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Add handling for GetRoomRequest()
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@ -7,13 +7,13 @@ namespace osu.Game.Online.Multiplayer
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{
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public class GetRoomRequest : APIRequest<Room>
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{
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private readonly int roomId;
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public readonly int RoomId;
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public GetRoomRequest(int roomId)
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{
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this.roomId = roomId;
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RoomId = roomId;
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}
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protected override string Target => $"rooms/{roomId}";
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protected override string Target => $"rooms/{RoomId}";
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}
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}
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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@ -52,7 +53,23 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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break;
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case GetRoomsRequest getRoomsRequest:
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getRoomsRequest.TriggerSuccess(rooms);
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var roomsWithoutParticipants = new List<Room>();
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foreach (var r in rooms)
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{
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var newRoom = new Room();
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newRoom.CopyFrom(r);
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newRoom.RecentParticipants.Clear();
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roomsWithoutParticipants.Add(newRoom);
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}
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getRoomsRequest.TriggerSuccess(roomsWithoutParticipants);
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break;
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case GetRoomRequest getRoomRequest:
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getRoomRequest.TriggerSuccess(rooms.Single(r => r.RoomID.Value == getRoomRequest.RoomId));
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break;
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case GetBeatmapSetRequest getBeatmapSetRequest:
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