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Fix formatting
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commit
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@ -46,8 +46,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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{
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var popover = getPopover();
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var popover = getPopover();
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var buttons = popover.ChildrenOfType<EditorRadioButton>();
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var buttons = popover.ChildrenOfType<EditorRadioButton>();
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return buttons.Any(btn => btn.Text == "Selection centre" && btn.Enabled.Value is false) &&
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return buttons.Any(btn => btn.Text == "Selection centre" && !btn.Enabled.Value)
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buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value is true);
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&& buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value);
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});
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});
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AddStep("press rotate hotkey", () =>
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AddStep("press rotate hotkey", () =>
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{
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{
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@ -73,8 +73,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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{
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var popover = getPopover();
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var popover = getPopover();
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var buttons = popover.ChildrenOfType<EditorRadioButton>();
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var buttons = popover.ChildrenOfType<EditorRadioButton>();
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return buttons.Any(btn => btn.Text == "Selection centre" && btn.Enabled.Value is true) &&
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return buttons.Any(btn => btn.Text == "Selection centre" && btn.Enabled.Value)
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buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value is true);
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&& buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value);
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});
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});
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AddStep("press rotate hotkey", () =>
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AddStep("press rotate hotkey", () =>
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{
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{
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@ -19,7 +19,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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{
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public partial class OsuSelectionRotationHandler : SelectionRotationHandler
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public partial class OsuSelectionRotationHandler : SelectionRotationHandler
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{
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{
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public BindableBool CanRotatePlayfieldOrigin { get; private set; } = new();
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public BindableBool CanRotatePlayfieldOrigin { get; private set; } = new BindableBool();
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[Resolved]
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[Resolved]
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private IEditorChangeHandler? changeHandler { get; set; }
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private IEditorChangeHandler? changeHandler { get; set; }
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@ -33,9 +33,6 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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private Drawable icon = null!;
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private Drawable icon = null!;
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[Resolved]
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private EditorBeatmap? editorBeatmap { get; set; }
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public EditorRadioButton(RadioButton button)
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public EditorRadioButton(RadioButton button)
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{
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{
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Button = button;
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Button = button;
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@ -20,6 +20,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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/// Tooltip text that will be shown on hover if button is enabled.
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/// Tooltip text that will be shown on hover if button is enabled.
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/// </summary>
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/// </summary>
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public LocalisableString TooltipTextWhenEnabled { get; set; } = string.Empty;
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public LocalisableString TooltipTextWhenEnabled { get; set; } = string.Empty;
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/// <summary>
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/// <summary>
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/// Tooltip text that will be shown on hover if button is disabled.
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/// Tooltip text that will be shown on hover if button is disabled.
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/// </summary>
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/// </summary>
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