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Remove warning for 10K+
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c605e463a4
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@ -55,18 +55,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks
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Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountTooLow);
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}
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[Test]
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public void TestKeycountHigherThanTen()
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{
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beatmap.Difficulty.CircleSize = 11;
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var context = getContext();
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var issues = check.Run(context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountNonStandard);
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}
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private BeatmapVerifierContext getContext()
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{
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return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap));
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@ -14,7 +14,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateKeycountTooLow(this),
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new IssueTemplateKeycountNonStandard(this),
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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@ -25,11 +24,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks
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{
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yield return new IssueTemplateKeycountTooLow(this).Create(diff.CircleSize);
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}
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if (diff.CircleSize > 10)
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{
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yield return new IssueTemplateKeycountNonStandard(this).Create(diff.CircleSize);
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}
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}
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public class IssueTemplateKeycountTooLow : IssueTemplate
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@ -41,15 +35,5 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks
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public Issue Create(float current) => new Issue(this, current);
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}
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public class IssueTemplateKeycountNonStandard : IssueTemplate
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{
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public IssueTemplateKeycountNonStandard(ICheck check)
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: base(check, IssueType.Warning, "Key count {0} is higher than 10.")
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{
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}
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public Issue Create(float current) => new Issue(this, current);
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}
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}
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}
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