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removed speed object count independene from distance
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@ -22,14 +22,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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private double strainDecayBase => 0.3;
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private double currentStrain;
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private double currentStrainNoDistance;
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private double currentRhythm;
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protected override int ReducedSectionCount => 5;
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protected override double DifficultyMultiplier => 1.04;
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// Used to calculate acc punishment
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private readonly List<double> objectStrainsNoDistance = new List<double>();
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private readonly List<double> objectStrains = new List<double>();
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public Speed(Mod[] mods)
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: base(mods)
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@ -45,34 +44,25 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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currentStrain *= strainDecay(((OsuDifficultyHitObject)current).StrainTime);
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currentStrain += SpeedEvaluator.EvaluateDifficultyOf(current) * skillMultiplier;
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// Disregard distance when computing the number of speed notes.
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double travelDistance = current.Index > 0 ? ((OsuDifficultyHitObject)current.Previous(0)).TravelDistance : 0;
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double distance = Math.Min(125, travelDistance + ((OsuDifficultyHitObject)current).MinimumJumpDistance);
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currentStrainNoDistance *= strainDecay(((OsuDifficultyHitObject)current).StrainTime);
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currentStrainNoDistance += SpeedEvaluator.EvaluateDifficultyOf(current) / (1 + Math.Pow(distance / 125, 3.5)) * skillMultiplier;
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currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current);
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double totalStrain = currentStrain * currentRhythm;
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double totalStrainNoDistance = currentStrainNoDistance * currentRhythm;
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objectStrainsNoDistance.Add(totalStrainNoDistance);
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objectStrains.Add(totalStrain);
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return totalStrain;
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}
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public double RelevantNoteCount()
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{
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if (objectStrainsNoDistance.Count == 0)
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if (objectStrains.Count == 0)
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return 0;
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double maxStrain = objectStrainsNoDistance.Max();
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double maxStrain = objectStrains.Max();
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if (maxStrain == 0)
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return 0;
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return objectStrainsNoDistance.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0))));
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return objectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0))));
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}
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}
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}
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