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Merge pull request #1702 from Aergwyn/add-deselect-mods-button

Added Deselect All button to ModSelectOverlay
This commit is contained in:
Dan Balasescu 2017-12-21 12:01:39 +09:00 committed by GitHub
commit 2f02e062fd
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 220 additions and 49 deletions

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@ -8,17 +8,25 @@ using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Screens.Play.HUD;
using OpenTK;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using System.Linq;
using System.Collections.Generic;
using osu.Game.Rulesets.Osu;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
[Description("mod select and icon display")]
internal class TestCaseMods : OsuTestCase
{
private ModSelectOverlay modSelect;
private ModDisplay modDisplay;
private const string unranked_suffix = " (Unranked)";
private RulesetStore rulesets;
private ModDisplay modDisplay;
private TestModSelectOverlay modSelect;
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
@ -30,7 +38,7 @@ namespace osu.Game.Tests.Visual
{
base.LoadComplete();
Add(modSelect = new ModSelectOverlay
Add(modSelect = new TestModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
@ -48,9 +56,156 @@ namespace osu.Game.Tests.Visual
modDisplay.Current.BindTo(modSelect.SelectedMods);
AddStep("Toggle", modSelect.ToggleVisibility);
AddStep("Hide", modSelect.Hide);
AddStep("Show", modSelect.Show);
foreach (var ruleset in rulesets.AvailableRulesets)
AddStep(ruleset.CreateInstance().Description, () => modSelect.Ruleset.Value = ruleset);
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
Ruleset ruleset = rulesetInfo.CreateInstance();
AddStep($"switch to {ruleset.Description}", () => modSelect.Ruleset.Value = rulesetInfo);
switch (ruleset) {
case OsuRuleset or:
testOsuMods(or);
break;
}
}
}
private void testOsuMods(OsuRuleset ruleset)
{
var easierMods = ruleset.GetModsFor(ModType.DifficultyReduction);
var harderMods = ruleset.GetModsFor(ModType.DifficultyIncrease);
var assistMods = ruleset.GetModsFor(ModType.Special);
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
var autoPilotMod = assistMods.FirstOrDefault(m => m is OsuModAutopilot);
testSingleMod(noFailMod);
testMultiMod(doubleTimeMod);
testIncompatibleMods(noFailMod, autoPilotMod);
testDeselectAll(easierMods.Where(m => !(m is MultiMod)));
testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour);
testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour);
testMultiplierTextUnranked(autoPilotMod);
}
private void testSingleMod(Mod mod)
{
selectNext(mod);
checkSelected(mod);
selectPrevious(mod);
checkNotSelected(mod);
selectNext(mod);
selectNext(mod);
checkNotSelected(mod);
selectPrevious(mod);
selectPrevious(mod);
checkNotSelected(mod);
}
private void testMultiMod(MultiMod multiMod)
{
foreach (var mod in multiMod.Mods)
{
selectNext(mod);
checkSelected(mod);
}
for (int index = multiMod.Mods.Length - 1; index >= 0; index--)
selectPrevious(multiMod.Mods[index]);
foreach (var mod in multiMod.Mods)
checkNotSelected(mod);
}
private void testIncompatibleMods(Mod modA, Mod modB)
{
selectNext(modA);
checkSelected(modA);
checkNotSelected(modB);
selectNext(modB);
checkSelected(modB);
checkNotSelected(modA);
selectPrevious(modB);
checkNotSelected(modA);
checkNotSelected(modB);
}
private void testDeselectAll(IEnumerable<Mod> mods)
{
foreach (var mod in mods)
selectNext(mod);
AddAssert("check for any selection", () => modSelect.SelectedMods.Value.Any());
AddStep("deselect all", modSelect.DeselectAllButton.Action.Invoke);
AddAssert("check for no selection", () => !modSelect.SelectedMods.Value.Any());
}
private void testMultiplierTextColour(Mod mod, Color4 colour)
{
checkLabelColor(Color4.White);
selectNext(mod);
AddWaitStep(1, "wait for changing colour");
checkLabelColor(colour);
selectPrevious(mod);
AddWaitStep(1, "wait for changing colour");
checkLabelColor(Color4.White);
}
private void testMultiplierTextUnranked(Mod mod)
{
AddAssert("check for ranked", () => !modSelect.MultiplierLabel.Text.EndsWith(unranked_suffix));
selectNext(mod);
AddAssert("check for unranked", () => modSelect.MultiplierLabel.Text.EndsWith(unranked_suffix));
selectPrevious(mod);
AddAssert("check for ranked", () => !modSelect.MultiplierLabel.Text.EndsWith(unranked_suffix));
}
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext());
private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectPrevious());
private void checkSelected(Mod mod)
{
AddAssert($"check {mod.Name} is selected", () =>
{
var button = modSelect.GetModButton(mod);
return modSelect.SelectedMods.Value.Single(m => m.Name == mod.Name) != null && button.SelectedMod.GetType() == mod.GetType() && button.Selected;
});
}
private void checkNotSelected(Mod mod)
{
AddAssert($"check {mod.Name} is not selected", () =>
{
var button = modSelect.GetModButton(mod);
return modSelect.SelectedMods.Value.All(m => m.GetType() != mod.GetType()) && button.SelectedMod?.GetType() != mod.GetType();
});
}
private void checkLabelColor(Color4 color) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == color);
private class TestModSelectOverlay : ModSelectOverlay
{
public ModButton GetModButton(Mod mod)
{
var section = ModSectionsContainer.Children.Single(s => s.ModType == mod.Type);
return section.ButtonsContainer.OfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType()));
}
public new OsuSpriteText MultiplierLabel => base.MultiplierLabel;
public new TriangleButton DeselectAllButton => base.DeselectAllButton;
public new Color4 LowMultiplierColour => base.LowMultiplierColour;
public new Color4 HighMultiplierColour => base.HighMultiplierColour;
}
}
}

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@ -17,22 +17,21 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Mods
{
public class ModSelectOverlay : WaveOverlayContainer
{
private const int button_duration = 700;
private const int ranked_multiplier_duration = 700;
private const float content_width = 0.8f;
private Color4 lowMultiplierColour, highMultiplierColour;
protected Color4 LowMultiplierColour, HighMultiplierColour;
private readonly OsuSpriteText rankedLabel;
private readonly OsuSpriteText multiplierLabel;
private readonly FillFlowContainer rankedMultiplerContainer;
protected readonly TriangleButton DeselectAllButton;
protected readonly OsuSpriteText MultiplierLabel;
private readonly FillFlowContainer footerContainer;
private readonly FillFlowContainer<ModSection> modSectionsContainer;
protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
@ -42,7 +41,7 @@ namespace osu.Game.Overlays.Mods
{
var instance = newRuleset.CreateInstance();
foreach (ModSection section in modSectionsContainer.Children)
foreach (ModSection section in ModSectionsContainer.Children)
section.Mods = instance.GetModsFor(section.ModType);
refreshSelectedMods();
}
@ -50,8 +49,8 @@ namespace osu.Game.Overlays.Mods
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, OsuGame osu, RulesetStore rulesets)
{
lowMultiplierColour = colours.Red;
highMultiplierColour = colours.Green;
LowMultiplierColour = colours.Red;
HighMultiplierColour = colours.Green;
if (osu != null)
Ruleset.BindTo(osu.Ruleset);
@ -66,14 +65,14 @@ namespace osu.Game.Overlays.Mods
{
base.PopOut();
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, APPEAR_DURATION, Easing.InSine);
rankedMultiplerContainer.FadeOut(APPEAR_DURATION, Easing.InSine);
footerContainer.MoveToX(footerContainer.DrawSize.X, DISAPPEAR_DURATION, Easing.InSine);
footerContainer.FadeOut(DISAPPEAR_DURATION, Easing.InSine);
foreach (ModSection section in modSectionsContainer.Children)
foreach (ModSection section in ModSectionsContainer.Children)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), APPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.MoveToX(100f, APPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.FadeOut(APPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.MoveToX(100f, DISAPPEAR_DURATION, Easing.InSine);
section.ButtonsContainer.FadeOut(DISAPPEAR_DURATION, Easing.InSine);
}
}
@ -81,27 +80,28 @@ namespace osu.Game.Overlays.Mods
{
base.PopIn();
rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, Easing.OutQuint);
rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, Easing.OutQuint);
footerContainer.MoveToX(0, APPEAR_DURATION, Easing.OutQuint);
footerContainer.FadeIn(APPEAR_DURATION, Easing.OutQuint);
foreach (ModSection section in modSectionsContainer.Children)
foreach (ModSection section in ModSectionsContainer.Children)
{
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), button_duration, Easing.OutQuint);
section.ButtonsContainer.MoveToX(0, button_duration, Easing.OutQuint);
section.ButtonsContainer.FadeIn(button_duration, Easing.OutQuint);
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.MoveToX(0, APPEAR_DURATION, Easing.OutQuint);
section.ButtonsContainer.FadeIn(APPEAR_DURATION, Easing.OutQuint);
}
}
public void DeselectAll()
{
foreach (ModSection section in modSectionsContainer.Children)
foreach (ModSection section in ModSectionsContainer.Children)
section.DeselectAll();
refreshSelectedMods();
}
public void DeselectTypes(Type[] modTypes)
{
if (modTypes.Length == 0) return;
foreach (ModSection section in modSectionsContainer.Children)
foreach (ModSection section in ModSectionsContainer.Children)
section.DeselectTypes(modTypes);
}
@ -114,7 +114,7 @@ namespace osu.Game.Overlays.Mods
private void refreshSelectedMods()
{
SelectedMods.Value = modSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
double multiplier = 1.0;
bool ranked = true;
@ -129,16 +129,16 @@ namespace osu.Game.Overlays.Mods
// 1.05x
// 1.20x
multiplierLabel.Text = $"{multiplier:N2}x";
string rankedString = ranked ? "Ranked" : "Unranked";
rankedLabel.Text = $@"{rankedString}, Score Multiplier: ";
MultiplierLabel.Text = $"{multiplier:N2}x";
if (!ranked)
MultiplierLabel.Text += " (Unranked)";
if (multiplier > 1.0)
multiplierLabel.FadeColour(highMultiplierColour, 200);
MultiplierLabel.FadeColour(HighMultiplierColour, 200);
else if (multiplier < 1.0)
multiplierLabel.FadeColour(lowMultiplierColour, 200);
MultiplierLabel.FadeColour(LowMultiplierColour, 200);
else
multiplierLabel.FadeColour(Color4.White, 200);
MultiplierLabel.FadeColour(Color4.White, 200);
}
public ModSelectOverlay()
@ -232,7 +232,7 @@ namespace osu.Game.Overlays.Mods
},
new OsuSpriteText
{
Text = @"Others are just for fun",
Text = @"Others are just for fun.",
TextSize = 18,
Shadow = true,
},
@ -241,7 +241,7 @@ namespace osu.Game.Overlays.Mods
},
},
// Body
modSectionsContainer = new FillFlowContainer<ModSection>
ModSectionsContainer = new FillFlowContainer<ModSection>
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
@ -289,7 +289,7 @@ namespace osu.Game.Overlays.Mods
Colour = new Color4(172, 20, 116, 255),
Alpha = 0.5f,
},
rankedMultiplerContainer = new FillFlowContainer
footerContainer = new FillFlowContainer
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
@ -299,26 +299,42 @@ namespace osu.Game.Overlays.Mods
Direction = FillDirection.Horizontal,
Padding = new MarginPadding
{
Top = 20,
Bottom = 20,
Vertical = 15
},
Children = new Drawable[]
{
rankedLabel = new OsuSpriteText
DeselectAllButton = new TriangleButton
{
Text = @"Ranked, Score Multiplier: ",
Width = 180,
Text = "Deselect All",
Action = DeselectAll,
Margin = new MarginPadding
{
Right = 20
}
},
new OsuSpriteText
{
Text = @"Score Multiplier: ",
TextSize = 30,
Shadow = true,
Margin = new MarginPadding
{
Top = 5
}
},
multiplierLabel = new OsuSpriteText
MultiplierLabel = new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = @"1.00x",
TextSize = 30,
Shadow = true,
},
},
},
Margin = new MarginPadding
{
Top = 5
}
}
}
}
},
},
},