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Remove unnecessary changes
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0145ef5277
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@ -37,9 +37,6 @@
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<HintPath>$(SolutionDir)\packages\JetBrains.Annotations.11.1.0\lib\net20\JetBrains.Annotations.dll</HintPath>
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<HintPath>$(SolutionDir)\packages\JetBrains.Annotations.11.1.0\lib\net20\JetBrains.Annotations.dll</HintPath>
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<Private>True</Private>
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<Private>True</Private>
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</Reference>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
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<HintPath>..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
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<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
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<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
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<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
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<Private>True</Private>
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<Private>True</Private>
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@ -2,9 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Reflection;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using osu.Framework.Testing;
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// General Information about an assembly is controlled through the following
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// set of attributes. Change these attribute values to modify the information
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@ -18,9 +16,6 @@ using osu.Framework.Testing;
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: AssemblyCulture("")]
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[assembly: InternalsVisibleTo("osu.Game.Tests")]
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[assembly: InternalsVisibleTo(DynamicClassCompiler.DYNAMIC_ASSEMBLY_NAME)]
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// Setting ComVisible to false makes the types in this assembly not visible
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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// COM, set the ComVisible attribute to true on that type.
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