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Remove leasing at a Multiplayer screen level
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@ -32,8 +32,6 @@ namespace osu.Game.Screens.Multi
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{
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{
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public override bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true;
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public override bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true;
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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private readonly MultiplayerWaveContainer waves;
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private readonly MultiplayerWaveContainer waves;
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private readonly OsuButton createButton;
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private readonly OsuButton createButton;
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@ -277,11 +275,7 @@ namespace osu.Game.Screens.Multi
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private void updateTrack(ValueChangedEvent<WorkingBeatmap> _ = null)
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private void updateTrack(ValueChangedEvent<WorkingBeatmap> _ = null)
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{
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bool isMatch = screenStack.CurrentScreen is MatchSubScreen;
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if (screenStack.CurrentScreen is MatchSubScreen)
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Beatmap.Disabled = isMatch;
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if (isMatch)
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{
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{
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var track = Beatmap.Value?.Track;
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var track = Beatmap.Value?.Track;
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