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Improve testability of intro sequence (#5275)
Improve testability of intro sequence
This commit is contained in:
commit
2d03c849bf
@ -71,7 +71,7 @@ namespace osu.Desktop
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switch (newScreen)
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switch (newScreen)
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{
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{
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case Intro _:
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case IntroScreen _:
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case MainMenu _:
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case MainMenu _:
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versionManager?.Show();
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versionManager?.Show();
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break;
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break;
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69
osu.Game.Tests/Visual/Menus/IntroTestScene.cs
Normal file
69
osu.Game.Tests/Visual/Menus/IntroTestScene.cs
Normal file
@ -0,0 +1,69 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public abstract class IntroTestScene : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(StartupScreen),
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typeof(IntroScreen),
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typeof(OsuScreen),
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typeof(IntroTestScene),
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};
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[Cached]
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private OsuLogo logo;
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protected IntroTestScene()
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{
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Drawable introStack = null;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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Colour = Color4.Black,
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},
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logo = new OsuLogo
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{
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Alpha = 0,
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RelativePositionAxes = Axes.Both,
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Depth = float.MinValue,
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Position = new Vector2(0.5f),
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}
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};
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AddStep("restart sequence", () =>
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{
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logo.FinishTransforms();
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logo.IsTracking = false;
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introStack?.Expire();
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Add(introStack = new OsuScreenStack(CreateScreen())
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{
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RelativeSizeAxes = Axes.Both,
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});
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});
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}
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protected abstract IScreen CreateScreen();
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}
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}
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15
osu.Game.Tests/Visual/Menus/TestSceneIntroCircles.cs
Normal file
15
osu.Game.Tests/Visual/Menus/TestSceneIntroCircles.cs
Normal file
@ -0,0 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Game.Screens.Menu;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public class TestSceneIntroCircles : IntroTestScene
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{
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protected override IScreen CreateScreen() => new IntroCircles();
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}
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}
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@ -1,54 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Timing;
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using osu.Game.Screens.Menu;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public class TestSceneIntroSequence : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(OsuLogo),
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};
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public TestSceneIntroSequence()
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{
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OsuLogo logo;
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var rateAdjustClock = new StopwatchClock(true);
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var framedClock = new FramedClock(rateAdjustClock);
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framedClock.ProcessFrame();
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Add(new Container
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{
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RelativeSizeAxes = Axes.Both,
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Clock = framedClock,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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logo = new OsuLogo
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{
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Anchor = Anchor.Centre,
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}
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}
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});
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AddStep(@"Restart", logo.PlayIntro);
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AddSliderStep("Playback speed", 0.0, 2.0, 1, v => rateAdjustClock.Rate = v);
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}
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}
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}
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@ -87,7 +87,8 @@ namespace osu.Game
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private BackButton backButton;
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private BackButton backButton;
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private MainMenu menuScreen;
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private MainMenu menuScreen;
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private Intro introScreen;
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private IntroScreen introScreen;
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private Bindable<int> configRuleset;
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private Bindable<int> configRuleset;
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@ -761,7 +762,7 @@ namespace osu.Game
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if (introScreen == null)
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if (introScreen == null)
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return true;
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return true;
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if (!introScreen.DidLoadMenu || !(screenStack.CurrentScreen is Intro))
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if (!introScreen.DidLoadMenu || !(screenStack.CurrentScreen is IntroScreen))
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{
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{
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Scheduler.Add(introScreen.MakeCurrent);
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Scheduler.Add(introScreen.MakeCurrent);
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return true;
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return true;
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@ -796,7 +797,7 @@ namespace osu.Game
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{
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{
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switch (newScreen)
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switch (newScreen)
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{
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{
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case Intro intro:
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case IntroScreen intro:
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introScreen = intro;
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introScreen = intro;
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break;
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break;
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@ -45,7 +45,15 @@ namespace osu.Game.Screens
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private OsuScreen loadableScreen;
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private OsuScreen loadableScreen;
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private ShaderPrecompiler precompiler;
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private ShaderPrecompiler precompiler;
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protected virtual OsuScreen CreateLoadableScreen() => showDisclaimer ? (OsuScreen)new Disclaimer() : new Intro();
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protected virtual OsuScreen CreateLoadableScreen()
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{
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if (showDisclaimer)
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return new Disclaimer(getIntroSequence());
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return getIntroSequence();
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}
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private IntroScreen getIntroSequence() => new IntroCircles();
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protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler();
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protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler();
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@ -21,7 +21,6 @@ namespace osu.Game.Screens.Menu
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{
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{
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public class Disclaimer : StartupScreen
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public class Disclaimer : StartupScreen
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{
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{
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private Intro intro;
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private SpriteIcon icon;
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private SpriteIcon icon;
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private Color4 iconColour;
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private Color4 iconColour;
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private LinkFlowContainer textFlow;
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private LinkFlowContainer textFlow;
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@ -32,10 +31,13 @@ namespace osu.Game.Screens.Menu
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private const float icon_y = -85;
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private const float icon_y = -85;
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private const float icon_size = 30;
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private const float icon_size = 30;
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private readonly OsuScreen nextScreen;
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private readonly Bindable<User> currentUser = new Bindable<User>();
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private readonly Bindable<User> currentUser = new Bindable<User>();
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public Disclaimer()
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public Disclaimer(OsuScreen nextScreen = null)
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{
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{
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this.nextScreen = nextScreen;
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ValidForResume = false;
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ValidForResume = false;
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}
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}
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@ -146,7 +148,8 @@ namespace osu.Game.Screens.Menu
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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LoadComponentAsync(intro = new Intro());
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if (nextScreen != null)
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LoadComponentAsync(nextScreen);
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}
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}
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public override void OnEntering(IScreen last)
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public override void OnEntering(IScreen last)
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@ -170,7 +173,7 @@ namespace osu.Game.Screens.Menu
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.Then(5500)
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.Then(5500)
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.FadeOut(250)
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.FadeOut(250)
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.ScaleTo(0.9f, 250, Easing.InQuint)
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.ScaleTo(0.9f, 250, Easing.InQuint)
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.Finally(d => this.Push(intro));
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.Finally(d => this.Push(nextScreen));
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}
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}
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}
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}
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
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|
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -12,41 +11,24 @@ using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.IO.Archives;
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using osu.Game.IO.Archives;
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using osu.Game.Screens.Backgrounds;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Menu
|
namespace osu.Game.Screens.Menu
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{
|
{
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public class Intro : StartupScreen
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public class IntroCircles : IntroScreen
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{
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{
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private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
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private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
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/// <summary>
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/// Whether we have loaded the menu previously.
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/// </summary>
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public bool DidLoadMenu;
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private MainMenu mainMenu;
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private SampleChannel welcome;
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private SampleChannel welcome;
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private SampleChannel seeya;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
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private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
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[Resolved]
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private AudioManager audio { get; set; }
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private Bindable<bool> menuVoice;
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private Bindable<bool> menuMusic;
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private Bindable<bool> menuMusic;
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private Track track;
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private Track track;
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private WorkingBeatmap introBeatmap;
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private WorkingBeatmap introBeatmap;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
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private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, ISampleStore samples)
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{
|
{
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menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
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menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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|
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BeatmapSetInfo setInfo = null;
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BeatmapSetInfo setInfo = null;
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@ -75,15 +57,13 @@ namespace osu.Game.Screens.Menu
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introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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track = introBeatmap.Track;
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track = introBeatmap.Track;
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|
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welcome = audio.Samples.Get(@"welcome");
|
if (config.Get<bool>(OsuSetting.MenuVoice))
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seeya = audio.Samples.Get(@"seeya");
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welcome = samples.Get(@"welcome");
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}
|
}
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|
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private const double delay_step_one = 2300;
|
private const double delay_step_one = 2300;
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private const double delay_step_two = 600;
|
private const double delay_step_two = 600;
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|
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public const int EXIT_DELAY = 3000;
|
|
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|
|
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protected override void LogoArriving(OsuLogo logo, bool resuming)
|
protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
|
{
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base.LogoArriving(logo, resuming);
|
base.LogoArriving(logo, resuming);
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@ -93,86 +73,34 @@ namespace osu.Game.Screens.Menu
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Beatmap.Value = introBeatmap;
|
Beatmap.Value = introBeatmap;
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introBeatmap = null;
|
introBeatmap = null;
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|
|
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if (menuVoice.Value)
|
welcome?.Play();
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welcome.Play();
|
|
||||||
|
|
||||||
Scheduler.AddDelayed(delegate
|
Scheduler.AddDelayed(delegate
|
||||||
{
|
{
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||||||
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
|
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
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if (menuMusic.Value)
|
if (menuMusic.Value)
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{
|
{
|
||||||
track.Start();
|
track.Restart();
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||||||
track = null;
|
track = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
LoadComponentAsync(mainMenu = new MainMenu());
|
PrepareMenuLoad();
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|
|
||||||
Scheduler.AddDelayed(delegate
|
Scheduler.AddDelayed(LoadMenu, delay_step_one);
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||||||
{
|
|
||||||
DidLoadMenu = true;
|
|
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this.Push(mainMenu);
|
|
||||||
}, delay_step_one);
|
|
||||||
}, delay_step_two);
|
}, delay_step_two);
|
||||||
}
|
|
||||||
|
|
||||||
logo.Colour = Color4.White;
|
|
||||||
logo.Ripple = false;
|
|
||||||
|
|
||||||
const int quick_appear = 350;
|
|
||||||
|
|
||||||
int initialMovementTime = logo.Alpha > 0.2f ? quick_appear : 0;
|
|
||||||
|
|
||||||
logo.MoveTo(new Vector2(0.5f), initialMovementTime, Easing.OutQuint);
|
|
||||||
|
|
||||||
if (!resuming)
|
|
||||||
{
|
|
||||||
logo.ScaleTo(1);
|
logo.ScaleTo(1);
|
||||||
logo.FadeIn();
|
logo.FadeIn();
|
||||||
logo.PlayIntro();
|
logo.PlayIntro();
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
logo.Triangles = false;
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|
||||||
|
|
||||||
logo
|
|
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.ScaleTo(1, initialMovementTime, Easing.OutQuint)
|
|
||||||
.FadeIn(quick_appear, Easing.OutQuint)
|
|
||||||
.Then()
|
|
||||||
.RotateTo(20, EXIT_DELAY * 1.5f)
|
|
||||||
.FadeOut(EXIT_DELAY);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnSuspending(IScreen next)
|
public override void OnSuspending(IScreen next)
|
||||||
{
|
{
|
||||||
|
track = null;
|
||||||
|
|
||||||
this.FadeOut(300);
|
this.FadeOut(300);
|
||||||
base.OnSuspending(next);
|
base.OnSuspending(next);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool OnExiting(IScreen next)
|
|
||||||
{
|
|
||||||
//cancel exiting if we haven't loaded the menu yet.
|
|
||||||
return !DidLoadMenu;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnResuming(IScreen last)
|
|
||||||
{
|
|
||||||
this.FadeIn(300);
|
|
||||||
|
|
||||||
double fadeOutTime = EXIT_DELAY;
|
|
||||||
//we also handle the exit transition.
|
|
||||||
if (menuVoice.Value)
|
|
||||||
seeya.Play();
|
|
||||||
else
|
|
||||||
fadeOutTime = 500;
|
|
||||||
|
|
||||||
audio.AddAdjustment(AdjustableProperty.Volume, exitingVolumeFade);
|
|
||||||
this.TransformBindableTo(exitingVolumeFade, 0, fadeOutTime).OnComplete(_ => this.Exit());
|
|
||||||
|
|
||||||
//don't want to fade out completely else we will stop running updates.
|
|
||||||
Game.FadeTo(0.01f, fadeOutTime);
|
|
||||||
|
|
||||||
base.OnResuming(last);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
114
osu.Game/Screens/Menu/IntroScreen.cs
Normal file
114
osu.Game/Screens/Menu/IntroScreen.cs
Normal file
@ -0,0 +1,114 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Audio.Sample;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Screens;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Screens.Backgrounds;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Menu
|
||||||
|
{
|
||||||
|
public abstract class IntroScreen : StartupScreen
|
||||||
|
{
|
||||||
|
private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
|
||||||
|
|
||||||
|
public const int EXIT_DELAY = 3000;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private AudioManager audio { get; set; }
|
||||||
|
|
||||||
|
private SampleChannel seeya;
|
||||||
|
|
||||||
|
private Bindable<bool> menuVoice;
|
||||||
|
|
||||||
|
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
|
||||||
|
{
|
||||||
|
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
|
||||||
|
seeya = audio.Samples.Get(@"seeya");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether we have loaded the menu previously.
|
||||||
|
/// </summary>
|
||||||
|
public bool DidLoadMenu { get; private set; }
|
||||||
|
|
||||||
|
public override bool OnExiting(IScreen next)
|
||||||
|
{
|
||||||
|
//cancel exiting if we haven't loaded the menu yet.
|
||||||
|
return !DidLoadMenu;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnResuming(IScreen last)
|
||||||
|
{
|
||||||
|
this.FadeIn(300);
|
||||||
|
|
||||||
|
double fadeOutTime = EXIT_DELAY;
|
||||||
|
//we also handle the exit transition.
|
||||||
|
if (menuVoice.Value)
|
||||||
|
seeya.Play();
|
||||||
|
else
|
||||||
|
fadeOutTime = 500;
|
||||||
|
|
||||||
|
audio.AddAdjustment(AdjustableProperty.Volume, exitingVolumeFade);
|
||||||
|
this.TransformBindableTo(exitingVolumeFade, 0, fadeOutTime).OnComplete(_ => this.Exit());
|
||||||
|
|
||||||
|
//don't want to fade out completely else we will stop running updates.
|
||||||
|
Game.FadeTo(0.01f, fadeOutTime);
|
||||||
|
|
||||||
|
base.OnResuming(last);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||||
|
{
|
||||||
|
base.LogoArriving(logo, resuming);
|
||||||
|
|
||||||
|
logo.Colour = Color4.White;
|
||||||
|
logo.Triangles = false;
|
||||||
|
logo.Ripple = false;
|
||||||
|
|
||||||
|
if (!resuming)
|
||||||
|
{
|
||||||
|
logo.MoveTo(new Vector2(0.5f));
|
||||||
|
logo.ScaleTo(Vector2.One);
|
||||||
|
logo.Hide();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
const int quick_appear = 350;
|
||||||
|
int initialMovementTime = logo.Alpha > 0.2f ? quick_appear : 0;
|
||||||
|
|
||||||
|
logo.MoveTo(new Vector2(0.5f), initialMovementTime, Easing.OutQuint);
|
||||||
|
|
||||||
|
logo
|
||||||
|
.ScaleTo(1, initialMovementTime, Easing.OutQuint)
|
||||||
|
.FadeIn(quick_appear, Easing.OutQuint)
|
||||||
|
.Then()
|
||||||
|
.RotateTo(20, EXIT_DELAY * 1.5f)
|
||||||
|
.FadeOut(EXIT_DELAY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private MainMenu mainMenu;
|
||||||
|
|
||||||
|
protected void PrepareMenuLoad()
|
||||||
|
{
|
||||||
|
LoadComponentAsync(mainMenu = new MainMenu());
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void LoadMenu()
|
||||||
|
{
|
||||||
|
DidLoadMenu = true;
|
||||||
|
this.Push(mainMenu);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -123,7 +123,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
var track = Beatmap.Value.Track;
|
var track = Beatmap.Value.Track;
|
||||||
var metadata = Beatmap.Value.Metadata;
|
var metadata = Beatmap.Value.Metadata;
|
||||||
|
|
||||||
if (last is Intro && track != null)
|
if (last is IntroScreen && track != null)
|
||||||
{
|
{
|
||||||
if (!track.IsRunning)
|
if (!track.IsRunning)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user