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Merge pull request #558 from peppy/avatars-and-login
Avatar refactoring & better focus handling in login form.
This commit is contained in:
commit
2bb8e3bae8
@ -1 +1 @@
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Subproject commit 51737ec1320b4ea9dce4978f24e1d77a28f0a98e
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Subproject commit 1ade9b9e6dc03cfad30f5d08865310babf67404f
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@ -33,12 +33,25 @@ namespace osu.Game.Beatmaps.Drawables
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Children = new Drawable[]
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{
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new DelayedLoadContainer
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{
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RelativeSizeAxes = Axes.Both,
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TimeBeforeLoad = 100,
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Children = new[]
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{
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new PanelBackground(beatmap)
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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}
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}
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},
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new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
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AutoSizeAxes = Axes.Both,
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Children = new[]
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Children = new Drawable[]
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{
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title = new OsuSpriteText
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{
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@ -71,23 +84,13 @@ namespace osu.Game.Beatmaps.Drawables
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, OsuGameBase game)
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private void load(OsuConfigManager config)
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{
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this.config = config;
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preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
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preferUnicode.ValueChanged += preferUnicode_changed;
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preferUnicode_changed(preferUnicode, null);
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new PanelBackground(beatmap)
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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}.LoadAsync(game, b =>
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{
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Add(b);
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b.FadeInFromZero(200);
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});
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}
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private void preferUnicode_changed(object sender, EventArgs e)
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@ -12,6 +12,7 @@ using osu.Framework.Configuration;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
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using osu.Game.Online.API.Requests;
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using osu.Game.Users;
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namespace osu.Game.Online.API
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{
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@ -118,7 +119,7 @@ namespace osu.Game.Online.API
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//todo: this fails even on network-related issues. we should probably handle those differently.
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//NotificationManager.ShowMessage("Login failed!");
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log.Add(@"Login failed!");
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clearCredentials();
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Password = null;
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continue;
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}
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@ -1,6 +1,8 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Users;
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namespace osu.Game.Online.API.Requests
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{
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public class GetUserRequest : APIRequest<User>
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@ -91,7 +91,7 @@ namespace osu.Game.Online.Chat.Drawables
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new OsuSpriteText
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{
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Font = @"Exo2.0-BoldItalic",
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Text = $@"{Message.User.Name}:",
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Text = $@"{Message.User.Username}:",
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Colour = getUsernameColour(Message),
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TextSize = text_size,
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Origin = Anchor.TopRight,
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@ -3,6 +3,7 @@
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using System;
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using Newtonsoft.Json;
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using osu.Game.Users;
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namespace osu.Game.Online.Chat
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{
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@ -1,19 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using Newtonsoft.Json;
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namespace osu.Game.Online
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{
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public class User
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{
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[JsonProperty(@"username")]
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public string Name;
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[JsonProperty(@"id")]
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public int Id;
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[JsonProperty(@"colour")]
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public string Colour;
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}
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}
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@ -67,6 +67,8 @@ namespace osu.Game.Overlays
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optionsSection.Bounding = true;
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FadeIn(transition_time, EasingTypes.OutQuint);
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optionsSection.TriggerFocus();
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}
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protected override void PopOut()
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@ -29,7 +29,7 @@ namespace osu.Game.Overlays
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{
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public class MusicController : FocusedOverlayContainer
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{
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private MusicControllerBackground backgroundSprite;
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private Drawable currentBackground;
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private DragBar progress;
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private TextAwesome playButton;
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private SpriteText title, artist;
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@ -44,7 +44,6 @@ namespace osu.Game.Overlays
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private Bindable<bool> preferUnicode;
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private WorkingBeatmap current;
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private BeatmapDatabase beatmaps;
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private Framework.Game game;
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private Container dragContainer;
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@ -78,10 +77,8 @@ namespace osu.Game.Overlays
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame, OsuConfigManager config, BeatmapDatabase beatmaps, OsuColour colours)
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private void load(OsuGameBase game, OsuConfigManager config, BeatmapDatabase beatmaps, OsuColour colours)
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{
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game = osuGame;
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unicodeString = config.GetUnicodeString;
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Children = new Drawable[]
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@ -212,15 +209,15 @@ namespace osu.Game.Overlays
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};
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this.beatmaps = beatmaps;
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trackManager = osuGame.Audio.Track;
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trackManager = game.Audio.Track;
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preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
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preferUnicode.ValueChanged += preferUnicode_changed;
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beatmapSource = osuGame.Beatmap ?? new Bindable<WorkingBeatmap>();
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beatmapSource = game.Beatmap ?? new Bindable<WorkingBeatmap>();
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playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();
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backgroundSprite = new MusicControllerBackground();
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dragContainer.Add(backgroundSprite);
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currentBackground = new MusicControllerBackground();
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dragContainer.Add(currentBackground);
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}
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protected override void LoadComplete()
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@ -351,29 +348,29 @@ namespace osu.Game.Overlays
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}
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});
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MusicControllerBackground newBackground;
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(newBackground = new MusicControllerBackground(beatmap)).LoadAsync(game, delegate
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dragContainer.Add(new AsyncLoadContainer
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{
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dragContainer.Add(newBackground);
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switch (direction)
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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Children = new[] { new MusicControllerBackground(beatmap) },
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FinishedLoading = d =>
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{
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case TransformDirection.Next:
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newBackground.Position = new Vector2(400, 0);
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newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
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backgroundSprite.MoveToX(-400, 500, EasingTypes.OutCubic);
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break;
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case TransformDirection.Prev:
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newBackground.Position = new Vector2(-400, 0);
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newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
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backgroundSprite.MoveToX(400, 500, EasingTypes.OutCubic);
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break;
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switch (direction)
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{
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case TransformDirection.Next:
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d.Position = new Vector2(400, 0);
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d.MoveToX(0, 500, EasingTypes.OutCubic);
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currentBackground.MoveToX(-400, 500, EasingTypes.OutCubic);
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break;
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case TransformDirection.Prev:
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d.Position = new Vector2(-400, 0);
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d.MoveToX(0, 500, EasingTypes.OutCubic);
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currentBackground.MoveToX(400, 500, EasingTypes.OutCubic);
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break;
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}
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currentBackground.Expire();
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currentBackground = d;
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}
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backgroundSprite.Expire();
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backgroundSprite = newBackground;
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});
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};
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}
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@ -422,8 +419,8 @@ namespace osu.Game.Overlays
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{
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this.beatmap = beatmap;
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CacheDrawnFrameBuffer = true;
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RelativeSizeAxes = Axes.Both;
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Depth = float.MaxValue;
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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@ -11,12 +11,14 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using OpenTK;
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using osu.Framework.Input;
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namespace osu.Game.Overlays.Options.Sections.General
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{
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public class LoginOptions : OptionsSubsection, IOnlineComponent
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{
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private bool bounding = true;
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private LoginForm form;
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protected override string Header => "Account";
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@ -40,12 +42,14 @@ namespace osu.Game.Overlays.Options.Sections.General
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public void APIStateChanged(APIAccess api, APIState state)
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{
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form = null;
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switch (state)
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{
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case APIState.Offline:
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Children = new Drawable[]
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{
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new LoginForm()
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form = new LoginForm()
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};
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break;
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case APIState.Failing:
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@ -82,6 +86,14 @@ namespace osu.Game.Overlays.Options.Sections.General
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};
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break;
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}
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form?.TriggerFocus();
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}
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protected override bool OnFocus(InputState state)
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{
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form?.TriggerFocus();
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return base.OnFocus(state);
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}
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private class LoginForm : FillFlowContainer
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@ -144,6 +156,19 @@ namespace osu.Game.Overlays.Options.Sections.General
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}
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};
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}
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protected override bool OnFocus(InputState state)
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{
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Schedule(() =>
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{
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if (string.IsNullOrEmpty(username.Text))
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username.TriggerFocus();
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else
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password.TriggerFocus();
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});
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return base.OnFocus(state);
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}
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}
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}
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}
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|
@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Toolbar
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{
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internal class ToolbarUserButton : ToolbarButton, IOnlineComponent
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{
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private readonly Avatar avatar;
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private readonly UpdateableAvatar avatar;
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public ToolbarUserButton()
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{
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@ -24,7 +24,7 @@ namespace osu.Game.Overlays.Toolbar
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Add(new OpaqueBackground { Depth = 1 });
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Flow.Add(avatar = new Avatar
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Flow.Add(avatar = new UpdateableAvatar
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{
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Masking = true,
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Size = new Vector2(32),
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@ -52,11 +52,11 @@ namespace osu.Game.Overlays.Toolbar
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{
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default:
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Text = @"Guest";
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avatar.UserId = 1;
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avatar.User = new User();
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break;
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case APIState.Online:
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Text = api.Username;
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avatar.UserId = api.LocalUser.Value.Id;
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avatar.User = api.LocalUser;
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break;
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}
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}
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|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
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using System.Linq;
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using OpenTK;
|
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using OpenTK.Graphics;
|
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using osu.Framework.Allocation;
|
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using osu.Framework.Extensions.Color4Extensions;
|
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using osu.Framework.Graphics;
|
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using osu.Framework.Graphics.Colour;
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@ -30,9 +29,7 @@ namespace osu.Game.Screens.Select
|
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{
|
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private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
|
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|
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private BufferedContainer beatmapInfoContainer;
|
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|
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private OsuGameBase game;
|
||||
private Drawable beatmapInfoContainer;
|
||||
|
||||
public BeatmapInfoWedge()
|
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{
|
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@ -49,12 +46,6 @@ namespace osu.Game.Screens.Select
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
{
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
protected override bool HideOnEscape => false;
|
||||
|
||||
protected override void PopIn()
|
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@ -113,105 +104,111 @@ namespace osu.Game.Screens.Select
|
||||
labels.AddRange(Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
|
||||
}
|
||||
|
||||
(beatmapInfoContainer = new BufferedContainer
|
||||
Add(beatmapInfoContainer = new AsyncLoadContainer
|
||||
{
|
||||
Depth = newDepth,
|
||||
PixelSnapping = true,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Shear = -Shear,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
FinishedLoading = d =>
|
||||
{
|
||||
// We will create the white-to-black gradient by modulating transparency and having
|
||||
// a black backdrop. This results in an sRGB-space gradient and not linear space,
|
||||
// transitioning from white to black more perceptually uniformly.
|
||||
new Box
|
||||
FadeIn(250);
|
||||
|
||||
lastContainer?.FadeOut(250);
|
||||
lastContainer?.Expire();
|
||||
},
|
||||
Depth = newDepth,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new BufferedContainer
|
||||
{
|
||||
PixelSnapping = true,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Shear = -Shear,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
// We use a container, such that we can set the colour gradient to go across the
|
||||
// vertices of the masked container instead of the vertices of the (larger) sprite.
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
|
||||
Children = new []
|
||||
{
|
||||
// Zoomed-in and cropped beatmap background
|
||||
new BeatmapBackgroundSprite(beatmap)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
},
|
||||
},
|
||||
// Text for beatmap info
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
// We will create the white-to-black gradient by modulating transparency and having
|
||||
// a black backdrop. This results in an sRGB-space gradient and not linear space,
|
||||
// transitioning from white to black more perceptually uniformly.
|
||||
new Box
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = metadata.Artist + " -- " + metadata.Title,
|
||||
TextSize = 28,
|
||||
Shadow = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
new OsuSpriteText
|
||||
// We use a container, such that we can set the colour gradient to go across the
|
||||
// vertices of the masked container instead of the vertices of the (larger) sprite.
|
||||
new Container
|
||||
{
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = beatmapInfo.Version,
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
|
||||
Children = new[]
|
||||
{
|
||||
// Zoomed-in and cropped beatmap background
|
||||
new BeatmapBackgroundSprite(beatmap)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
},
|
||||
},
|
||||
// Text for beatmap info
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Direction = FillDirection.Horizontal,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new []
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "mapped by ",
|
||||
TextSize = 15,
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = metadata.Artist + " -- " + metadata.Title,
|
||||
TextSize = 28,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = metadata.Author,
|
||||
TextSize = 15,
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Text = beatmapInfo.Version,
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "mapped by ",
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = metadata.Author,
|
||||
TextSize = 15,
|
||||
Shadow = true,
|
||||
},
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Spacing = new Vector2(40, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = labels
|
||||
},
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Spacing = new Vector2(40, 0),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = labels
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}).LoadAsync(game, delegate (Drawable d)
|
||||
{
|
||||
FadeIn(250);
|
||||
|
||||
lastContainer?.FadeOut(250);
|
||||
lastContainer?.Expire();
|
||||
|
||||
Add(d);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -142,18 +142,26 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
Padding = new MarginPadding(edge_margin),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
avatar = new Avatar
|
||||
avatar = new DelayedLoadContainer
|
||||
{
|
||||
TimeBeforeLoad = 500,
|
||||
FinishedLoading = d => d.FadeInFromZero(200),
|
||||
Size = new Vector2(HEIGHT - edge_margin * 2, HEIGHT - edge_margin * 2),
|
||||
CornerRadius = corner_radius,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 1,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
},
|
||||
UserId = Score.User?.Id ?? Score.UserID,
|
||||
new Avatar(Score.User ?? new User { Id = Score.UserID })
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CornerRadius = corner_radius,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 1,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -13,102 +11,31 @@ namespace osu.Game.Users
|
||||
{
|
||||
public class Avatar : Container
|
||||
{
|
||||
public Drawable Sprite;
|
||||
private readonly User user;
|
||||
|
||||
private long userId;
|
||||
private OsuGameBase game;
|
||||
private Texture guestTexture;
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuGameBase game, TextureStore textures)
|
||||
/// <summary>
|
||||
/// An avatar for specified user.
|
||||
/// </summary>
|
||||
/// <param name="user">The user. A null value will get a placeholder avatar.</param>
|
||||
public Avatar(User user = null)
|
||||
{
|
||||
this.game = game;
|
||||
guestTexture = textures.Get(@"Online/avatar-guest");
|
||||
this.user = user;
|
||||
}
|
||||
|
||||
public long UserId
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
get { return userId; }
|
||||
set
|
||||
Texture texture = null;
|
||||
if (user?.Id > 1) texture = textures.Get($@"https://a.ppy.sh/{user.Id}");
|
||||
if (texture == null) texture = textures.Get(@"Online/avatar-guest");
|
||||
|
||||
Add(new Sprite
|
||||
{
|
||||
if (userId == value)
|
||||
return;
|
||||
|
||||
userId = value;
|
||||
invalidateSprite();
|
||||
}
|
||||
}
|
||||
|
||||
private Task loadTask;
|
||||
|
||||
private void invalidateSprite()
|
||||
{
|
||||
Sprite?.FadeOut(100);
|
||||
Sprite?.Expire();
|
||||
Sprite = null;
|
||||
}
|
||||
|
||||
private void updateSprite()
|
||||
{
|
||||
if (loadTask != null || Sprite != null) return;
|
||||
|
||||
var newSprite = userId > 1 ? new OnlineSprite($@"https://a.ppy.sh/{userId}", guestTexture) : new Sprite { Texture = guestTexture };
|
||||
|
||||
newSprite.FillMode = FillMode.Fill;
|
||||
|
||||
loadTask = newSprite.LoadAsync(game, s =>
|
||||
{
|
||||
Sprite = s;
|
||||
Add(Sprite);
|
||||
|
||||
Sprite.FadeInFromZero(200);
|
||||
loadTask = null;
|
||||
Texture = texture,
|
||||
FillMode = FillMode.Fit,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
}
|
||||
|
||||
private double timeVisible;
|
||||
|
||||
private bool shouldUpdate => Sprite != null || timeVisible > 500;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!shouldUpdate)
|
||||
{
|
||||
//Special optimisation to not start loading until we are within bounds of our closest ScrollContainer parent.
|
||||
ScrollContainer scroll = null;
|
||||
IContainer cursor = this;
|
||||
while (scroll == null && (cursor = cursor.Parent) != null)
|
||||
scroll = cursor as ScrollContainer;
|
||||
|
||||
if (scroll?.ScreenSpaceDrawQuad.Intersects(ScreenSpaceDrawQuad) ?? true)
|
||||
timeVisible += Time.Elapsed;
|
||||
else
|
||||
timeVisible = 0;
|
||||
}
|
||||
|
||||
if (shouldUpdate)
|
||||
updateSprite();
|
||||
}
|
||||
|
||||
public class OnlineSprite : Sprite
|
||||
{
|
||||
private readonly string url;
|
||||
private readonly Texture fallbackTexture;
|
||||
|
||||
public OnlineSprite(string url, Texture fallbackTexture = null)
|
||||
{
|
||||
Debug.Assert(url != null);
|
||||
this.url = url;
|
||||
this.fallbackTexture = fallbackTexture;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Texture = textures.Get(url) ?? fallbackTexture;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
54
osu.Game/Users/UpdateableAvatar.cs
Normal file
54
osu.Game/Users/UpdateableAvatar.cs
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Users
|
||||
{
|
||||
/// <summary>
|
||||
/// An avatar which can update to a new user when needed.
|
||||
/// </summary>
|
||||
public class UpdateableAvatar : Container
|
||||
{
|
||||
private Container displayedAvatar;
|
||||
|
||||
private User user;
|
||||
|
||||
public User User
|
||||
{
|
||||
get { return user; }
|
||||
set
|
||||
{
|
||||
if (user?.Id == value?.Id)
|
||||
return;
|
||||
|
||||
user = value;
|
||||
|
||||
if (IsLoaded)
|
||||
updateAvatar();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateAvatar();
|
||||
}
|
||||
|
||||
private void updateAvatar()
|
||||
{
|
||||
displayedAvatar?.FadeOut(300);
|
||||
displayedAvatar?.Expire();
|
||||
Add(displayedAvatar = new AsyncLoadContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FinishedLoading = d => d.FadeInFromZero(200),
|
||||
Children = new[]
|
||||
{
|
||||
new Avatar(user) { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -1,13 +1,23 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Users
|
||||
{
|
||||
public class User
|
||||
{
|
||||
public int Id;
|
||||
[JsonProperty(@"id")]
|
||||
public long Id = 1;
|
||||
|
||||
[JsonProperty(@"username")]
|
||||
public string Username;
|
||||
|
||||
public Country Country;
|
||||
|
||||
public Team Team;
|
||||
|
||||
[JsonProperty(@"colour")]
|
||||
public string Colour;
|
||||
}
|
||||
}
|
||||
|
@ -247,7 +247,6 @@
|
||||
<Compile Include="Online\Chat\Drawables\DrawableChannel.cs" />
|
||||
<Compile Include="Online\Chat\Drawables\ChatLine.cs" />
|
||||
<Compile Include="Online\Chat\Message.cs" />
|
||||
<Compile Include="Online\User.cs" />
|
||||
<Compile Include="OsuGame.cs" />
|
||||
<Compile Include="OsuGameBase.cs" />
|
||||
<Compile Include="Overlays\ChatOverlay.cs" />
|
||||
@ -267,6 +266,7 @@
|
||||
<Compile Include="Screens\Tournament\Teams\ITeamList.cs" />
|
||||
<Compile Include="Screens\Tournament\ScrollingTeamContainer.cs" />
|
||||
<Compile Include="Screens\Tournament\Teams\StorageBackedTeamList.cs" />
|
||||
<Compile Include="Users\UpdateableAvatar.cs" />
|
||||
<Compile Include="Users\User.cs" />
|
||||
<Compile Include="Graphics\UserInterface\Volume\VolumeControl.cs" />
|
||||
<Compile Include="Database\BeatmapDatabase.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user