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Move TODO comment to correct location
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@ -56,6 +56,7 @@ namespace osu.Game.Skinning
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SkinSources.Add(Ruleset.CreateLegacySkinProvider(skinManager.CurrentSkin.Value, Beatmap));
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SkinSources.Add(Ruleset.CreateLegacySkinProvider(skinManager.CurrentSkin.Value, Beatmap));
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// TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements.
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if (skinManager.CurrentSkin.Value is LegacySkin)
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if (skinManager.CurrentSkin.Value is LegacySkin)
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SkinSources.Add(Ruleset.CreateLegacySkinProvider(skinManager.DefaultLegacySkin, Beatmap));
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SkinSources.Add(Ruleset.CreateLegacySkinProvider(skinManager.DefaultLegacySkin, Beatmap));
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@ -247,9 +247,6 @@ namespace osu.Game.Skinning
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if (lookupFunction(CurrentSkin.Value) is T skinSourced)
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if (lookupFunction(CurrentSkin.Value) is T skinSourced)
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return skinSourced;
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return skinSourced;
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// TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements.
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// When attempting to address this, we may want to move the full DefaultLegacySkin fallback logic to within Player itself (to better allow
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// for beatmap skin visibility).
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if (CurrentSkin.Value is LegacySkin && lookupFunction(DefaultLegacySkin) is T legacySourced)
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if (CurrentSkin.Value is LegacySkin && lookupFunction(DefaultLegacySkin) is T legacySourced)
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return legacySourced;
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return legacySourced;
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