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Merge pull request #9971 from smoogipoo/fix-hittarget-layering
This commit is contained in:
commit
30e4be8015
@ -3,6 +3,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI.Components;
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using osu.Game.Rulesets.Mania.UI.Components;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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@ -13,7 +14,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
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SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: new StageDefinition { Columns = 4 }),
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_ => new DefaultStageBackground())
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -3,6 +3,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
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SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: new StageDefinition { Columns = 4 }), _ => null)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -21,14 +21,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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/// </summary>
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/// </summary>
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/// <param name="column">The 0-based column index.</param>
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/// <param name="column">The 0-based column index.</param>
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/// <returns>Whether the column is a special column.</returns>
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/// <returns>Whether the column is a special column.</returns>
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public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
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public readonly bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
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/// <summary>
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/// <summary>
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/// Get the type of column given a column index.
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/// Get the type of column given a column index.
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/// </summary>
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/// </summary>
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/// <param name="column">The 0-based column index.</param>
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/// <param name="column">The 0-based column index.</param>
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/// <returns>The type of the column.</returns>
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/// <returns>The type of the column.</returns>
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public ColumnType GetTypeOfColumn(int column)
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public readonly ColumnType GetTypeOfColumn(int column)
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{
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{
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if (IsSpecialColumn(column))
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if (IsSpecialColumn(column))
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return ColumnType.Special;
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return ColumnType.Special;
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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@ -14,15 +15,23 @@ namespace osu.Game.Rulesets.Mania
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/// </summary>
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/// </summary>
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public readonly int? TargetColumn;
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public readonly int? TargetColumn;
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/// <summary>
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/// The intended <see cref="StageDefinition"/> for this component.
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/// May be null if the component is not a direct member of a <see cref="Stage"/>.
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/// </summary>
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public readonly StageDefinition? StageDefinition;
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/// <summary>
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/// <summary>
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/// Creates a new <see cref="ManiaSkinComponent"/>.
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/// Creates a new <see cref="ManiaSkinComponent"/>.
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/// </summary>
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/// </summary>
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/// <param name="component">The component.</param>
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/// <param name="component">The component.</param>
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/// <param name="targetColumn">The intended <see cref="Column"/> index for this component. May be null if the component does not exist in a <see cref="Column"/>.</param>
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/// <param name="targetColumn">The intended <see cref="Column"/> index for this component. May be null if the component does not exist in a <see cref="Column"/>.</param>
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public ManiaSkinComponent(ManiaSkinComponents component, int? targetColumn = null)
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/// <param name="stageDefinition">The intended <see cref="StageDefinition"/> for this component. May be null if the component is not a direct member of a <see cref="Stage"/>.</param>
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public ManiaSkinComponent(ManiaSkinComponents component, int? targetColumn = null, StageDefinition? stageDefinition = null)
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: base(component)
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: base(component)
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{
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{
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TargetColumn = targetColumn;
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TargetColumn = targetColumn;
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StageDefinition = stageDefinition;
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}
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}
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protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
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protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
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@ -5,10 +5,8 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK;
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@ -19,17 +17,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
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public class LegacyColumnBackground : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
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public class LegacyColumnBackground : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
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{
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{
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly bool isLastColumn;
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private Container borderLineContainer;
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private Container lightContainer;
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private Container lightContainer;
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private Sprite light;
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private Sprite light;
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private float hitPosition;
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public LegacyColumnBackground()
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public LegacyColumnBackground(bool isLastColumn)
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{
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{
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this.isLastColumn = isLastColumn;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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}
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}
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@ -39,62 +32,14 @@ namespace osu.Game.Rulesets.Mania.Skinning
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string lightImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LightImage)?.Value
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string lightImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LightImage)?.Value
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?? "mania-stage-light";
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?? "mania-stage-light";
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float leftLineWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LeftLineWidth)
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?.Value ?? 1;
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float rightLineWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.RightLineWidth)
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?.Value ?? 1;
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bool hasLeftLine = leftLineWidth > 0;
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bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
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|| isLastColumn;
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hitPosition = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.HitPosition)?.Value
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?? Stage.HIT_TARGET_POSITION;
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float lightPosition = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
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float lightPosition = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
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?? 0;
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?? 0;
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Color4 lineColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value
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?? Color4.White;
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Color4 backgroundColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour)?.Value
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?? Color4.Black;
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Color4 lightColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
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Color4 lightColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
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?? Color4.White;
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?? Color4.White;
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InternalChildren = new Drawable[]
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InternalChildren = new[]
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{
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = backgroundColour
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},
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borderLineContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Y,
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Width = leftLineWidth,
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Scale = new Vector2(0.740f, 1),
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Colour = lineColour,
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Alpha = hasLeftLine ? 1 : 0
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},
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new Box
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = rightLineWidth,
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Scale = new Vector2(0.740f, 1),
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Colour = lineColour,
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Alpha = hasRightLine ? 1 : 0
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|
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}
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||||||
}
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},
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lightContainer = new Container
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lightContainer = new Container
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{
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{
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Origin = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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@ -123,15 +68,11 @@ namespace osu.Game.Rulesets.Mania.Skinning
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{
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{
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lightContainer.Anchor = Anchor.TopCentre;
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lightContainer.Anchor = Anchor.TopCentre;
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lightContainer.Scale = new Vector2(1, -1);
|
lightContainer.Scale = new Vector2(1, -1);
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|
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borderLineContainer.Padding = new MarginPadding { Top = hitPosition };
|
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}
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}
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else
|
else
|
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{
|
{
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lightContainer.Anchor = Anchor.BottomCentre;
|
lightContainer.Anchor = Anchor.BottomCentre;
|
||||||
lightContainer.Scale = Vector2.One;
|
lightContainer.Scale = Vector2.One;
|
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|
|
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borderLineContainer.Padding = new MarginPadding { Bottom = hitPosition };
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|
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}
|
}
|
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}
|
}
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@ -20,11 +20,6 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
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|
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private Container directionContainer;
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private Container directionContainer;
|
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|
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public LegacyHitTarget()
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|
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{
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|
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RelativeSizeAxes = Axes.Both;
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|
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}
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|
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|
|
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[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
||||||
{
|
{
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|
@ -2,21 +2,31 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
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|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
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|
using osu.Game.Rulesets.Mania.Beatmaps;
|
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|
using osu.Game.Rulesets.Mania.UI;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Skinning
|
namespace osu.Game.Rulesets.Mania.Skinning
|
||||||
{
|
{
|
||||||
public class LegacyStageBackground : CompositeDrawable
|
public class LegacyStageBackground : CompositeDrawable
|
||||||
{
|
{
|
||||||
|
private readonly StageDefinition stageDefinition;
|
||||||
|
|
||||||
private Drawable leftSprite;
|
private Drawable leftSprite;
|
||||||
private Drawable rightSprite;
|
private Drawable rightSprite;
|
||||||
|
private ColumnFlow<Drawable> columnBackgrounds;
|
||||||
|
|
||||||
public LegacyStageBackground()
|
public LegacyStageBackground(StageDefinition stageDefinition)
|
||||||
{
|
{
|
||||||
|
this.stageDefinition = stageDefinition;
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -44,8 +54,19 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
|||||||
Origin = Anchor.TopLeft,
|
Origin = Anchor.TopLeft,
|
||||||
X = -0.05f,
|
X = -0.05f,
|
||||||
Texture = skin.GetTexture(rightImage)
|
Texture = skin.GetTexture(rightImage)
|
||||||
|
},
|
||||||
|
columnBackgrounds = new ColumnFlow<Drawable>(stageDefinition)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y
|
||||||
|
},
|
||||||
|
new HitTargetInsetContainer
|
||||||
|
{
|
||||||
|
Child = new LegacyHitTarget { RelativeSizeAxes = Axes.Both }
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
for (int i = 0; i < stageDefinition.Columns; i++)
|
||||||
|
columnBackgrounds.SetContentForColumn(i, new ColumnBackground(i, i == stageDefinition.Columns - 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
@ -58,5 +79,104 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
|||||||
if (rightSprite?.Height > 0)
|
if (rightSprite?.Height > 0)
|
||||||
rightSprite.Scale = new Vector2(1, DrawHeight / rightSprite.Height);
|
rightSprite.Scale = new Vector2(1, DrawHeight / rightSprite.Height);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class ColumnBackground : CompositeDrawable
|
||||||
|
{
|
||||||
|
private readonly int columnIndex;
|
||||||
|
private readonly bool isLastColumn;
|
||||||
|
|
||||||
|
public ColumnBackground(int columnIndex, bool isLastColumn)
|
||||||
|
{
|
||||||
|
this.columnIndex = columnIndex;
|
||||||
|
this.isLastColumn = isLastColumn;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ISkinSource skin)
|
||||||
|
{
|
||||||
|
float leftLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.LeftLineWidth, columnIndex)?.Value ?? 1;
|
||||||
|
float rightLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.RightLineWidth, columnIndex)?.Value ?? 1;
|
||||||
|
|
||||||
|
bool hasLeftLine = leftLineWidth > 0;
|
||||||
|
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|
||||||
|
|| isLastColumn;
|
||||||
|
|
||||||
|
Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnLineColour, columnIndex)?.Value ?? Color4.White;
|
||||||
|
Color4 backgroundColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, columnIndex)?.Value ?? Color4.Black;
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = backgroundColour
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new HitTargetInsetContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Width = leftLineWidth,
|
||||||
|
Scale = new Vector2(0.740f, 1),
|
||||||
|
Colour = lineColour,
|
||||||
|
Alpha = hasLeftLine ? 1 : 0
|
||||||
|
},
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Width = rightLineWidth,
|
||||||
|
Scale = new Vector2(0.740f, 1),
|
||||||
|
Colour = lineColour,
|
||||||
|
Alpha = hasRightLine ? 1 : 0
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class HitTargetInsetContainer : Container
|
||||||
|
{
|
||||||
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
|
protected override Container<Drawable> Content => content;
|
||||||
|
private readonly Container content;
|
||||||
|
|
||||||
|
private float hitPosition;
|
||||||
|
|
||||||
|
public HitTargetInsetContainer()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
||||||
|
{
|
||||||
|
hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? Stage.HIT_TARGET_POSITION;
|
||||||
|
|
||||||
|
direction.BindTo(scrollingInfo.Direction);
|
||||||
|
direction.BindValueChanged(onDirectionChanged, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||||
|
{
|
||||||
|
content.Padding = direction.NewValue == ScrollingDirection.Up
|
||||||
|
? new MarginPadding { Top = hitPosition }
|
||||||
|
: new MarginPadding { Bottom = hitPosition };
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,6 +9,7 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
using osu.Framework.Audio.Sample;
|
using osu.Framework.Audio.Sample;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Rulesets.Objects.Legacy;
|
using osu.Game.Rulesets.Objects.Legacy;
|
||||||
@ -88,10 +89,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
|||||||
switch (maniaComponent.Component)
|
switch (maniaComponent.Component)
|
||||||
{
|
{
|
||||||
case ManiaSkinComponents.ColumnBackground:
|
case ManiaSkinComponents.ColumnBackground:
|
||||||
return new LegacyColumnBackground(maniaComponent.TargetColumn == beatmap.TotalColumns - 1);
|
return new LegacyColumnBackground();
|
||||||
|
|
||||||
case ManiaSkinComponents.HitTarget:
|
case ManiaSkinComponents.HitTarget:
|
||||||
return new LegacyHitTarget();
|
// Legacy skins sandwich the hit target between the column background and the column light.
|
||||||
|
// To preserve this ordering, it's created manually inside LegacyStageBackground.
|
||||||
|
return Drawable.Empty();
|
||||||
|
|
||||||
case ManiaSkinComponents.KeyArea:
|
case ManiaSkinComponents.KeyArea:
|
||||||
return new LegacyKeyArea();
|
return new LegacyKeyArea();
|
||||||
@ -112,7 +115,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
|||||||
return new LegacyHitExplosion();
|
return new LegacyHitExplosion();
|
||||||
|
|
||||||
case ManiaSkinComponents.StageBackground:
|
case ManiaSkinComponents.StageBackground:
|
||||||
return new LegacyStageBackground();
|
Debug.Assert(maniaComponent.StageDefinition != null);
|
||||||
|
return new LegacyStageBackground(maniaComponent.StageDefinition.Value);
|
||||||
|
|
||||||
case ManiaSkinComponents.StageForeground:
|
case ManiaSkinComponents.StageForeground:
|
||||||
return new LegacyStageForeground();
|
return new LegacyStageForeground();
|
||||||
|
@ -68,8 +68,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
|
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Axes RelativeSizeAxes => Axes.Y;
|
|
||||||
|
|
||||||
public ColumnType ColumnType { get; set; }
|
public ColumnType ColumnType { get; set; }
|
||||||
|
|
||||||
public bool IsSpecial => ColumnType == ColumnType.Special;
|
public bool IsSpecial => ColumnType == ColumnType.Special;
|
||||||
|
105
osu.Game.Rulesets.Mania/UI/ColumnFlow.cs
Normal file
105
osu.Game.Rulesets.Mania/UI/ColumnFlow.cs
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Mania.Skinning;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A <see cref="Drawable"/> which flows its contents according to the <see cref="Column"/>s in a <see cref="Stage"/>.
|
||||||
|
/// Content can be added to individual columns via <see cref="SetContentForColumn"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="TContent">The type of content in each column.</typeparam>
|
||||||
|
public class ColumnFlow<TContent> : CompositeDrawable
|
||||||
|
where TContent : Drawable
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// All contents added to this <see cref="ColumnFlow{TContent}"/>.
|
||||||
|
/// </summary>
|
||||||
|
public IReadOnlyList<TContent> Content => columns.Children.Select(c => c.Count == 0 ? null : (TContent)c.Child).ToList();
|
||||||
|
|
||||||
|
private readonly FillFlowContainer<Container> columns;
|
||||||
|
private readonly StageDefinition stageDefinition;
|
||||||
|
|
||||||
|
public ColumnFlow(StageDefinition stageDefinition)
|
||||||
|
{
|
||||||
|
this.stageDefinition = stageDefinition;
|
||||||
|
|
||||||
|
AutoSizeAxes = Axes.X;
|
||||||
|
|
||||||
|
InternalChild = columns = new FillFlowContainer<Container>
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
AutoSizeAxes = Axes.X,
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
};
|
||||||
|
|
||||||
|
for (int i = 0; i < stageDefinition.Columns; i++)
|
||||||
|
columns.Add(new Container { RelativeSizeAxes = Axes.Y });
|
||||||
|
}
|
||||||
|
|
||||||
|
private ISkinSource currentSkin;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ISkinSource skin)
|
||||||
|
{
|
||||||
|
currentSkin = skin;
|
||||||
|
|
||||||
|
skin.SourceChanged += onSkinChanged;
|
||||||
|
onSkinChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onSkinChanged()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < stageDefinition.Columns; i++)
|
||||||
|
{
|
||||||
|
if (i > 0)
|
||||||
|
{
|
||||||
|
float spacing = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||||
|
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, i - 1))
|
||||||
|
?.Value ?? Stage.COLUMN_SPACING;
|
||||||
|
|
||||||
|
columns[i].Margin = new MarginPadding { Left = spacing };
|
||||||
|
}
|
||||||
|
|
||||||
|
float? width = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||||
|
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, i))
|
||||||
|
?.Value;
|
||||||
|
|
||||||
|
if (width == null)
|
||||||
|
// only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration)
|
||||||
|
columns[i].Width = stageDefinition.IsSpecialColumn(i) ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH;
|
||||||
|
else
|
||||||
|
columns[i].Width = width.Value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sets the content of one of the columns of this <see cref="ColumnFlow{TContent}"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="column">The index of the column to set the content of.</param>
|
||||||
|
/// <param name="content">The content.</param>
|
||||||
|
public void SetContentForColumn(int column, TContent content) => columns[column].Child = content;
|
||||||
|
|
||||||
|
public new MarginPadding Padding
|
||||||
|
{
|
||||||
|
get => base.Padding;
|
||||||
|
set => base.Padding = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
|
if (currentSkin != null)
|
||||||
|
currentSkin.SourceChanged -= onSkinChanged;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Pooling;
|
using osu.Framework.Graphics.Pooling;
|
||||||
@ -11,7 +10,6 @@ using osu.Game.Rulesets.Judgements;
|
|||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Mania.Skinning;
|
|
||||||
using osu.Game.Rulesets.Mania.UI.Components;
|
using osu.Game.Rulesets.Mania.UI.Components;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
@ -31,14 +29,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
public const float HIT_TARGET_POSITION = 110;
|
public const float HIT_TARGET_POSITION = 110;
|
||||||
|
|
||||||
public IReadOnlyList<Column> Columns => columnFlow.Children;
|
public IReadOnlyList<Column> Columns => columnFlow.Content;
|
||||||
private readonly FillFlowContainer<Column> columnFlow;
|
private readonly ColumnFlow<Column> columnFlow;
|
||||||
|
|
||||||
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
|
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
|
||||||
private readonly DrawablePool<DrawableManiaJudgement> judgementPool;
|
private readonly DrawablePool<DrawableManiaJudgement> judgementPool;
|
||||||
|
|
||||||
private readonly Drawable barLineContainer;
|
private readonly Drawable barLineContainer;
|
||||||
private readonly Container topLevelContainer;
|
|
||||||
|
|
||||||
private readonly Dictionary<ColumnType, Color4> columnColours = new Dictionary<ColumnType, Color4>
|
private readonly Dictionary<ColumnType, Color4> columnColours = new Dictionary<ColumnType, Color4>
|
||||||
{
|
{
|
||||||
@ -62,6 +59,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
RelativeSizeAxes = Axes.Y;
|
RelativeSizeAxes = Axes.Y;
|
||||||
AutoSizeAxes = Axes.X;
|
AutoSizeAxes = Axes.X;
|
||||||
|
|
||||||
|
Container topLevelContainer;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
judgementPool = new DrawablePool<DrawableManiaJudgement>(2),
|
judgementPool = new DrawablePool<DrawableManiaJudgement>(2),
|
||||||
@ -73,16 +72,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
AutoSizeAxes = Axes.X,
|
AutoSizeAxes = Axes.X,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
|
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: definition), _ => new DefaultStageBackground())
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both
|
RelativeSizeAxes = Axes.Both
|
||||||
},
|
},
|
||||||
columnFlow = new FillFlowContainer<Column>
|
columnFlow = new ColumnFlow<Column>(definition)
|
||||||
{
|
{
|
||||||
Name = "Columns",
|
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
AutoSizeAxes = Axes.X,
|
|
||||||
Direction = FillDirection.Horizontal,
|
|
||||||
Padding = new MarginPadding { Left = COLUMN_SPACING, Right = COLUMN_SPACING },
|
Padding = new MarginPadding { Left = COLUMN_SPACING, Right = COLUMN_SPACING },
|
||||||
},
|
},
|
||||||
new Container
|
new Container
|
||||||
@ -102,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
|
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: definition), _ => null)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both
|
RelativeSizeAxes = Axes.Both
|
||||||
},
|
},
|
||||||
@ -121,60 +117,22 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
for (int i = 0; i < definition.Columns; i++)
|
for (int i = 0; i < definition.Columns; i++)
|
||||||
{
|
{
|
||||||
var columnType = definition.GetTypeOfColumn(i);
|
var columnType = definition.GetTypeOfColumn(i);
|
||||||
|
|
||||||
var column = new Column(firstColumnIndex + i)
|
var column = new Column(firstColumnIndex + i)
|
||||||
{
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Width = 1,
|
||||||
ColumnType = columnType,
|
ColumnType = columnType,
|
||||||
AccentColour = columnColours[columnType],
|
AccentColour = columnColours[columnType],
|
||||||
Action = { Value = columnType == ColumnType.Special ? specialColumnStartAction++ : normalColumnStartAction++ }
|
Action = { Value = columnType == ColumnType.Special ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||||
};
|
};
|
||||||
|
|
||||||
AddColumn(column);
|
topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
|
||||||
|
columnFlow.SetContentForColumn(i, column);
|
||||||
|
AddNested(column);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private ISkin currentSkin;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(ISkinSource skin)
|
|
||||||
{
|
|
||||||
currentSkin = skin;
|
|
||||||
skin.SourceChanged += onSkinChanged;
|
|
||||||
|
|
||||||
onSkinChanged();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void onSkinChanged()
|
|
||||||
{
|
|
||||||
foreach (var col in columnFlow)
|
|
||||||
{
|
|
||||||
if (col.Index > 0)
|
|
||||||
{
|
|
||||||
float spacing = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
|
||||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, col.Index - 1))
|
|
||||||
?.Value ?? COLUMN_SPACING;
|
|
||||||
|
|
||||||
col.Margin = new MarginPadding { Left = spacing };
|
|
||||||
}
|
|
||||||
|
|
||||||
float? width = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
|
||||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, col.Index))
|
|
||||||
?.Value;
|
|
||||||
|
|
||||||
if (width == null)
|
|
||||||
// only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration)
|
|
||||||
col.Width = col.IsSpecial ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH;
|
|
||||||
else
|
|
||||||
col.Width = width.Value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddColumn(Column c)
|
|
||||||
{
|
|
||||||
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
|
|
||||||
columnFlow.Add(c);
|
|
||||||
AddNested(c);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Add(DrawableHitObject h)
|
public override void Add(DrawableHitObject h)
|
||||||
{
|
{
|
||||||
var maniaObject = (ManiaHitObject)h.HitObject;
|
var maniaObject = (ManiaHitObject)h.HitObject;
|
||||||
|
Loading…
Reference in New Issue
Block a user