diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs index 91361e2a62..564c611548 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs @@ -55,18 +55,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountTooLow); } - [Test] - public void TestKeycountHigherThanTen() - { - beatmap.Difficulty.CircleSize = 11; - - var context = getContext(); - var issues = check.Run(context).ToList(); - - Assert.That(issues, Has.Count.EqualTo(1)); - Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountNonStandard); - } - private BeatmapVerifierContext getContext() { return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); diff --git a/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs b/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs index 57991bd3ff..51ead5f423 100644 --- a/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs +++ b/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs @@ -14,7 +14,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks public IEnumerable PossibleTemplates => new IssueTemplate[] { new IssueTemplateKeycountTooLow(this), - new IssueTemplateKeycountNonStandard(this), }; public IEnumerable Run(BeatmapVerifierContext context) @@ -25,11 +24,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks { yield return new IssueTemplateKeycountTooLow(this).Create(diff.CircleSize); } - - if (diff.CircleSize > 10) - { - yield return new IssueTemplateKeycountNonStandard(this).Create(diff.CircleSize); - } } public class IssueTemplateKeycountTooLow : IssueTemplate @@ -41,15 +35,5 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks public Issue Create(float current) => new Issue(this, current); } - - public class IssueTemplateKeycountNonStandard : IssueTemplate - { - public IssueTemplateKeycountNonStandard(ICheck check) - : base(check, IssueType.Warning, "Key count {0} is higher than 10.") - { - } - - public Issue Create(float current) => new Issue(this, current); - } } }