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osu-lazer/osu.Game/Skinning/RulesetSkinProvidingContainer.cs
2021-06-11 11:46:30 +03:00

67 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
namespace osu.Game.Skinning
{
/// <summary>
/// A type of <see cref="SkinProvidingContainer"/> that provides access to the beatmap skin and user skin,
/// each transformed with the ruleset's own skin transformer individually.
/// </summary>
public class RulesetSkinProvidingContainer : SkinProvidingContainer
{
protected readonly Ruleset Ruleset;
protected readonly IBeatmap Beatmap;
protected override Container<Drawable> Content { get; }
public RulesetSkinProvidingContainer(Ruleset ruleset, IBeatmap beatmap, [CanBeNull] ISkin beatmapSkin)
{
Ruleset = ruleset;
Beatmap = beatmap;
InternalChild = new BeatmapSkinProvidingContainer(beatmapSkin == null ? null : ruleset.CreateLegacySkinProvider(beatmapSkin, beatmap))
{
Child = Content = new Container
{
RelativeSizeAxes = Axes.Both,
}
};
}
[Resolved]
private SkinManager skinManager { get; set; }
[BackgroundDependencyLoader]
private void load()
{
UpdateSkins();
}
protected override void OnSourceChanged()
{
UpdateSkins();
base.OnSourceChanged();
}
protected virtual void UpdateSkins()
{
SkinSources.Clear();
SkinSources.Add(Ruleset.CreateLegacySkinProvider(skinManager.CurrentSkin.Value, Beatmap));
// TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements.
if (skinManager.CurrentSkin.Value is LegacySkin)
SkinSources.Add(Ruleset.CreateLegacySkinProvider(skinManager.DefaultLegacySkin, Beatmap));
SkinSources.Add(Ruleset.CreateLegacySkinProvider(skinManager.DefaultSkin, Beatmap));
}
}
}