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Simplify AddOnce call to avoid self argument

This commit is contained in:
Dean Herbert 2023-11-21 11:33:05 +09:00
parent 3680024e31
commit 314a7bf6f1
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@ -3,10 +3,12 @@
#nullable disable
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
@ -84,16 +86,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
freehandToolboxGroup.Tolerance.BindValueChanged(e =>
{
if (bSplineBuilder.Tolerance != e.NewValue)
bSplineBuilder.Tolerance = e.NewValue;
updateSliderPathFromBSplineBuilder();
bSplineBuilder.Tolerance = e.NewValue;
Scheduler.AddOnce(updateSliderPathFromBSplineBuilder);
}, true);
freehandToolboxGroup.CornerThreshold.BindValueChanged(e =>
{
if (bSplineBuilder.CornerThreshold != e.NewValue)
bSplineBuilder.CornerThreshold = e.NewValue;
updateSliderPathFromBSplineBuilder();
bSplineBuilder.CornerThreshold = e.NewValue;
Scheduler.AddOnce(updateSliderPathFromBSplineBuilder);
}, true);
}
}
@ -197,27 +197,24 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
base.OnDrag(e);
bSplineBuilder.AddLinearPoint(ToLocalSpace(e.ScreenSpaceMousePosition) - HitObject.Position);
updateSliderPathFromBSplineBuilder();
Scheduler.AddOnce(updateSliderPathFromBSplineBuilder);
}
private void updateSliderPathFromBSplineBuilder()
{
Scheduler.AddOnce(static self =>
{
var cps = self.bSplineBuilder.ControlPoints;
var sliderCps = self.HitObject.Path.ControlPoints;
sliderCps.RemoveRange(1, sliderCps.Count - 1);
IReadOnlyList<Vector2> builderPoints = bSplineBuilder.ControlPoints;
BindableList<PathControlPoint> sliderPoints = HitObject.Path.ControlPoints;
// Add the control points from the BSpline builder while converting control points that repeat
// three or more times to a single PathControlPoint with linear type.
for (int i = 1; i < cps.Count; i++)
{
bool isSharp = i < cps.Count - 2 && cps[i] == cps[i + 1] && cps[i] == cps[i + 2];
sliderCps.Add(new PathControlPoint(cps[i], isSharp ? PathType.BSpline(3) : null));
if (isSharp)
i += 2;
}
}, this);
sliderPoints.RemoveRange(1, sliderPoints.Count - 1);
// Add the control points from the BSpline builder while converting control points that repeat
// three or more times to a single PathControlPoint with linear type.
for (int i = 1; i < builderPoints.Count; i++)
{
bool isSharp = i < builderPoints.Count - 2 && builderPoints[i] == builderPoints[i + 1] && builderPoints[i] == builderPoints[i + 2];
sliderPoints.Add(new PathControlPoint(builderPoints[i], isSharp ? PathType.BSpline(3) : null));
if (isSharp) i += 2;
}
}
protected override void OnDragEnd(DragEndEvent e)