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Fix loading animation is no longer present for scores in Beatma… (#5401)
Fix loading animation is no longer present for scores in BeatmapSetOverlay Co-authored-by: Dean Herbert <pe@ppy.sh>
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commit
2ff7979d29
@ -19,7 +19,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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public class ScoresContainer : CompositeDrawable
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{
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private const int spacing = 15;
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private const int fade_duration = 200;
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private readonly Box background;
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private readonly ScoreTable scoreTable;
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@ -53,8 +52,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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Schedule(() =>
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{
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loading = false;
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topScoresContainer.Clear();
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if (value?.Scores.Any() != true)
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@ -128,11 +125,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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background.Colour = colours.Gray2;
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}
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private bool loading
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{
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set => loadingAnimation.FadeTo(value ? 1 : 0, fade_duration);
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}
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private void getScores(BeatmapInfo beatmap)
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{
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getScoresRequest?.Cancel();
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@ -141,15 +133,16 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Scores = null;
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if (beatmap?.OnlineBeatmapID.HasValue != true)
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{
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loading = false;
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return;
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}
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loadingAnimation.Show();
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getScoresRequest = new GetScoresRequest(beatmap, beatmap.Ruleset);
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getScoresRequest.Success += scores => Scores = scores;
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getScoresRequest.Success += scores =>
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{
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loadingAnimation.Hide();
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Scores = scores;
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};
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api.Queue(getScoresRequest);
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loading = true;
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}
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}
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}
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