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Merge pull request #16168 from peppy/windows-key-when-inactive

Avoid blocking windows key usage when the osu! window is not active
This commit is contained in:
Dan Balasescu 2021-12-21 13:51:10 +09:00 committed by GitHub
commit 2ea31c26a5
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@ -14,6 +14,7 @@ namespace osu.Desktop.Windows
{ {
private Bindable<bool> disableWinKey; private Bindable<bool> disableWinKey;
private IBindable<bool> localUserPlaying; private IBindable<bool> localUserPlaying;
private IBindable<bool> isActive;
[Resolved] [Resolved]
private GameHost host { get; set; } private GameHost host { get; set; }
@ -24,13 +25,16 @@ namespace osu.Desktop.Windows
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy(); localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
localUserPlaying.BindValueChanged(_ => updateBlocking()); localUserPlaying.BindValueChanged(_ => updateBlocking());
isActive = host.IsActive.GetBoundCopy();
isActive.BindValueChanged(_ => updateBlocking());
disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey); disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
disableWinKey.BindValueChanged(_ => updateBlocking(), true); disableWinKey.BindValueChanged(_ => updateBlocking(), true);
} }
private void updateBlocking() private void updateBlocking()
{ {
bool shouldDisable = disableWinKey.Value && localUserPlaying.Value; bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value;
if (shouldDisable) if (shouldDisable)
host.InputThread.Scheduler.Add(WindowsKey.Disable); host.InputThread.Scheduler.Add(WindowsKey.Disable);