1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-15 13:33:03 +08:00

Improve testability of intro sequence (#5275)

Improve testability of intro sequence
This commit is contained in:
Dean Herbert 2019-07-29 18:56:38 +09:00 committed by GitHub
commit 2d03c849bf
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 232 additions and 148 deletions

View File

@ -71,7 +71,7 @@ namespace osu.Desktop
switch (newScreen) switch (newScreen)
{ {
case Intro _: case IntroScreen _:
case MainMenu _: case MainMenu _:
versionManager?.Show(); versionManager?.Show();
break; break;

View File

@ -0,0 +1,69 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Menus
{
[TestFixture]
public abstract class IntroTestScene : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(StartupScreen),
typeof(IntroScreen),
typeof(OsuScreen),
typeof(IntroTestScene),
};
[Cached]
private OsuLogo logo;
protected IntroTestScene()
{
Drawable introStack = null;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
Colour = Color4.Black,
},
logo = new OsuLogo
{
Alpha = 0,
RelativePositionAxes = Axes.Both,
Depth = float.MinValue,
Position = new Vector2(0.5f),
}
};
AddStep("restart sequence", () =>
{
logo.FinishTransforms();
logo.IsTracking = false;
introStack?.Expire();
Add(introStack = new OsuScreenStack(CreateScreen())
{
RelativeSizeAxes = Axes.Both,
});
});
}
protected abstract IScreen CreateScreen();
}
}

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.Menus
{
[TestFixture]
public class TestSceneIntroCircles : IntroTestScene
{
protected override IScreen CreateScreen() => new IntroCircles();
}
}

View File

@ -1,54 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Timing;
using osu.Game.Screens.Menu;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Menus
{
[TestFixture]
public class TestSceneIntroSequence : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuLogo),
};
public TestSceneIntroSequence()
{
OsuLogo logo;
var rateAdjustClock = new StopwatchClock(true);
var framedClock = new FramedClock(rateAdjustClock);
framedClock.ProcessFrame();
Add(new Container
{
RelativeSizeAxes = Axes.Both,
Clock = framedClock,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
logo = new OsuLogo
{
Anchor = Anchor.Centre,
}
}
});
AddStep(@"Restart", logo.PlayIntro);
AddSliderStep("Playback speed", 0.0, 2.0, 1, v => rateAdjustClock.Rate = v);
}
}
}

View File

@ -87,7 +87,8 @@ namespace osu.Game
private BackButton backButton; private BackButton backButton;
private MainMenu menuScreen; private MainMenu menuScreen;
private Intro introScreen;
private IntroScreen introScreen;
private Bindable<int> configRuleset; private Bindable<int> configRuleset;
@ -761,7 +762,7 @@ namespace osu.Game
if (introScreen == null) if (introScreen == null)
return true; return true;
if (!introScreen.DidLoadMenu || !(screenStack.CurrentScreen is Intro)) if (!introScreen.DidLoadMenu || !(screenStack.CurrentScreen is IntroScreen))
{ {
Scheduler.Add(introScreen.MakeCurrent); Scheduler.Add(introScreen.MakeCurrent);
return true; return true;
@ -796,7 +797,7 @@ namespace osu.Game
{ {
switch (newScreen) switch (newScreen)
{ {
case Intro intro: case IntroScreen intro:
introScreen = intro; introScreen = intro;
break; break;

View File

@ -45,7 +45,15 @@ namespace osu.Game.Screens
private OsuScreen loadableScreen; private OsuScreen loadableScreen;
private ShaderPrecompiler precompiler; private ShaderPrecompiler precompiler;
protected virtual OsuScreen CreateLoadableScreen() => showDisclaimer ? (OsuScreen)new Disclaimer() : new Intro(); protected virtual OsuScreen CreateLoadableScreen()
{
if (showDisclaimer)
return new Disclaimer(getIntroSequence());
return getIntroSequence();
}
private IntroScreen getIntroSequence() => new IntroCircles();
protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler(); protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler();

View File

@ -21,7 +21,6 @@ namespace osu.Game.Screens.Menu
{ {
public class Disclaimer : StartupScreen public class Disclaimer : StartupScreen
{ {
private Intro intro;
private SpriteIcon icon; private SpriteIcon icon;
private Color4 iconColour; private Color4 iconColour;
private LinkFlowContainer textFlow; private LinkFlowContainer textFlow;
@ -32,10 +31,13 @@ namespace osu.Game.Screens.Menu
private const float icon_y = -85; private const float icon_y = -85;
private const float icon_size = 30; private const float icon_size = 30;
private readonly OsuScreen nextScreen;
private readonly Bindable<User> currentUser = new Bindable<User>(); private readonly Bindable<User> currentUser = new Bindable<User>();
public Disclaimer() public Disclaimer(OsuScreen nextScreen = null)
{ {
this.nextScreen = nextScreen;
ValidForResume = false; ValidForResume = false;
} }
@ -146,7 +148,8 @@ namespace osu.Game.Screens.Menu
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
LoadComponentAsync(intro = new Intro()); if (nextScreen != null)
LoadComponentAsync(nextScreen);
} }
public override void OnEntering(IScreen last) public override void OnEntering(IScreen last)
@ -170,7 +173,7 @@ namespace osu.Game.Screens.Menu
.Then(5500) .Then(5500)
.FadeOut(250) .FadeOut(250)
.ScaleTo(0.9f, 250, Easing.InQuint) .ScaleTo(0.9f, 250, Easing.InQuint)
.Finally(d => this.Push(intro)); .Finally(d => this.Push(nextScreen));
} }
} }
} }

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -12,41 +11,24 @@ using osu.Framework.MathUtils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.IO.Archives; using osu.Game.IO.Archives;
using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Menu namespace osu.Game.Screens.Menu
{ {
public class Intro : StartupScreen public class IntroCircles : IntroScreen
{ {
private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83"; private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
/// <summary>
/// Whether we have loaded the menu previously.
/// </summary>
public bool DidLoadMenu;
private MainMenu mainMenu;
private SampleChannel welcome; private SampleChannel welcome;
private SampleChannel seeya;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
[Resolved]
private AudioManager audio { get; set; }
private Bindable<bool> menuVoice;
private Bindable<bool> menuMusic; private Bindable<bool> menuMusic;
private Track track; private Track track;
private WorkingBeatmap introBeatmap; private WorkingBeatmap introBeatmap;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game) private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, ISampleStore samples)
{ {
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic); menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
BeatmapSetInfo setInfo = null; BeatmapSetInfo setInfo = null;
@ -75,15 +57,13 @@ namespace osu.Game.Screens.Menu
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]); introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = introBeatmap.Track; track = introBeatmap.Track;
welcome = audio.Samples.Get(@"welcome"); if (config.Get<bool>(OsuSetting.MenuVoice))
seeya = audio.Samples.Get(@"seeya"); welcome = samples.Get(@"welcome");
} }
private const double delay_step_one = 2300; private const double delay_step_one = 2300;
private const double delay_step_two = 600; private const double delay_step_two = 600;
public const int EXIT_DELAY = 3000;
protected override void LogoArriving(OsuLogo logo, bool resuming) protected override void LogoArriving(OsuLogo logo, bool resuming)
{ {
base.LogoArriving(logo, resuming); base.LogoArriving(logo, resuming);
@ -93,86 +73,34 @@ namespace osu.Game.Screens.Menu
Beatmap.Value = introBeatmap; Beatmap.Value = introBeatmap;
introBeatmap = null; introBeatmap = null;
if (menuVoice.Value) welcome?.Play();
welcome.Play();
Scheduler.AddDelayed(delegate Scheduler.AddDelayed(delegate
{ {
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu. // Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
if (menuMusic.Value) if (menuMusic.Value)
{ {
track.Start(); track.Restart();
track = null; track = null;
} }
LoadComponentAsync(mainMenu = new MainMenu()); PrepareMenuLoad();
Scheduler.AddDelayed(delegate Scheduler.AddDelayed(LoadMenu, delay_step_one);
{
DidLoadMenu = true;
this.Push(mainMenu);
}, delay_step_one);
}, delay_step_two); }, delay_step_two);
}
logo.Colour = Color4.White;
logo.Ripple = false;
const int quick_appear = 350;
int initialMovementTime = logo.Alpha > 0.2f ? quick_appear : 0;
logo.MoveTo(new Vector2(0.5f), initialMovementTime, Easing.OutQuint);
if (!resuming)
{
logo.ScaleTo(1); logo.ScaleTo(1);
logo.FadeIn(); logo.FadeIn();
logo.PlayIntro(); logo.PlayIntro();
} }
else
{
logo.Triangles = false;
logo
.ScaleTo(1, initialMovementTime, Easing.OutQuint)
.FadeIn(quick_appear, Easing.OutQuint)
.Then()
.RotateTo(20, EXIT_DELAY * 1.5f)
.FadeOut(EXIT_DELAY);
}
} }
public override void OnSuspending(IScreen next) public override void OnSuspending(IScreen next)
{ {
track = null;
this.FadeOut(300); this.FadeOut(300);
base.OnSuspending(next); base.OnSuspending(next);
} }
public override bool OnExiting(IScreen next)
{
//cancel exiting if we haven't loaded the menu yet.
return !DidLoadMenu;
}
public override void OnResuming(IScreen last)
{
this.FadeIn(300);
double fadeOutTime = EXIT_DELAY;
//we also handle the exit transition.
if (menuVoice.Value)
seeya.Play();
else
fadeOutTime = 500;
audio.AddAdjustment(AdjustableProperty.Volume, exitingVolumeFade);
this.TransformBindableTo(exitingVolumeFade, 0, fadeOutTime).OnComplete(_ => this.Exit());
//don't want to fade out completely else we will stop running updates.
Game.FadeTo(0.01f, fadeOutTime);
base.OnResuming(last);
}
} }
} }

View File

@ -0,0 +1,114 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Menu
{
public abstract class IntroScreen : StartupScreen
{
private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
public const int EXIT_DELAY = 3000;
[Resolved]
private AudioManager audio { get; set; }
private SampleChannel seeya;
private Bindable<bool> menuVoice;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
{
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
seeya = audio.Samples.Get(@"seeya");
}
/// <summary>
/// Whether we have loaded the menu previously.
/// </summary>
public bool DidLoadMenu { get; private set; }
public override bool OnExiting(IScreen next)
{
//cancel exiting if we haven't loaded the menu yet.
return !DidLoadMenu;
}
public override void OnResuming(IScreen last)
{
this.FadeIn(300);
double fadeOutTime = EXIT_DELAY;
//we also handle the exit transition.
if (menuVoice.Value)
seeya.Play();
else
fadeOutTime = 500;
audio.AddAdjustment(AdjustableProperty.Volume, exitingVolumeFade);
this.TransformBindableTo(exitingVolumeFade, 0, fadeOutTime).OnComplete(_ => this.Exit());
//don't want to fade out completely else we will stop running updates.
Game.FadeTo(0.01f, fadeOutTime);
base.OnResuming(last);
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
logo.Colour = Color4.White;
logo.Triangles = false;
logo.Ripple = false;
if (!resuming)
{
logo.MoveTo(new Vector2(0.5f));
logo.ScaleTo(Vector2.One);
logo.Hide();
}
else
{
const int quick_appear = 350;
int initialMovementTime = logo.Alpha > 0.2f ? quick_appear : 0;
logo.MoveTo(new Vector2(0.5f), initialMovementTime, Easing.OutQuint);
logo
.ScaleTo(1, initialMovementTime, Easing.OutQuint)
.FadeIn(quick_appear, Easing.OutQuint)
.Then()
.RotateTo(20, EXIT_DELAY * 1.5f)
.FadeOut(EXIT_DELAY);
}
}
private MainMenu mainMenu;
protected void PrepareMenuLoad()
{
LoadComponentAsync(mainMenu = new MainMenu());
}
protected void LoadMenu()
{
DidLoadMenu = true;
this.Push(mainMenu);
}
}
}

View File

@ -123,7 +123,7 @@ namespace osu.Game.Screens.Menu
var track = Beatmap.Value.Track; var track = Beatmap.Value.Track;
var metadata = Beatmap.Value.Metadata; var metadata = Beatmap.Value.Metadata;
if (last is Intro && track != null) if (last is IntroScreen && track != null)
{ {
if (!track.IsRunning) if (!track.IsRunning)
{ {