171,10 @@ namespace osu.Game.Rulesets.Osu.UI
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
if (!poolDictionary.TryGetValue(result.Type, out var pool))
return;
var explosion = judgementPooler.Get(result.Type, doj => doj.Apply(result, judgedObject));
DrawableOsuJudgement explosion = pool.Get(doj => doj.Apply(result, judgedObject));
if (explosion == null)
return;
judgementLayer.Add(explosion);
@ -201,31 +190,6 @@ namespace osu.Game.Rulesets.Osu.UI
public void Add(Drawable proxy) => AddInternal(proxy);
}
private partial class DrawableJudgementPool : DrawablePool<DrawableOsuJudgement>
{
private readonly HitResult result;
private readonly Action<DrawableOsuJudgement> onLoaded;
public DrawableJudgementPool(HitResult result, Action<DrawableOsuJudgement> onLoaded)
: base(20)
{
this.result = result;
this.onLoaded = onLoaded;
}
protected override DrawableOsuJudgement CreateNewDrawable()
{
var judgement = base.CreateNewDrawable();
// just a placeholder to initialise the correct drawable hierarchy for this pool.
judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null);
onLoaded?.Invoke(judgement);
return judgement;
}
}
private class OsuHitObjectLifetimeEntry : HitObjectLifetimeEntry
{
public OsuHitObjectLifetimeEntry(HitObject hitObject)

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@ -65,17 +65,24 @@ namespace osu.Game.Rulesets.Osu.UI
public override bool HandlePositionalInput => true;
public Action ResumeRequested;
private Container scaleTransitionContainer;
public OsuClickToResumeCursor()
{
RelativePositionAxes = Axes.Both;
}
protected override float CalculateCursorScale()
protected override Container CreateCursorContent() => scaleTransitionContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Child = base.CreateCursorContent(),
};
protected override float CalculateCursorScale() =>
// Force minimum cursor size so it's easily clickable
return Math.Max(1f, base.CalculateCursorScale());
}
Math.Max(1f, base.CalculateCursorScale());
protected override bool OnHover(HoverEvent e)
{
@ -98,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.UI
if (!IsHovered)
return false;
this.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
scaleTransitionContainer.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
ResumeRequested?.Invoke();
return true;
@ -114,7 +121,10 @@ namespace osu.Game.Rulesets.Osu.UI
public void Appear() => Schedule(() =>
{
updateColour();
this.ScaleTo(4).Then().ScaleTo(1, 1000, Easing.OutQuint);
// importantly, we perform the scale transition on an underlying container rather than the whole cursor
// to prevent attempts of abuse by the scale change in the cursor's hitbox (see: https://github.com/ppy/osu/issues/26477).
scaleTransitionContainer.ScaleTo(4).Then().ScaleTo(1, 1000, Easing.OutQuint);
});
private void updateColour()

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@ -0,0 +1,176 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Scoring;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public class TaikoHealthProcessorTest
{
[Test]
public void TestHitsOnlyGreat()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new Hit(),
new Hit { StartTime = 1000 },
new Hit { StartTime = 2000 },
new Hit { StartTime = 3000 },
new Hit { StartTime = 4000 },
}
};
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(beatmap);
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Great });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Great });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Great });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Great });
Assert.Multiple(() =>
{
Assert.That(healthProcessor.Health.Value, Is.EqualTo(1));
Assert.That(healthProcessor.HasFailed, Is.False);
});
}
[Test]
public void TestHitsAboveThreshold()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new Hit(),
new Hit { StartTime = 1000 },
new Hit { StartTime = 2000 },
new Hit { StartTime = 3000 },
new Hit { StartTime = 4000 },
}
};
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(beatmap);
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Miss });
Assert.Multiple(() =>
{
Assert.That(healthProcessor.Health.Value, Is.GreaterThan(0.5));
Assert.That(healthProcessor.HasFailed, Is.False);
});
}
[Test]
public void TestHitsBelowThreshold()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new Hit(),
new Hit { StartTime = 1000 },
new Hit { StartTime = 2000 },
new Hit { StartTime = 3000 },
new Hit { StartTime = 4000 },
}
};
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(beatmap);
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Miss });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Ok });
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Miss });
Assert.Multiple(() =>
{
Assert.That(healthProcessor.Health.Value, Is.LessThan(0.5));
Assert.That(healthProcessor.HasFailed, Is.True);
});
}
[Test]
public void TestDrumRollOnly()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new DrumRoll { Duration = 2000 }
}
};
foreach (var ho in beatmap.HitObjects)
ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(beatmap);
foreach (var nested in beatmap.HitObjects[0].NestedHitObjects)
{
var nestedJudgement = nested.CreateJudgement();
healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult });
}
var judgement = beatmap.HitObjects[0].CreateJudgement();
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult });
Assert.Multiple(() =>
{
Assert.That(healthProcessor.Health.Value, Is.EqualTo(1));
Assert.That(healthProcessor.HasFailed, Is.False);
});
}
[Test]
public void TestSwellOnly()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new DrumRoll { Duration = 2000 }
}
};
foreach (var ho in beatmap.HitObjects)
ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
var healthProcessor = new TaikoHealthProcessor();
healthProcessor.ApplyBeatmap(beatmap);
foreach (var nested in beatmap.HitObjects[0].NestedHitObjects)
{
var nestedJudgement = nested.CreateJudgement();
healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult });
}
var judgement = beatmap.HitObjects[0].CreateJudgement();
healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult });
Assert.Multiple(() =>
{
Assert.That(healthProcessor.Health.Value, Is.EqualTo(1));
Assert.That(healthProcessor.HasFailed, Is.False);
});
}
}
}

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -7,6 +7,7 @@ using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Scoring.Legacy;
@ -65,11 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000;
}
difficultyPeppyStars = (int)Math.Round(
(baseBeatmap.Difficulty.DrainRate
+ baseBeatmap.Difficulty.OverallDifficulty
+ baseBeatmap.Difficulty.CircleSize
+ Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5);
difficultyPeppyStars = LegacyRulesetExtensions.CalculateDifficultyPeppyStars(baseBeatmap.Difficulty, objectCount, drainLength);
LegacyScoreAttributes attributes = new LegacyScoreAttributes();

View File

@ -31,11 +31,39 @@ namespace osu.Game.Rulesets.Taiko.Scoring
/// </summary>
private double hpMissMultiplier;
/// <summary>
/// Sum of all achievable health increases throughout the map.
/// Used to determine if there are any objects that give health.
/// If there are none, health will be forcibly pulled up to 1 to avoid cases of impassable maps.
/// </summary>
private double sumOfMaxHealthIncreases;
public TaikoHealthProcessor()
: base(0.5)
{
}
protected override void ApplyResultInternal(JudgementResult result)
{
base.ApplyResultInternal(result);
sumOfMaxHealthIncreases += result.Judgement.MaxHealthIncrease;
}
protected override void RevertResultInternal(JudgementResult result)
{
base.RevertResultInternal(result);
sumOfMaxHealthIncreases -= result.Judgement.MaxHealthIncrease;
}
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
if (storeResults && sumOfMaxHealthIncreases == 0)
Health.Value = 1;
sumOfMaxHealthIncreases = 0;
}
public override void ApplyBeatmap(IBeatmap beatmap)
{
base.ApplyBeatmap(beatmap);

View File

@ -69,9 +69,9 @@ namespace osu.Game.Rulesets.Taiko
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
new KeyBinding(InputKey.D, TaikoAction.LeftRim),
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
new KeyBinding(InputKey.J, TaikoAction.RightCentre),
new KeyBinding(InputKey.K, TaikoAction.RightRim),

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -10,7 +8,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
@ -42,29 +39,29 @@ namespace osu.Game.Rulesets.Taiko.UI
public Container UnderlayElements { get; private set; } = null!;
private Container<HitExplosion> hitExplosionContainer;
private Container<KiaiHitExplosion> kiaiExplosionContainer;
private JudgementContainer<DrawableTaikoJudgement> judgementContainer;
private ScrollingHitObjectContainer drumRollHitContainer;
internal Drawable HitTarget;
private SkinnableDrawable mascot;
private Container<HitExplosion> hitExplosionContainer = null!;
private Container<KiaiHitExplosion> kiaiExplosionContainer = null!;
private JudgementContainer<DrawableTaikoJudgement> judgementContainer = null!;
private ScrollingHitObjectContainer drumRollHitContainer = null!;
internal Drawable HitTarget = null!;
private SkinnableDrawable mascot = null!;
private readonly IDictionary<HitResult, DrawablePool<DrawableTaikoJudgement>> judgementPools = new Dictionary<HitResult, DrawablePool<DrawableTaikoJudgement>>();
private JudgementPooler<DrawableTaikoJudgement> judgementPooler = null!;
private readonly IDictionary<HitResult, HitExplosionPool> explosionPools = new Dictionary<HitResult, HitExplosionPool>();
private ProxyContainer topLevelHitContainer;
private InputDrum inputDrum;
private Container rightArea;
private ProxyContainer topLevelHitContainer = null!;
private InputDrum inputDrum = null!;
private Container rightArea = null!;
/// <remarks>
/// <see cref="Playfield.AddNested"/> is purposefully not called on this to prevent i.e. being able to interact
/// with bar lines in the editor.
/// </remarks>
private BarLinePlayfield barLinePlayfield;
private BarLinePlayfield barLinePlayfield = null!;
private Container barLineContent;
private Container hitObjectContent;
private Container overlayContent;
private Container barLineContent = null!;
private Container hitObjectContent = null!;
private Container overlayContent = null!;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
@ -202,13 +199,12 @@ namespace osu.Game.Rulesets.Taiko.UI
var hitWindows = new TaikoHitWindows();
foreach (var result in Enum.GetValues<HitResult>().Where(r => hitWindows.IsHitResultAllowed(r)))
{
judgementPools.Add(result, new DrawablePool<DrawableTaikoJudgement>(15));
explosionPools.Add(result, new HitExplosionPool(result));
}
HitResult[] usableHitResults = Enum.GetValues<HitResult>().Where(r => hitWindows.IsHitResultAllowed(r)).ToArray();
AddRangeInternal(judgementPools.Values);
AddInternal(judgementPooler = new JudgementPooler<DrawableTaikoJudgement>(usableHitResults));
foreach (var result in usableHitResults)
explosionPools.Add(result, new HitExplosionPool(result));
AddRangeInternal(explosionPools.Values);
}
@ -339,7 +335,12 @@ namespace osu.Game.Rulesets.Taiko.UI
if (!result.Type.IsScorable())
break;
judgementContainer.Add(judgementPools[result.Type].Get(j => j.Apply(result, judgedObject)));
var judgement = judgementPooler.Get(result.Type, j => j.Apply(result, judgedObject));
if (judgement == null)
return;
judgementContainer.Add(judgement);
var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre;
addExplosion(judgedObject, result.Type, type);

View File

@ -3,14 +3,18 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Legacy;
using osu.Game.IO.Legacy;
using osu.Game.Replays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
@ -247,6 +251,123 @@ namespace osu.Game.Tests.Beatmaps.Formats
});
}
[Test]
public void AccuracyAndRankOfStableScorePreserved()
{
var memoryStream = new MemoryStream();
// local partial implementation of legacy score encoder
// this is done half for readability, half because `LegacyScoreEncoder` forces `LATEST_VERSION`
// and we want to emulate a stable score here
using (var sw = new SerializationWriter(memoryStream, true))
{
sw.Write((byte)0); // ruleset id (osu!)
sw.Write(20240116); // version (anything below `LegacyScoreEncoder.FIRST_LAZER_VERSION` is stable)
sw.Write(string.Empty.ComputeMD5Hash()); // beatmap hash, irrelevant to this test
sw.Write("username"); // irrelevant to this test
sw.Write(string.Empty.ComputeMD5Hash()); // score hash, irrelevant to this test
sw.Write((ushort)198); // count300
sw.Write((ushort)1); // count100
sw.Write((ushort)0); // count50
sw.Write((ushort)0); // countGeki
sw.Write((ushort)0); // countKatu
sw.Write((ushort)1); // countMiss
sw.Write(12345678); // total score, irrelevant to this test
sw.Write((ushort)1000); // max combo, irrelevant to this test
sw.Write(false); // full combo, irrelevant to this test
sw.Write((int)LegacyMods.Hidden); // mods
sw.Write(string.Empty); // hp graph, irrelevant
sw.Write(DateTime.Now); // date, irrelevant
sw.Write(Array.Empty<byte>()); // replay data, irrelevant
sw.Write((long)1234); // legacy online ID, irrelevant
}
memoryStream.Seek(0, SeekOrigin.Begin);
var decoded = new TestLegacyScoreDecoder().Parse(memoryStream);
Assert.Multiple(() =>
{
Assert.That(decoded.ScoreInfo.Accuracy, Is.EqualTo((double)(198 * 300 + 100) / (200 * 300)));
Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.A));
});
}
[Test]
public void AccuracyAndRankOfLazerScorePreserved()
{
var ruleset = new OsuRuleset().RulesetInfo;
var scoreInfo = TestResources.CreateTestScoreInfo(ruleset);
scoreInfo.Mods = new Mod[] { new OsuModFlashlight() };
scoreInfo.Statistics = new Dictionary<HitResult, int>
{
[HitResult.Great] = 199,
[HitResult.Miss] = 1,
[HitResult.LargeTickHit] = 1,
};
scoreInfo.MaximumStatistics = new Dictionary<HitResult, int>
{
[HitResult.Great] = 200,
[HitResult.LargeTickHit] = 1,
};
var beatmap = new TestBeatmap(ruleset);
var score = new Score
{
ScoreInfo = scoreInfo,
};
var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap);
Assert.Multiple(() =>
{
Assert.That(decodedAfterEncode.ScoreInfo.Accuracy, Is.EqualTo((double)(199 * 300 + 30) / (200 * 300 + 30)));
Assert.That(decodedAfterEncode.ScoreInfo.Rank, Is.EqualTo(ScoreRank.SH));
});
}
[Test]
public void AccuracyAndRankOfLazerScoreWithoutLegacyReplaySoloScoreInfoUsesBestEffortFallbackToLegacy()
{
var memoryStream = new MemoryStream();
// local partial implementation of legacy score encoder
// this is done half for readability, half because we want to emulate an old lazer score here
// that does not have everything that `LegacyScoreEncoder` now writes to the replay
using (var sw = new SerializationWriter(memoryStream, true))
{
sw.Write((byte)0); // ruleset id (osu!)
sw.Write(LegacyScoreEncoder.FIRST_LAZER_VERSION); // version
sw.Write(string.Empty.ComputeMD5Hash()); // beatmap hash, irrelevant to this test
sw.Write("username"); // irrelevant to this test
sw.Write(string.Empty.ComputeMD5Hash()); // score hash, irrelevant to this test
sw.Write((ushort)198); // count300
sw.Write((ushort)0); // count100
sw.Write((ushort)1); // count50
sw.Write((ushort)0); // countGeki
sw.Write((ushort)0); // countKatu
sw.Write((ushort)1); // countMiss
sw.Write(12345678); // total score, irrelevant to this test
sw.Write((ushort)1000); // max combo, irrelevant to this test
sw.Write(false); // full combo, irrelevant to this test
sw.Write((int)LegacyMods.Hidden); // mods
sw.Write(string.Empty); // hp graph, irrelevant
sw.Write(DateTime.Now); // date, irrelevant
sw.Write(Array.Empty<byte>()); // replay data, irrelevant
sw.Write((long)1234); // legacy online ID, irrelevant
// importantly, no compressed `LegacyReplaySoloScoreInfo` here
}
memoryStream.Seek(0, SeekOrigin.Begin);
var decoded = new TestLegacyScoreDecoder().Parse(memoryStream);
Assert.Multiple(() =>
{
Assert.That(decoded.ScoreInfo.Accuracy, Is.EqualTo((double)(198 * 300 + 50) / (200 * 300)));
Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.A));
});
}
private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap)
{
var encodeStream = new MemoryStream();

View File

@ -7,7 +7,9 @@ using Moq;
using NUnit.Framework;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Utils;
namespace osu.Game.Tests.Mods
@ -310,6 +312,16 @@ namespace osu.Game.Tests.Mods
Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
}
[Test]
public void TestModBelongsToRuleset()
{
Assert.That(ModUtils.CheckModsBelongToRuleset(new OsuRuleset(), Array.Empty<Mod>()));
Assert.That(ModUtils.CheckModsBelongToRuleset(new OsuRuleset(), new Mod[] { new OsuModDoubleTime() }));
Assert.That(ModUtils.CheckModsBelongToRuleset(new OsuRuleset(), new Mod[] { new OsuModDoubleTime(), new OsuModAccuracyChallenge() }));
Assert.That(ModUtils.CheckModsBelongToRuleset(new OsuRuleset(), new Mod[] { new OsuModDoubleTime(), new ModAccuracyChallenge() }), Is.False);
Assert.That(ModUtils.CheckModsBelongToRuleset(new OsuRuleset(), new Mod[] { new OsuModDoubleTime(), new TaikoModFlashlight() }), Is.False);
}
[Test]
public void TestFormatScoreMultiplier()
{

View File

@ -120,10 +120,31 @@ namespace osu.Game.Tests.NonVisual.Skinning
Assert.IsNotNull(texture);
Assert.That(texture.ScaleAdjust, Is.EqualTo(1));
texture = legacySkin.GetTexture("hitcircle@2x");
var twoTimesTexture = legacySkin.GetTexture("hitcircle@2x");
Assert.IsNotNull(twoTimesTexture);
Assert.That(twoTimesTexture.ScaleAdjust, Is.EqualTo(1));
Assert.AreNotEqual(texture, twoTimesTexture);
}
[Test]
public void TestAllowHighResolutionSprites()
{
var textureStore = new TestTextureStore("hitcircle", "hitcircle@2x");
var legacySkin = new TestLegacySkin(textureStore) { HighResolutionSprites = true };
var texture = legacySkin.GetTexture("hitcircle");
Assert.IsNotNull(texture);
Assert.That(texture.ScaleAdjust, Is.EqualTo(1));
Assert.That(texture.ScaleAdjust, Is.EqualTo(2));
var twoTimesTexture = legacySkin.GetTexture("hitcircle@2x");
Assert.IsNotNull(twoTimesTexture);
Assert.That(twoTimesTexture.ScaleAdjust, Is.EqualTo(2));
Assert.AreEqual(texture, twoTimesTexture);
}
private class TestLegacySkin : LegacySkin

View File

@ -0,0 +1,3 @@
[Mania]
Keys: 4
ColumnLineWidth: 3,,3,3,3

View File

@ -18,10 +18,12 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
using osu.Game.Tests.Beatmaps;
@ -385,6 +387,42 @@ namespace osu.Game.Tests.Rulesets.Scoring
Assert.That(scoreProcessor.Accuracy.Value, Is.Not.EqualTo(1));
}
[Test]
public void TestNormalGrades()
{
scoreProcessor.ApplyBeatmap(new Beatmap());
Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.X));
scoreProcessor.Accuracy.Value = 0.99f;
Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.S));
}
[Test]
public void TestSilverGrades()
{
scoreProcessor.ApplyBeatmap(new Beatmap());
Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.X));
scoreProcessor.Mods.Value = new[] { new OsuModHidden() };
Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.XH));
scoreProcessor.Accuracy.Value = 0.99f;
Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.SH));
}
[Test]
public void TestSilverGradesModsAppliedFirst()
{
scoreProcessor.Mods.Value = new[] { new OsuModHidden() };
scoreProcessor.ApplyBeatmap(new Beatmap());
Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.XH));
scoreProcessor.Accuracy.Value = 0.99f;
Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.SH));
}
private class TestJudgement : Judgement
{
public override HitResult MaxResult { get; }

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@ -114,5 +114,25 @@ namespace osu.Game.Tests.Skins
Assert.That(configs[0].MinimumColumnWidth, Is.EqualTo(16));
}
}
[Test]
public void TestParseArrayWithSomeEmptyElements()
{
var decoder = new LegacyManiaSkinDecoder();
using (var resStream = TestResources.OpenResource("mania-skin-broken-array.ini"))
using (var stream = new LineBufferedReader(resStream))
{
var configs = decoder.Decode(stream);
Assert.That(configs.Count, Is.EqualTo(1));
Assert.That(configs[0].ColumnLineWidth.Length, Is.EqualTo(5));
Assert.That(configs[0].ColumnLineWidth[0], Is.EqualTo(3));
Assert.That(configs[0].ColumnLineWidth[1], Is.EqualTo(0)); // malformed entry, should be parsed as zero
Assert.That(configs[0].ColumnLineWidth[2], Is.EqualTo(3));
Assert.That(configs[0].ColumnLineWidth[3], Is.EqualTo(3));
Assert.That(configs[0].ColumnLineWidth[4], Is.EqualTo(3));
}
}
}
}

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@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Background
AddSliderStep("Triangle scale", 0f, 10f, 1f, s => triangles.TriangleScale = s);
AddSliderStep("Seed", 0, 1000, 0, s => triangles.Reset(s));
AddToggleStep("Masking", m => triangles.Masking = m);
AddToggleStep("ClampToDrawable", c => triangles.ClampToDrawable = c);
}
}
}

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@ -128,7 +128,7 @@ namespace osu.Game.Tests.Visual.Background
AddStep("White colour", () => box.Colour = triangles.Colour = maskedTriangles.Colour = Color4.White);
AddStep("Vertical gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red));
AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red));
AddToggleStep("Masking", m => maskedTriangles.Masking = m);
AddToggleStep("ClampToDrawable", c => maskedTriangles.ClampToDrawable = c);
}
}
}

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@ -4,11 +4,13 @@
#nullable disable
using System;
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
@ -177,6 +179,43 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("Scrolled to end", () => timingScreen.ChildrenOfType<OsuScrollContainer>().First().IsScrolledToEnd());
}
[Test]
public void TestEditThenClickAwayAppliesChanges()
{
AddStep("Add two control points", () =>
{
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.ControlPointInfo.Add(1000, new TimingControlPoint());
editorBeatmap.ControlPointInfo.Add(2000, new TimingControlPoint());
});
AddStep("Select second timing point", () =>
{
InputManager.MoveMouseTo(Child.ChildrenOfType<TimingRowAttribute>().Last());
InputManager.Click(MouseButton.Left);
});
AddStep("Scroll to end", () => timingScreen.ChildrenOfType<ControlPointSettings>().Single().ChildrenOfType<OsuScrollContainer>().Single().ScrollToEnd(false));
AddStep("Modify time signature", () =>
{
var timeSignatureTextBox = Child.ChildrenOfType<LabelledTimeSignature.TimeSignatureBox>().Single().ChildrenOfType<TextBox>().Single();
InputManager.MoveMouseTo(timeSignatureTextBox);
InputManager.Click(MouseButton.Left);
Debug.Assert(!timeSignatureTextBox.Current.Value.Equals("1", StringComparison.Ordinal));
timeSignatureTextBox.Current.Value = "1";
});
AddStep("Select first timing point", () =>
{
InputManager.MoveMouseTo(Child.ChildrenOfType<TimingRowAttribute>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("Second timing point changed time signature", () => editorBeatmap.ControlPointInfo.TimingPoints.Last().TimeSignature.Numerator == 1);
AddAssert("First timing point preserved time signature", () => editorBeatmap.ControlPointInfo.TimingPoints.First().TimeSignature.Numerator == 4);
}
protected override void Dispose(bool isDisposing)
{
Beatmap.Disabled = false;

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@ -147,6 +147,16 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("Assert max judgement hidden", () => counterDisplay.CounterFlow.ChildrenOfType<JudgementCounter>().First().Alpha == 0);
}
[Test]
public void TestNoDuplicates()
{
AddStep("create counter", () => Child = counterDisplay = new TestJudgementCounterDisplay());
AddStep("Show all judgements", () => counterDisplay.Mode.Value = JudgementCounterDisplay.DisplayMode.All);
AddAssert("Check no duplicates",
() => counterDisplay.CounterFlow.ChildrenOfType<JudgementCounter>().Count(),
() => Is.EqualTo(counterDisplay.CounterFlow.ChildrenOfType<JudgementCounter>().Select(c => c.ResultName.Text).Distinct().Count()));
}
[Test]
public void TestCycleDisplayModes()
{
@ -163,7 +173,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private int hiddenCount()
{
var num = counterDisplay.CounterFlow.Children.First(child => child.Result.Type == HitResult.LargeTickHit);
var num = counterDisplay.CounterFlow.Children.First(child => child.Result.Types.Contains(HitResult.LargeTickHit));
return num.Result.ResultCount.Value;
}

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@ -93,15 +93,12 @@ namespace osu.Game.Tests.Visual.Gameplay
double currentTime = masterClock.CurrentTime;
bool goingForward = currentTime >= (masterClock.LastStopTime ?? lastStopTime);
bool goingForward = currentTime >= lastStopTime;
alwaysGoingForward &= goingForward;
if (!goingForward)
Logger.Log($"Went too far backwards (last stop: {lastStopTime:N1} current: {currentTime:N1})");
if (masterClock.LastStopTime != null)
lastStopTime = masterClock.LastStopTime.Value;
};
});
@ -125,7 +122,7 @@ namespace osu.Game.Tests.Visual.Gameplay
resumeAndConfirm();
AddAssert("Resumed without seeking forward", () => Player.LastResumeTime, () => Is.LessThanOrEqualTo(Player.LastPauseTime));
AddAssert("continued playing forward", () => Player.LastResumeTime, () => Is.GreaterThanOrEqualTo(Player.LastPauseTime));
AddUntilStep("player playing", () => Player.LocalUserPlaying.Value);
}

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@ -13,7 +13,6 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Utils;
@ -487,13 +486,8 @@ namespace osu.Game.Tests.Visual.Gameplay
}
}
private class TestMod : Mod, IApplicableToScoreProcessor
private class TestMod : OsuModDoubleTime, IApplicableToScoreProcessor
{
public override string Name => string.Empty;
public override string Acronym => string.Empty;
public override double ScoreMultiplier => 1;
public override LocalisableString Description => string.Empty;
public bool Applied { get; private set; }
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)

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@ -15,13 +15,14 @@ using osu.Game.Online.Rooms;
using osu.Game.Online.Solo;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Tests.Beatmaps;
@ -35,12 +36,19 @@ namespace osu.Game.Tests.Visual.Gameplay
private Func<RulesetInfo, IBeatmap> createCustomBeatmap;
private Func<Ruleset> createCustomRuleset;
private Func<Mod[]> createCustomMods;
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
protected override bool HasCustomSteps => true;
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new FakeImportingPlayer(false);
protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
if (createCustomMods != null)
SelectedMods.Value = SelectedMods.Value.Concat(createCustomMods()).ToList();
return new FakeImportingPlayer(false);
}
protected new FakeImportingPlayer Player => (FakeImportingPlayer)base.Player;
@ -278,13 +286,28 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
}
private void createPlayerTest(bool allowFail = false, Func<RulesetInfo, IBeatmap> createBeatmap = null, Func<Ruleset> createRuleset = null)
[Test]
public void TestNoSubmissionWithModsOfDifferentRuleset()
{
prepareTestAPI(true);
createPlayerTest(createRuleset: () => new OsuRuleset(), createMods: () => new Mod[] { new TaikoModHidden() });
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
AddAssert("gameplay not loaded", () => Player.DrawableRuleset == null);
AddStep("exit", () => Player.Exit());
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
}
private void createPlayerTest(bool allowFail = false, Func<RulesetInfo, IBeatmap> createBeatmap = null, Func<Ruleset> createRuleset = null, Func<Mod[]> createMods = null)
{
CreateTest(() => AddStep("set up requirements", () =>
{
this.allowFail = allowFail;
createCustomBeatmap = createBeatmap;
createCustomRuleset = createRuleset;
createCustomMods = createMods;
}));
}
@ -360,11 +383,6 @@ namespace osu.Game.Tests.Visual.Gameplay
AllowImportCompletion = new SemaphoreSlim(1);
}
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart)
{
ShouldValidatePlaybackRate = false,
};
protected override async Task ImportScore(Score score)
{
ScoreImportStarted = true;

View File

@ -8,6 +8,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
@ -29,7 +30,7 @@ namespace osu.Game.Tests.Visual.Mods
public void TestMaximumAchievableAccuracy() =>
CreateModTest(new ModTestData
{
Mod = new ModAccuracyChallenge
Mod = new OsuModAccuracyChallenge
{
MinimumAccuracy = { Value = 0.6 }
},
@ -49,7 +50,7 @@ namespace osu.Game.Tests.Visual.Mods
public void TestStandardAccuracy() =>
CreateModTest(new ModTestData
{
Mod = new ModAccuracyChallenge
Mod = new OsuModAccuracyChallenge
{
MinimumAccuracy = { Value = 0.6 },
AccuracyJudgeMode = { Value = ModAccuracyChallenge.AccuracyMode.Standard }

View File

@ -19,8 +19,10 @@ using osu.Game.Beatmaps.Drawables;
using osu.Game.Database;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Models;
using osu.Game.Online.API;
using osu.Game.Online.Chat;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
@ -302,6 +304,37 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
}
[Test]
public void TestSelectableMouseHandling()
{
bool resultsRequested = false;
AddStep("reset flag", () => resultsRequested = false);
createPlaylist(p =>
{
p.AllowSelection = true;
p.AllowShowingResults = true;
p.RequestResults = _ => resultsRequested = true;
});
AddStep("move mouse to first item title", () =>
{
var drawQuad = playlist.ChildrenOfType<LinkFlowContainer>().First().ScreenSpaceDrawQuad;
var location = (drawQuad.TopLeft + drawQuad.BottomLeft) / 2 + new Vector2(drawQuad.Width * 0.2f, 0);
InputManager.MoveMouseTo(location);
});
AddUntilStep("wait for text load", () => playlist.ChildrenOfType<DrawableLinkCompiler>().Any());
AddAssert("first item title not hovered", () => playlist.ChildrenOfType<DrawableLinkCompiler>().First().IsHovered, () => Is.False);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
AddUntilStep("first item selected", () => playlist.ChildrenOfType<DrawableRoomPlaylistItem>().First().IsSelectedItem, () => Is.True);
// implies being clickable.
AddUntilStep("first item title hovered", () => playlist.ChildrenOfType<DrawableLinkCompiler>().First().IsHovered, () => Is.True);
AddStep("move mouse to second item results button", () => InputManager.MoveMouseTo(playlist.ChildrenOfType<GrayButton>().ElementAt(5)));
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
AddUntilStep("results requested", () => resultsRequested);
}
private void moveToItem(int index, Vector2? offset = null)
=> AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType<DrawableRoomPlaylistItem>().ElementAt(index), offset));

View File

@ -10,12 +10,14 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Utils;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
@ -23,6 +25,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public partial class TestSceneFreeModSelectOverlay : MultiplayerTestScene
{
private FreeModSelectOverlay freeModSelectOverlay;
private FooterButtonFreeMods footerButtonFreeMods;
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
[BackgroundDependencyLoader]
@ -119,11 +122,46 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
}
[Test]
public void TestSelectAllViaFooterButtonThenDeselectFromOverlay()
{
createFreeModSelect();
AddAssert("overlay select all button enabled", () => freeModSelectOverlay.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddAssert("footer button displays off", () => footerButtonFreeMods.ChildrenOfType<IHasText>().Any(t => t.Text == "off"));
AddStep("click footer select all button", () =>
{
InputManager.MoveMouseTo(footerButtonFreeMods);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("all mods selected", assertAllAvailableModsSelected);
AddAssert("footer button displays all", () => footerButtonFreeMods.ChildrenOfType<IHasText>().Any(t => t.Text == "all"));
AddStep("click deselect all button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<DeselectAllModsButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("all mods deselected", () => !freeModSelectOverlay.SelectedMods.Value.Any());
AddAssert("footer button displays off", () => footerButtonFreeMods.ChildrenOfType<IHasText>().Any(t => t.Text == "off"));
}
private void createFreeModSelect()
{
AddStep("create free mod select screen", () => Child = freeModSelectOverlay = new FreeModSelectOverlay
AddStep("create free mod select screen", () => Children = new Drawable[]
{
freeModSelectOverlay = new FreeModSelectOverlay
{
State = { Value = Visibility.Visible }
},
footerButtonFreeMods = new FooterButtonFreeMods(freeModSelectOverlay)
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Current = { BindTarget = freeModSelectOverlay.SelectedMods },
},
});
AddUntilStep("all column content loaded",
() => freeModSelectOverlay.ChildrenOfType<ModColumn>().Any()
@ -134,10 +172,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
var allAvailableMods = availableMods.Value
.Where(pair => pair.Key != ModType.System)
.SelectMany(pair => pair.Value)
.SelectMany(pair => ModUtils.FlattenMods(pair.Value))
.Where(mod => mod.UserPlayable && mod.HasImplementation)
.ToList();
if (freeModSelectOverlay.SelectedMods.Value.Count != allAvailableMods.Count)
return false;
foreach (var availableMod in allAvailableMods)
{
if (freeModSelectOverlay.SelectedMods.Value.All(selectedMod => selectedMod.GetType() != availableMod.GetType()))

View File

@ -29,7 +29,9 @@ using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
@ -1009,6 +1011,43 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
}
[Test]
public void TestGameplayStartsWhileInSongSelectWithDifferentRuleset()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
QueueMode = { Value = QueueMode.AllPlayers },
Playlist =
{
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod { Acronym = "HD" } },
},
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 1)).BeatmapInfo)
{
RulesetID = new TaikoRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod { Acronym = "HD" } },
},
}
});
AddStep("select hidden", () => multiplayerClient.ChangeUserMods(new[] { new APIMod { Acronym = "HD" } }));
AddStep("make user ready", () => multiplayerClient.ChangeState(MultiplayerUserState.Ready));
AddStep("press edit on second item", () => this.ChildrenOfType<DrawableRoomPlaylistItem>().Single(i => i.Item.RulesetID == 1)
.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistEditButton>().Single().TriggerClick());
AddUntilStep("wait for song select", () => InputManager.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
AddAssert("ruleset is taiko", () => Ruleset.Value.OnlineID == 1);
AddStep("start match", () => multiplayerClient.StartMatch().WaitSafely());
AddUntilStep("wait for loading", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
AddUntilStep("wait for gameplay to start", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.Playing);
AddAssert("hidden is selected", () => SelectedMods.Value, () => Has.One.TypeOf(typeof(OsuModHidden)));
}
private void enterGameplay()
{
pressReadyButton();

View File

@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Navigation
});
AddStep("create IPC sender channels", () =>
{
ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { BindIPC = true });
ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { IPCPort = OsuGame.IPC_PORT });
osuSchemeLinkIPCSender = new OsuSchemeLinkIPCChannel(ipcSenderHost);
archiveImportIPCSender = new ArchiveImportIPCChannel(ipcSenderHost);
});

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@ -35,6 +35,7 @@ using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
@ -834,6 +835,24 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("exit dialog is shown", () => Game.Dependencies.Get<IDialogOverlay>().CurrentDialog is ConfirmExitDialog);
}
[Test]
public void TestQuickSkinEditorDoesntNukeSkin()
{
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
AddStep("open", () => InputManager.Key(Key.Space));
AddStep("skin", () => InputManager.Key(Key.E));
AddStep("editor", () => InputManager.Key(Key.S));
AddStep("and close immediately", () => InputManager.Key(Key.Escape));
AddStep("open again", () => InputManager.Key(Key.S));
Player player = null;
AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
AddUntilStep("wait for gameplay still has health bar", () => player.ChildrenOfType<ArgonHealthDisplay>().Any());
}
[Test]
public void TestTouchScreenDetectionAtSongSelect()
{

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@ -268,6 +268,26 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("update not received", () => update == null);
}
[Test]
public void TestGlobalStatisticsUpdatedAfterRegistrationAddedAndScoreProcessed()
{
int userId = getUserId();
long scoreId = getScoreId();
setUpUser(userId);
var ruleset = new OsuRuleset().RulesetInfo;
SoloStatisticsUpdate? update = null;
registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate);
feignScoreProcessing(userId, ruleset, 5_000_000);
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
AddUntilStep("update received", () => update != null);
AddAssert("local user values are correct", () => dummyAPI.LocalUser.Value.Statistics.TotalScore, () => Is.EqualTo(5_000_000));
AddAssert("statistics values are correct", () => dummyAPI.Statistics.Value!.TotalScore, () => Is.EqualTo(5_000_000));
}
private int nextUserId = 2000;
private long nextScoreId = 50000;

View File

@ -9,8 +9,10 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
@ -29,6 +31,9 @@ namespace osu.Game.Tests.Visual.Online
private UserGridPanel boundPanel1;
private TestUserListPanel boundPanel2;
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
[Resolved]
private IRulesetStore rulesetStore { get; set; }
@ -85,8 +90,25 @@ namespace osu.Game.Tests.Visual.Online
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg",
IsOnline = false,
LastVisit = DateTimeOffset.Now
})
},
}),
new UserRankPanel(new APIUser
{
Username = @"flyte",
Id = 3103765,
CountryCode = CountryCode.JP,
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg",
Statistics = new UserStatistics { GlobalRank = 12345, CountryRank = 1234 }
}) { Width = 300 },
new UserRankPanel(new APIUser
{
Username = @"peppy",
Id = 2,
Colour = "99EB47",
CountryCode = CountryCode.AU,
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
Statistics = new UserStatistics { GlobalRank = null, CountryRank = null }
}) { Width = 300 }
}
};
boundPanel1.Status.BindTo(status);
@ -136,6 +158,23 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("visit message is not visible", () => !boundPanel2.LastVisitMessage.IsPresent);
}
[Test]
public void TestUserStatisticsChange()
{
AddStep("update statistics", () =>
{
API.UpdateStatistics(new UserStatistics
{
GlobalRank = RNG.Next(100000),
CountryRank = RNG.Next(100000)
});
});
AddStep("set statistics to empty", () =>
{
API.UpdateStatistics(new UserStatistics());
});
}
private UserActivity soloGameStatusForRuleset(int rulesetId) => new UserActivity.InSoloGame(new BeatmapInfo(), rulesetStore.GetRuleset(rulesetId)!);
private ScoreInfo createScore(string name) => new ScoreInfo(new TestBeatmap(Ruleset.Value).BeatmapInfo)

View File

@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Placeholders;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
@ -49,8 +50,8 @@ namespace osu.Game.Tests.Visual.Playlists
// Previous test instances of the results screen may still exist at this point so wait for
// those screens to be cleaned up by the base SetUpSteps before re-initialising test state.
// The the screen also holds a leased Beatmap bindable so reassigning it must happen after
// the screen as been exited.
// The screen also holds a leased Beatmap bindable so reassigning it must happen after
// the screen has been exited.
AddStep("initialise user scores and beatmap", () =>
{
lowestScoreId = 1;
@ -63,8 +64,6 @@ namespace osu.Game.Tests.Visual.Playlists
userScore.Statistics = new Dictionary<HitResult, int>();
userScore.MaximumStatistics = new Dictionary<HitResult, int>();
bindHandler();
// Beatmap is required to be an actual beatmap so the scores can get their scores correctly
// calculated for standardised scoring, else the tests that rely on ordering will fall over.
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
@ -77,6 +76,7 @@ namespace osu.Game.Tests.Visual.Playlists
AddStep("bind user score info handler", () => bindHandler(userScore: userScore));
createResults(() => userScore);
waitForDisplay();
AddAssert("user score selected", () => this.ChildrenOfType<ScorePanel>().Single(p => p.Score.OnlineID == userScore.OnlineID).State == PanelState.Expanded);
AddAssert($"score panel position is {real_user_position}",
@ -86,7 +86,10 @@ namespace osu.Game.Tests.Visual.Playlists
[Test]
public void TestShowNullUserScore()
{
AddStep("bind user score info handler", () => bindHandler());
createResults();
waitForDisplay();
AddAssert("top score selected", () => this.ChildrenOfType<ScorePanel>().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded);
}
@ -97,6 +100,7 @@ namespace osu.Game.Tests.Visual.Playlists
AddStep("bind user score info handler", () => bindHandler(true, userScore));
createResults(() => userScore);
waitForDisplay();
AddAssert("more than 1 panel displayed", () => this.ChildrenOfType<ScorePanel>().Count() > 1);
AddAssert("user score selected", () => this.ChildrenOfType<ScorePanel>().Single(p => p.Score.OnlineID == userScore.OnlineID).State == PanelState.Expanded);
@ -108,6 +112,7 @@ namespace osu.Game.Tests.Visual.Playlists
AddStep("bind delayed handler", () => bindHandler(true));
createResults();
waitForDisplay();
AddAssert("top score selected", () => this.ChildrenOfType<ScorePanel>().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded);
}
@ -115,10 +120,11 @@ namespace osu.Game.Tests.Visual.Playlists
[Test]
public void TestFetchWhenScrolledToTheRight()
{
createResults();
AddStep("bind delayed handler", () => bindHandler(true));
createResults();
waitForDisplay();
for (int i = 0; i < 2; i++)
{
int beforePanelCount = 0;
@ -134,12 +140,44 @@ namespace osu.Game.Tests.Visual.Playlists
}
}
[Test]
public void TestNoMoreScoresToTheRight()
{
AddStep("bind delayed handler with scores", () => bindHandler(delayed: true));
createResults();
waitForDisplay();
int beforePanelCount = 0;
AddStep("get panel count", () => beforePanelCount = this.ChildrenOfType<ScorePanel>().Count());
AddStep("scroll to right", () => resultsScreen.ScorePanelList.ChildrenOfType<OsuScrollContainer>().Single().ScrollToEnd(false));
AddAssert("right loading spinner shown", () => resultsScreen.RightSpinner.State.Value == Visibility.Visible);
waitForDisplay();
AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType<ScorePanel>().Count() >= beforePanelCount + scores_per_result);
AddAssert("right loading spinner hidden", () => resultsScreen.RightSpinner.State.Value == Visibility.Hidden);
AddStep("get panel count", () => beforePanelCount = this.ChildrenOfType<ScorePanel>().Count());
AddStep("bind delayed handler with no scores", () => bindHandler(delayed: true, noScores: true));
AddStep("scroll to right", () => resultsScreen.ScorePanelList.ChildrenOfType<OsuScrollContainer>().Single().ScrollToEnd(false));
AddAssert("right loading spinner shown", () => resultsScreen.RightSpinner.State.Value == Visibility.Visible);
waitForDisplay();
AddAssert("count not increased", () => this.ChildrenOfType<ScorePanel>().Count() == beforePanelCount);
AddAssert("right loading spinner hidden", () => resultsScreen.RightSpinner.State.Value == Visibility.Hidden);
AddAssert("no placeholders shown", () => this.ChildrenOfType<MessagePlaceholder>().Count(), () => Is.Zero);
}
[Test]
public void TestFetchWhenScrolledToTheLeft()
{
AddStep("bind user score info handler", () => bindHandler(userScore: userScore));
createResults(() => userScore);
waitForDisplay();
AddStep("bind delayed handler", () => bindHandler(true));
@ -158,6 +196,15 @@ namespace osu.Game.Tests.Visual.Playlists
}
}
[Test]
public void TestShowWithNoScores()
{
AddStep("bind user score info handler", () => bindHandler(noScores: true));
createResults();
AddAssert("no scores visible", () => !resultsScreen.ScorePanelList.GetScorePanels().Any());
AddAssert("placeholder shown", () => this.ChildrenOfType<MessagePlaceholder>().Count(), () => Is.EqualTo(1));
}
private void createResults(Func<ScoreInfo> getScore = null)
{
AddStep("load results", () =>
@ -169,7 +216,6 @@ namespace osu.Game.Tests.Visual.Playlists
});
AddUntilStep("wait for screen to load", () => resultsScreen.IsLoaded);
waitForDisplay();
}
private void waitForDisplay()
@ -183,7 +229,7 @@ namespace osu.Game.Tests.Visual.Playlists
AddWaitStep("wait for display", 5);
}
private void bindHandler(bool delayed = false, ScoreInfo userScore = null, bool failRequests = false) => ((DummyAPIAccess)API).HandleRequest = request =>
private void bindHandler(bool delayed = false, ScoreInfo userScore = null, bool failRequests = false, bool noScores = false) => ((DummyAPIAccess)API).HandleRequest = request =>
{
// pre-check for requests we should be handling (as they are scheduled below).
switch (request)
@ -219,7 +265,7 @@ namespace osu.Game.Tests.Visual.Playlists
break;
case IndexPlaylistScoresRequest i:
triggerSuccess(i, createIndexResponse(i));
triggerSuccess(i, createIndexResponse(i, noScores));
break;
}
}, delay);
@ -301,10 +347,12 @@ namespace osu.Game.Tests.Visual.Playlists
return multiplayerUserScore;
}
private IndexedMultiplayerScores createIndexResponse(IndexPlaylistScoresRequest req)
private IndexedMultiplayerScores createIndexResponse(IndexPlaylistScoresRequest req, bool noScores = false)
{
var result = new IndexedMultiplayerScores();
if (noScores) return result;
string sort = req.IndexParams?.Properties["sort"].ToObject<string>() ?? "score_desc";
for (int i = 1; i <= scores_per_result; i++)

View File

@ -40,8 +40,15 @@ namespace osu.Game.Tests.Visual.Settings
AddStep("change value from default", () => textBox.Current.Value = "non-default");
AddUntilStep("restore button shown", () => revertToDefaultButton.Alpha > 0);
AddStep("disable setting", () => textBox.Current.Disabled = true);
AddUntilStep("restore button still shown", () => revertToDefaultButton.Alpha > 0);
AddStep("enable setting", () => textBox.Current.Disabled = false);
AddStep("restore default", () => textBox.Current.SetDefault());
AddUntilStep("restore button hidden", () => revertToDefaultButton.Alpha == 0);
AddStep("disable setting", () => textBox.Current.Disabled = true);
AddUntilStep("restore button still hidden", () => revertToDefaultButton.Alpha == 0);
}
[Test]

View File

@ -76,6 +76,20 @@ namespace osu.Game.Tests.Visual.SongSelect
assertCollectionDropdownContains("2");
}
[Test]
public void TestCollectionsCleared()
{
AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1"))));
AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "2"))));
AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "3"))));
AddAssert("check count 5", () => control.ChildrenOfType<CollectionDropdown>().Single().ChildrenOfType<Menu.DrawableMenuItem>().Count(), () => Is.EqualTo(5));
AddStep("delete all collections", () => writeAndRefresh(r => r.RemoveAll<BeatmapCollection>()));
AddAssert("check count 2", () => control.ChildrenOfType<CollectionDropdown>().Single().ChildrenOfType<Menu.DrawableMenuItem>().Count(), () => Is.EqualTo(2));
}
[Test]
public void TestCollectionRemovedFromDropdown()
{

View File

@ -542,10 +542,23 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddAssert("hidden selected", () => getPanelForMod(typeof(OsuModHidden)).Active.Value);
AddAssert("all text selected in textbox", () =>
{
var textBox = modSelectOverlay.ChildrenOfType<SearchTextBox>().Single();
return textBox.SelectedText == textBox.Text;
});
AddStep("press enter again", () => InputManager.Key(Key.Enter));
AddAssert("hidden deselected", () => !getPanelForMod(typeof(OsuModHidden)).Active.Value);
AddStep("apply search matching nothing", () => modSelectOverlay.SearchTerm = "ZZZ");
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddAssert("all text not selected in textbox", () =>
{
var textBox = modSelectOverlay.ChildrenOfType<SearchTextBox>().Single();
return textBox.SelectedText != textBox.Text;
});
AddStep("clear search", () => modSelectOverlay.SearchTerm = string.Empty);
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddAssert("mod select hidden", () => modSelectOverlay.State.Value == Visibility.Hidden);

View File

@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
VolumeMeter meter;
MuteButton mute;
Add(meter = new VolumeMeter("MASTER", 125, Color4.Blue) { Position = new Vector2(10) });
Add(meter = new VolumeMeter("MASTER", 125, Color4.Green) { Position = new Vector2(10) });
AddSliderStep("master volume", 0, 10, 0, i => meter.Bindable.Value = i * 0.1);
Add(new VolumeMeter("BIG", 250, Color4.Red)
@ -22,6 +22,15 @@ namespace osu.Game.Tests.Visual.UserInterface
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(10),
Margin = new MarginPadding { Left = 250 },
});
Add(new VolumeMeter("SML", 125, Color4.Blue)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(10),
Margin = new MarginPadding { Right = 500 },
});
Add(mute = new MuteButton

View File

@ -4,7 +4,7 @@
<PackageReference Include="DeepEqual" Version="4.2.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="Nito.AsyncEx" Version="5.1.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageReference Include="Moq" Version="4.18.4" />
</ItemGroup>

View File

@ -12,7 +12,7 @@ namespace osu.Game.Tournament.Tests
[STAThread]
public static int Main(string[] args)
{
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu-development", new HostOptions { BindIPC = true }))
using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu-development"))
{
host.Run(new TournamentTestBrowser());
return 0;

View File

@ -5,7 +5,7 @@
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Models;
using osu.Game.Rulesets;
using osu.Game.Screens.Menu;
using osuTK;
@ -101,11 +102,25 @@ namespace osu.Game.Tournament.Components
private void refreshContent()
{
if (beatmap == null)
beatmap ??= new BeatmapInfo
{
flow.Clear();
return;
}
Metadata = new BeatmapMetadata
{
Artist = "unknown",
Title = "no beatmap selected",
Author = new RealmUser { Username = "unknown" },
},
DifficultyName = "unknown",
BeatmapSet = new BeatmapSetInfo(),
StarRating = 0,
Difficulty = new BeatmapDifficulty
{
CircleSize = 0,
DrainRate = 0,
OverallDifficulty = 0,
ApproachRate = 0,
},
};
double bpm = beatmap.BPM;
double length = beatmap.Length;

View File

@ -194,7 +194,7 @@ namespace osu.Game.Tournament.Components
// Use DelayedLoadWrapper to avoid content unloading when switching away to another screen.
protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
=> new DelayedLoadWrapper(createContentFunc, timeBeforeLoad);
=> new DelayedLoadWrapper(createContentFunc(), timeBeforeLoad);
}
}
}

View File

@ -92,7 +92,6 @@ namespace osu.Game.Beatmaps.Drawables
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.06f),
Type = EdgeEffectType.Shadow,
Radius = 3,
},

View File

@ -27,11 +27,6 @@ namespace osu.Game.Beatmaps
{
private readonly bool applyOffsets;
/// <summary>
/// The total frequency adjustment from pause transforms. Should eventually be handled in a better way.
/// </summary>
public readonly BindableDouble ExternalPauseFrequencyAdjust = new BindableDouble(1);
private readonly OffsetCorrectionClock? userGlobalOffsetClock;
private readonly OffsetCorrectionClock? platformOffsetClock;
private readonly OffsetCorrectionClock? userBeatmapOffsetClock;
@ -69,13 +64,13 @@ namespace osu.Game.Beatmaps
{
// Audio timings in general with newer BASS versions don't match stable.
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
platformOffsetClock = new OffsetCorrectionClock(interpolatedTrack, ExternalPauseFrequencyAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
platformOffsetClock = new OffsetCorrectionClock(interpolatedTrack) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
// User global offset (set in settings) should also be applied.
userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock, ExternalPauseFrequencyAdjust);
userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock);
// User per-beatmap offset will be applied to this final clock.
finalClockSource = userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock, ExternalPauseFrequencyAdjust);
finalClockSource = userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock);
}
else
{

View File

@ -74,7 +74,7 @@ namespace osu.Game.Collections
}
else
{
foreach (int i in changes.DeletedIndices)
foreach (int i in changes.DeletedIndices.OrderByDescending(i => i))
filters.RemoveAt(i + 1);
foreach (int i in changes.InsertedIndices)

View File

@ -17,6 +17,7 @@ using osu.Game.Localisation;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods.Input;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
using osu.Game.Skinning;
@ -191,6 +192,8 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.EditorLimitedDistanceSnap, false);
SetDefault(OsuSetting.EditorShowSpeedChanges, false);
SetDefault(OsuSetting.MultiplayerRoomFilter, RoomPermissionsFilter.All);
SetDefault(OsuSetting.LastProcessedMetadataId, -1);
SetDefault(OsuSetting.ComboColourNormalisationAmount, 0.2f, 0f, 1f, 0.01f);
@ -423,5 +426,6 @@ namespace osu.Game.Configuration
TouchDisableGameplayTaps,
ModSelectTextSearchStartsActive,
UserOnlineStatus,
MultiplayerRoomFilter
}
}

View File

@ -59,7 +59,8 @@ namespace osu.Game.Extensions
/// <returns>A short relative string representing the input time.</returns>
public static string ToShortRelativeTime(this DateTimeOffset time, TimeSpan lowerCutoff)
{
if (time == default)
// covers all `DateTimeOffset` instances with the date portion of 0001-01-01.
if (time.Date == default)
return "-";
var now = DateTime.Now;

View File

@ -15,7 +15,6 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Allocation;
using System.Collections.Generic;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Lists;
using osu.Framework.Bindables;
@ -79,9 +78,9 @@ namespace osu.Game.Graphics.Backgrounds
/// <summary>
/// If enabled, only the portion of triangles that falls within this <see cref="Drawable"/>'s
/// shape is drawn to the screen.
/// shape is drawn to the screen. Default is true.
/// </summary>
public bool Masking { get; set; }
public bool ClampToDrawable { get; set; } = true;
/// <summary>
/// Whether we should drop-off alpha values of triangles more quickly to improve
@ -258,13 +257,12 @@ namespace osu.Game.Graphics.Backgrounds
private IShader shader;
private Texture texture;
private bool masking;
private bool clamp;
private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
private readonly Vector2 triangleSize = new Vector2(1f, equilateral_triangle_ratio) * triangle_size;
private Vector2 size;
private IVertexBatch<TexturedVertex2D> vertexBatch;
public TrianglesDrawNode(Triangles source)
: base(source)
@ -278,7 +276,7 @@ namespace osu.Game.Graphics.Backgrounds
shader = Source.shader;
texture = Source.texture;
size = Source.DrawSize;
masking = Source.Masking;
clamp = Source.ClampToDrawable;
parts.Clear();
parts.AddRange(Source.parts);
@ -290,12 +288,6 @@ namespace osu.Game.Graphics.Backgrounds
{
base.Draw(renderer);
if (Source.AimCount > 0 && (vertexBatch == null || vertexBatch.Size != Source.AimCount))
{
vertexBatch?.Dispose();
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
}
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
borderDataBuffer.Data = borderDataBuffer.Data with
{
@ -314,7 +306,7 @@ namespace osu.Game.Graphics.Backgrounds
Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f);
Quad triangleQuad = masking ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y);
Quad triangleQuad = clamp ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y);
var drawQuad = new Quad(
Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix),
@ -333,7 +325,7 @@ namespace osu.Game.Graphics.Backgrounds
triangleQuad.Height
) / relativeSize;
renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), textureCoords: textureCoords);
}
shader.Unbind();
@ -356,7 +348,6 @@ namespace osu.Game.Graphics.Backgrounds
{
base.Dispose(isDisposing);
vertexBatch?.Dispose();
borderDataBuffer?.Dispose();
}
}

View File

@ -10,7 +10,6 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Allocation;
using System.Collections.Generic;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -35,9 +34,9 @@ namespace osu.Game.Graphics.Backgrounds
/// <summary>
/// If enabled, only the portion of triangles that falls within this <see cref="Drawable"/>'s
/// shape is drawn to the screen.
/// shape is drawn to the screen. Default is true.
/// </summary>
public bool Masking { get; set; }
public bool ClampToDrawable { get; set; } = true;
private readonly BindableFloat spawnRatio = new BindableFloat(1f);
@ -194,9 +193,7 @@ namespace osu.Game.Graphics.Backgrounds
private Vector2 size;
private float thickness;
private float texelSize;
private bool masking;
private IVertexBatch<TexturedVertex2D>? vertexBatch;
private bool clamp;
public TrianglesDrawNode(TrianglesV2 source)
: base(source)
@ -211,7 +208,7 @@ namespace osu.Game.Graphics.Backgrounds
texture = Source.texture;
size = Source.DrawSize;
thickness = Source.Thickness;
masking = Source.Masking;
clamp = Source.ClampToDrawable;
Quad triangleQuad = new Quad(
Vector2Extensions.Transform(Vector2.Zero, DrawInfo.Matrix),
@ -235,12 +232,6 @@ namespace osu.Game.Graphics.Backgrounds
if (Source.AimCount == 0 || thickness == 0)
return;
if (vertexBatch == null || vertexBatch.Size != Source.AimCount)
{
vertexBatch?.Dispose();
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
}
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
borderDataBuffer.Data = borderDataBuffer.Data with
{
@ -257,7 +248,7 @@ namespace osu.Game.Graphics.Backgrounds
{
Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f);
Quad triangleQuad = masking ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y);
Quad triangleQuad = clamp ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y);
var drawQuad = new Quad(
Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix),
@ -273,7 +264,7 @@ namespace osu.Game.Graphics.Backgrounds
triangleQuad.Height
) / relativeSize;
renderer.DrawQuad(texture, drawQuad, DrawColourInfo.Colour.Interpolate(triangleQuad), new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
renderer.DrawQuad(texture, drawQuad, DrawColourInfo.Colour.Interpolate(triangleQuad), new RectangleF(0, 0, 1, 1), textureCoords: textureCoords);
}
shader.Unbind();
@ -296,7 +287,6 @@ namespace osu.Game.Graphics.Backgrounds
{
base.Dispose(isDisposing);
vertexBatch?.Dispose();
borderDataBuffer?.Dispose();
}
}

View File

@ -4,7 +4,6 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osuTK;
namespace osu.Game.Graphics.Containers
@ -17,21 +16,9 @@ namespace osu.Game.Graphics.Containers
public Drawable Icon
{
get => InternalChild;
set => InternalChild = value;
}
/// <summary>
/// Determines an edge effect of this <see cref="Container"/>.
/// Edge effects are e.g. glow or a shadow.
/// Only has an effect when <see cref="CompositeDrawable.Masking"/> is true.
/// </summary>
public new EdgeEffectParameters EdgeEffect
{
get => base.EdgeEffect;
set => base.EdgeEffect = value;
}
protected override void Update()
{
base.Update();
@ -49,10 +36,5 @@ namespace osu.Game.Graphics.Containers
InternalChild.Origin = Anchor.Centre;
}
}
public ConstrainedIconContainer()
{
Masking = true;
}
}
}

View File

@ -95,6 +95,7 @@ namespace osu.Game.Graphics
case HitResult.SmallTickHit:
case HitResult.LargeTickHit:
case HitResult.SliderTailHit:
case HitResult.Great:
return Blue;

View File

@ -5,95 +5,90 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osuTK;
namespace osu.Game.Graphics.Sprites
{
public partial class GlowingSpriteText : Container, IHasText
public partial class GlowingSpriteText : BufferedContainer, IHasText
{
private readonly OsuSpriteText spriteText, blurredText;
private const float blur_sigma = 3f;
// Inflate draw quad to prevent glow from trimming at the edges.
// Padding won't suffice since it will affect text position in cases when it's not centered.
protected override Quad ComputeScreenSpaceDrawQuad() => base.ComputeScreenSpaceDrawQuad().AABBFloat.Inflate(Blur.KernelSize(blur_sigma));
private readonly OsuSpriteText text;
public LocalisableString Text
{
get => spriteText.Text;
set => blurredText.Text = spriteText.Text = value;
get => text.Text;
set => text.Text = value;
}
public FontUsage Font
{
get => spriteText.Font;
set => blurredText.Font = spriteText.Font = value.With(fixedWidth: true);
get => text.Font;
set => text.Font = value.With(fixedWidth: true);
}
public Vector2 TextSize
{
get => spriteText.Size;
set => blurredText.Size = spriteText.Size = value;
get => text.Size;
set => text.Size = value;
}
public ColourInfo TextColour
{
get => spriteText.Colour;
set => spriteText.Colour = value;
get => text.Colour;
set => text.Colour = value;
}
public ColourInfo GlowColour
{
get => blurredText.Colour;
set => blurredText.Colour = value;
get => EffectColour;
set
{
EffectColour = value;
BackgroundColour = value.MultiplyAlpha(0f);
}
}
public Vector2 Spacing
{
get => spriteText.Spacing;
set => spriteText.Spacing = blurredText.Spacing = value;
get => text.Spacing;
set => text.Spacing = value;
}
public bool UseFullGlyphHeight
{
get => spriteText.UseFullGlyphHeight;
set => spriteText.UseFullGlyphHeight = blurredText.UseFullGlyphHeight = value;
get => text.UseFullGlyphHeight;
set => text.UseFullGlyphHeight = value;
}
public Bindable<string> Current
{
get => spriteText.Current;
set => spriteText.Current = value;
get => text.Current;
set => text.Current = value;
}
public GlowingSpriteText()
: base(cachedFrameBuffer: true)
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new BufferedContainer(cachedFrameBuffer: true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlurSigma = new Vector2(4),
RedrawOnScale = false,
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Size = new Vector2(3f),
Children = new[]
{
blurredText = new OsuSpriteText
BlurSigma = new Vector2(blur_sigma);
RedrawOnScale = false;
DrawOriginal = true;
EffectBlending = BlendingParameters.Additive;
EffectPlacement = EffectPlacement.InFront;
Child = text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shadow = false,
},
},
},
spriteText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shadow = false,
},
};
}
}

View File

@ -150,6 +150,7 @@ namespace osu.Game.Graphics.UserInterface
TriangleScale = 4,
ColourDark = OsuColour.Gray(0.88f),
Shear = new Vector2(-0.2f, 0),
ClampToDrawable = false
},
},
},

View File

@ -14,7 +14,7 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
public partial class PercentageCounter : RollingCounter<double>
{
protected override double RollingDuration => 750;
protected override double RollingDuration => 375;
private float epsilon => 1e-10f;

View File

@ -45,7 +45,7 @@ namespace osu.Game.Graphics.UserInterface
/// <summary>
/// Easing for the counter rollover animation.
/// </summary>
protected virtual Easing RollingEasing => Easing.OutQuint;
protected virtual Easing RollingEasing => Easing.OutQuad;
private T displayedCount;

View File

@ -48,6 +48,8 @@ namespace osu.Game.Graphics.UserInterface
public void KillFocus() => textBox.KillFocus();
public bool SelectAll() => textBox.SelectAll();
public ShearedSearchTextBox()
{
Height = 42;

View File

@ -22,6 +22,7 @@ namespace osu.Game.Input
{
private Bindable<ConfineMouseMode> frameworkConfineMode;
private Bindable<WindowMode> frameworkWindowMode;
private Bindable<bool> frameworkMinimiseOnFocusLossInFullscreen;
private Bindable<OsuConfineMouseMode> osuConfineMode;
private IBindable<bool> localUserPlaying;
@ -31,7 +32,9 @@ namespace osu.Game.Input
{
frameworkConfineMode = frameworkConfigManager.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode);
frameworkWindowMode = frameworkConfigManager.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
frameworkMinimiseOnFocusLossInFullscreen = frameworkConfigManager.GetBindable<bool>(FrameworkSetting.MinimiseOnFocusLossInFullscreen);
frameworkWindowMode.BindValueChanged(_ => updateConfineMode());
frameworkMinimiseOnFocusLossInFullscreen.BindValueChanged(_ => updateConfineMode());
osuConfineMode = osuConfigManager.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode);
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
@ -46,7 +49,8 @@ namespace osu.Game.Input
if (frameworkConfineMode.Disabled)
return;
if (frameworkWindowMode.Value == WindowMode.Fullscreen)
// override confine mode only when clicking outside the window minimises it.
if (frameworkWindowMode.Value == WindowMode.Fullscreen && frameworkMinimiseOnFocusLossInFullscreen.Value)
{
frameworkConfineMode.Value = ConfineMouseMode.Fullscreen;
return;

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