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Background scale.
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b0d72c5f84
commit
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@ -8,6 +8,7 @@ using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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@ -15,7 +16,7 @@ namespace osu.Game.Overlays
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{
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{
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public class MusicController : OverlayContainer
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public class MusicController : OverlayContainer
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{
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{
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private Sprite background;
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private Sprite backgroundSprite;
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private Box progress;
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private Box progress;
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private SpriteText title, artist;
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private SpriteText title, artist;
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public override void Load(BaseGame game)
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public override void Load(BaseGame game)
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@ -27,11 +28,7 @@ namespace osu.Game.Overlays
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Masking = true;
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Masking = true;
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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background = new Sprite
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backgroundSprite = getScaledSprite(game.Textures.Get(@"Backgrounds/bg4")),//placeholder
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{
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RelativeSizeAxes = Axes.Both,
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Texture = game.Textures.Get(@"Backgrounds/bg4")//placeholder
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},
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new Box
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new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -107,6 +104,19 @@ namespace osu.Game.Overlays
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};
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};
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}
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}
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private Sprite getScaledSprite(Texture background)
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{
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Sprite scaledSprite = new Sprite
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Texture = background,
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Depth = float.MinValue
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};
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scaledSprite.Scale = new Vector2(Math.Max(DrawSize.X / scaledSprite.DrawSize.X, DrawSize.Y / scaledSprite.DrawSize.Y));
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return scaledSprite;
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}
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//placeholder for toggling
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//placeholder for toggling
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protected override void PopIn() => FadeIn(500);
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protected override void PopIn() => FadeIn(500);
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