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Add constant for osu! playfield size.

This commit is contained in:
Dean Herbert 2017-04-18 12:19:39 +09:00
parent ef5d50e7d8
commit 2df21066e7
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GPG Key ID: 46D71BF4958ABB49
5 changed files with 12 additions and 7 deletions

View File

@ -45,7 +45,7 @@ namespace osu.Desktop.VisualTests.Tests
objects.Add(new HitCircle
{
StartTime = time,
Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384)),
Position = new Vector2(RNG.Next(0, (int)OsuPlayfield.BASE_SIZE.X), RNG.Next(0, (int)OsuPlayfield.BASE_SIZE.Y)),
Scale = RNG.NextSingle(0.5f, 1.0f),
});

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@ -14,6 +14,7 @@ using osu.Game.Modes.Osu.Objects;
using osu.Game.Screens.Play;
using OpenTK.Graphics;
using osu.Desktop.VisualTests.Beatmaps;
using osu.Game.Modes.Osu.UI;
namespace osu.Desktop.VisualTests.Tests
{
@ -52,8 +53,8 @@ namespace osu.Desktop.VisualTests.Tests
objects.Add(new HitCircle
{
StartTime = time,
Position = new Vector2(i % 4 == 0 || i % 4 == 2 ? 0 : 512,
i % 4 < 2 ? 0 : 384),
Position = new Vector2(i % 4 == 0 || i % 4 == 2 ? 0 : OsuPlayfield.BASE_SIZE.X,
i % 4 < 2 ? 0 : OsuPlayfield.BASE_SIZE.Y),
NewCombo = i % 4 == 0
});

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@ -10,6 +10,7 @@ using System.Collections.Generic;
using osu.Game.Modes.Objects.Types;
using System.Linq;
using System;
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.Beatmaps;
namespace osu.Game.Modes.Osu.Beatmaps
@ -66,7 +67,7 @@ namespace osu.Game.Modes.Osu.Beatmaps
Samples = original.Samples,
EndTime = endTimeData.EndTime,
Position = positionData?.Position ?? new Vector2(512, 384) / 2,
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
};
}

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@ -9,6 +9,7 @@ using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Modes.Osu.UI;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
@ -29,7 +30,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
Position = s.Position;
//take up full playfield.
Size = new Vector2(512);
Size = OsuPlayfield.BASE_SIZE;
spinner = s;

View File

@ -23,6 +23,8 @@ namespace osu.Game.Modes.Osu.UI
public override bool ProvidingUserCursor => true;
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
public override Vector2 Size
{
get
@ -34,7 +36,7 @@ namespace osu.Game.Modes.Osu.UI
}
}
public OsuPlayfield() : base(512)
public OsuPlayfield() : base(BASE_SIZE.X)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;