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Allow no fail mod during autoplay
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mods
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public override bool ValidForMultiplayer => false;
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public override bool ValidForMultiplayer => false;
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public override bool ValidForMultiplayerAsFreeMod => false;
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public override bool ValidForMultiplayerAsFreeMod => false;
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public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAdaptiveSpeed) };
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public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModFailCondition), typeof(ModAdaptiveSpeed) };
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public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
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public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
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@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Mods
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public override ModType Type => ModType.DifficultyReduction;
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public override ModType Type => ModType.DifficultyReduction;
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public override LocalisableString Description => "You can't fail, no matter what.";
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public override LocalisableString Description => "You can't fail, no matter what.";
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public override double ScoreMultiplier => 0.5;
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public override double ScoreMultiplier => 0.5;
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition), typeof(ModAutoplay) };
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition) };
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}
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}
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}
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}
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