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Allow no fail mod during autoplay

This commit is contained in:
Dean Herbert 2023-07-13 17:25:08 +09:00
parent fbf14a0f7c
commit 2f40989a4f
2 changed files with 2 additions and 2 deletions

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mods
public override bool ValidForMultiplayer => false; public override bool ValidForMultiplayer => false;
public override bool ValidForMultiplayerAsFreeMod => false; public override bool ValidForMultiplayerAsFreeMod => false;
public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAdaptiveSpeed) }; public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModFailCondition), typeof(ModAdaptiveSpeed) };
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0; public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;

View File

@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyReduction; public override ModType Type => ModType.DifficultyReduction;
public override LocalisableString Description => "You can't fail, no matter what."; public override LocalisableString Description => "You can't fail, no matter what.";
public override double ScoreMultiplier => 0.5; public override double ScoreMultiplier => 0.5;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition), typeof(ModAutoplay) }; public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition) };
} }
} }