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Fix potential frame misordering in generator

This commit is contained in:
Dan Balasescu 2023-10-16 22:49:41 +09:00
parent 0bb95cfa88
commit 3065c9f23d
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@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Tests
frames.Add(new OsuReplayFrame(lastTime, calcOffsetAt((lastTime - seqStartTime) / (seqEndTime - seqStartTime), seqStartAngle, seqEndAngle), OsuAction.LeftButton));
// Final frame at the end of the current spin.
frames.Add(new OsuReplayFrame(lastTime, calcOffsetAt(1, seqStartAngle, seqEndAngle), OsuAction.LeftButton));
frames.Add(new OsuReplayFrame(seqEndTime, calcOffsetAt(1, seqStartAngle, seqEndAngle), OsuAction.LeftButton));
lastTime = seqEndTime;
lastAngle = seqEndAngle;